DaveP 66 Posted July 3, 2010 (edited) Yeah, there's a single config line along the lines of allowbackpacks that enables it Stalker, with your units (and all other non OAH units) it appears you can't pickup the new OAH daysacks and carry them. Only the new US units can so I'm assuming theres some sort of config line in there that lets them do that, if that's the case it'd be good if you could add them to the next update so we can use them with your units. Had a half skipped beat when I saw those pics you posted with the new l85's and thought they were hidden somewhere before I saw the UKF sig :rolleyes: Edited July 3, 2010 by DaveP Share this post Link to post Share on other sites
STALKERGB 6 Posted July 3, 2010 (edited) Stalker, with your units (and all other non OAH units) it appears you can't pickup the new OAH daysacks and carry them. Only the new US units can so I'm assuming theres some sort of config line in there that lets them do that, if that's the case it'd be good if you could add them to the next update so we can use them with your units. Yeah its a simple config line, the problem is there is a proxy in the model for where the backpack goes, the issues is getting the naming of this correct so that any backpack can be added to the unit. Currently with the added cofig line the backpack wouldn't be visible (but can be picked up AFAIK). @thearies, So are you saying the units don't even appear in the unit list in the editor? under UK Armed Forces/Infantry MTP? @Liam!!!, do you mean Assualt Osprey? The light rifleman already uses Mk3 Osprey... EDIT: Anyones elses experiences of trying to run my units just under OA would also be appreciated so I know if I need to update base classnames etc. EDIT2: Also, if anyone happens to know an infantry classname used by BOTH OA and ARMA2 then that would be brilliant :) Edited July 3, 2010 by STALKERGB Share this post Link to post Share on other sites
thearies 12 Posted July 4, 2010 @STALKERGB right, in the folder UK Armed Forces there are only the jackal variations visible, but you can´t play it cause there no visible models in preview ...i do a fresh install of arma2+oa and now everything is playable but vehicle crew are us-marines... Share this post Link to post Share on other sites
Jackal326 1182 Posted July 5, 2010 With regard to the classname being used by both ArmA2 and OA, I'm not entirely sur,e but you could always just inherit from the 'Man' class, and just define all the information for the first guy in your config and have every other unit inherit from him. That said, finding a common classname predefined with Side=West etc would be easier I guess. On a side note, I'm glad SafetyCatch allowed you to use the MTP, the units are rather impressive ;) Share this post Link to post Share on other sites
Dmahon 10 Posted July 5, 2010 @STALKERGBright, in the folder UK Armed Forces there are only the jackal variations visible, but you can´t play it cause there no visible models in preview ...i do a fresh install of arma2+oa and now everything is playable but vehicle crew are us-marines... Stalker is not part of the P:UKF team, if you want to get Stalkers soldiers in those jackals then you're gonna have to do it yourself. Also, Cracking units stalker, look really nice, keep up the excellent work. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 5, 2010 With regard to the classname being used by both ArmA2 and OA, I'm not entirely sur,e but you could always just inherit from the 'Man' class, and just define all the information for the first guy in your config and have every other unit inherit from him. That said, finding a common classname predefined with Side=West etc would be easier I guess. On a side note, I'm glad SafetyCatch allowed you to use the MTP, the units are rather impressive ;) Yeah I was planning to do my own base class inherited from "SoldierWB" which is in both A2 and OA. THe problem I foresee is that some stuff I'd define wouldn't be in A2 but is in OA, for example: identityTypes[] = {"Language_EN_EP1","USMC_Glasses","Head_USMC"}; AFAIK "Language_EN_EP1" isn't defined in A2 so you'd get an error but if I removed I guess I'd lose some functionality in OA? PS. Yeah the MTP looks great, SafetyCatch did an amazing job! Glad you like the units :) Share this post Link to post Share on other sites
konrad1 10 Posted July 5, 2010 hi i really love your addon but can you make the L85 look more better it looks a bit to much plastic an no texture. an change the sound !! more like this Share this post Link to post Share on other sites
Jackal326 1182 Posted July 5, 2010 The only other option would be doing two seperate PBOs with two different configs in it, one should be used by OA users, and the other by those who only have ArmA2. Use the same classnames, but have different entries for portions of it, such as the identities etc. Share this post Link to post Share on other sites
Liam!!!! 10 Posted July 5, 2010 hi i really love your addon but can you make the L85 look more better it looks a bit to much plastic an no texture.an change the sound !! more like this It is the proper sound I think. And its not his work (the weapon pack) its Project Uk Forces weapon pack. Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 5, 2010 hi i really love your addon but can you make the L85 look more better it looks a bit to much plastic an no texture.an change the sound !! more like this As has been pointed out it's UKFs weapons, use our forums for feedback. Stalker, good look with this latest headache, certainly don't envy you right now :D Share this post Link to post Share on other sites
Pathy 0 Posted July 5, 2010 hi i really love your addon but can you make the L85 look more better it looks a bit to much plastic an no texture.an change the sound !! more like this No. /5char Share this post Link to post Share on other sites
Ratcatcher722 0 Posted July 5, 2010 No./5char Direct and to the point... Fearing a similar response..but always a glutton for punishment... Are there any plans to give the weapons an iron site/scope switch capability? Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 5, 2010 Direct and to the point...Fearing a similar response..but always a glutton for punishment... Are there any plans to give the weapons an iron site/scope switch capability? Check PMs, Stalkers thread is turning into a UKF propaganda thread :D Share this post Link to post Share on other sites
STALKERGB 6 Posted July 6, 2010 (edited) As has been pointed out it's UKFs weapons, use our forums for feedback.Stalker, good look with this latest headache, certainly don't envy you right now :D Lol I definately don't envy me! :) The plan at the moment will to just release the units with an OA config, that will mean if you own OA (with or without arma 2) you will use this config and get any extra OA functionality. I will include a seperate one for people who ONLY own ARMA 2 so they dont get any errors when they use my units. Finding it a bit hard to do an all MTP vest at the moment, I'm very bad at doing grayscales so its hard to get the desired effect with the texture, should sort it soon though. EDIT: I'm still experimenting with the backpack system, will get my backpacks as part of it and hopefully get it so all the units can use any rucksack. Anyway, heres a nice picture for you, nothing you haven't seen before really... Massive Big Large! Edited July 6, 2010 by STALKERGB Share this post Link to post Share on other sites
PSYCHOSIM 0 Posted July 7, 2010 Great picture, can't wait for an update with OA functionality...... Share this post Link to post Share on other sites
Jonny_LI 10 Posted July 7, 2010 Looking good mate, love the anim. Same here really looking forward to the OAH update and being able to use daysacks on them. Share this post Link to post Share on other sites
Cyteless 10 Posted July 7, 2010 Best of luck on updating this, mate. Looking forward to some dakka-dakka with these guys in Takistan. Share this post Link to post Share on other sites
Williams 10 Posted July 11, 2010 (edited) It may be usefull for you StalkerGB, i own OA without AA2. I downloaded your 3 Rifle Mod and put it into the addon-Folder. It is in Editor not under Bluefor nor opfor, its under empty(? i own german version) and then there are your units( same with 3 Para btw.) If i put then a soldier( for example At-Soldier) it say: No entry bin\config.bin/Cfg Vehicles/STKR_BritMTP.At.simulatin. only Addon which works currently is the Multicam SF Addon. Edit: downloaded the patch for OA and now the3 Para+ 3 rifle are playable under Blufor. Only missing thing are the uk weapon boxes( units got british weapons exept m249) Edited July 12, 2010 by Williams Things have changed :) Share this post Link to post Share on other sites
Baff1 0 Posted July 12, 2010 Bagpipes! There. I've said it. Share this post Link to post Share on other sites
Nixo 10 Posted July 12, 2010 It may be usefull for you StalkerGB, i own OA without AA2. I downloaded your 3 Rifle Mod and put it into the addon-Folder. It is in Editor not under Bluefor nor opfor, its under empty(? i own german version) and then there are your units( same with 3 Para btw.) If i put then a soldier( for example At-Soldier) it say: No entry bin\config.bin/Cfg Vehicles/STKR_BritMTP.At.simulatin.only Addon which works currently is the Multicam SF Addon. I believe it is because the units probably use ArmA 2 vehicle classes. Share this post Link to post Share on other sites
STALKERGB 6 Posted July 13, 2010 (edited) @Baff1, if someone makes A bagpipe gun I'll add it lol! @Williams, thanks for telling me about that, what I have done is have one config for if you own JUST ARMA2 and one that works if you own OA. The OA config is the one most of you will use I guess, you will use this one regardless of whether you own ARMA2 as well (hope that makes sense). It is, as Nixo91 says, because the current units inherit from the USMC_Soldier class which isn't present in OA. so: A2config - ARMA2 OAconfig - OA OAconfig - OA + ARMA2 The thermal images are sorted, the config is done, a new unit has been created , basically a case of doing the backpack system which shouldn't take too long. Made a new open top pouch as well. Anyway, this is a sort of "all MTP" unit, being a bit rubbish with textures the PALS loops (more commonly MOLLE if you are a Yank) are just tinted green instead of also being in MTP. WIll hopefully change this later down the line. Probably will fill a grenadier role of some sort. I plan on doing another unit with full MTP (ie without a T-Shirt). Massive big large! At the moment, the "full MTP" unit I've yet to make doesn't have a role yet, anyone got any idea as to what is needed/lacking (like machinegunner or AA or something). As always ANY suggestions/ comments about anything are welcome. Edited July 13, 2010 by STALKERGB Share this post Link to post Share on other sites
Stagler 39 Posted July 13, 2010 Stalks how about keeping close to the arma style of infantry classes. for example: Team Leader Squad Leader Rifleman Rifleman (Light) Rifleman (Backpack) Rifleman (M136) Rifleman (M1014) Grenadier Medic Automatic Rifleman Machinegunner Marksman Anti-Tank Specialist Anti-Air Specialist Combat Engineer Sniper Spotter Maybe give the combat engineer, the teamleader and squad leader backpacks too. The snipers and spotters dont have to have ghillie either since many british units snipe without it due to it being hot and impractical in the desert ennit. Spotter could have the new OA spotting device in the OA config. If you need a hand with doing the many configs btw mate just drop me a PM. Share this post Link to post Share on other sites
da12thMonkey 1943 Posted July 13, 2010 (edited) I wouldn't bother with an Anti-Air bloke. There's no Starstreak model about and they're not that commonly used in MANPAD form anyway. Could do with a GPMG gunner or a proper AT bloke with a Javelin; making the bloke with the M136, 'Rifleman (ILAW)' or something Ref pic of Osprey Mk.4/MTP Osp Assault if you need it: Edited July 13, 2010 by da12thMonkey Share this post Link to post Share on other sites
STALKERGB 6 Posted July 13, 2010 @da12th, wow thats excellent! Cheers for finding that! Will have a look at making the needed changes, I take it thats the hybrid DPM on the PALS loops? Also how exactly does the cummerbund get attatched on the armour? Every photo I see seems to have a different setup for that front section. @Colonel stagler, yeah I think my plan was going to be to stick to something along BIS lines, good idea about the OA spotting device too! Share this post Link to post Share on other sites
Pathy 0 Posted July 13, 2010 My recommendations for classes. Rifle Section Level: Lead Scout (SA80, plenty of grenades) Section Commander (SA80 & UGL, daysack) Section 2IC (Same as above) Rifleman (SA80) Rifleman (UGL) Rifleman (M136/ILAW) LMG Gunner Platoon Level: Platoon Commander (SA80, daysack) Platoon Sergeant (Same) Signaller Others: GPMG gunner Marksman Rifleman (Javelin) Medic Share this post Link to post Share on other sites