

thearies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
new apex sights are no longer available -
RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybe/maybe not... but in this game/simulation you can kill a m1a1 with one shot using a 3BK31 fired at the front that hits the rooftop in a acute angle; so i do with a t-72b3 range 2300m. and i think despite the fact what is really happening to the munroe effect physics in a tri-shapedcharge ensemble and it's problemtics in real life... it's the most potent heat round for russian tanks in rhs and it will, following the adoption of the penetration power of an 3BK31 as a simulation, penetrate the rooftop of an m1a1 ..was how to prove ;)- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you choose a tank in the 3d editor you can rightclick it and go for attributs, there you can scroll down to change the ammoload and ammosubtype of the tank. on the battlefield it will make a big difference whats loaded https://de.wikipedia.org/wiki/D-81 the 3BK-31 for e.g. can be a real one shot abrams killer. thru it's higher firing angel you can do a devastating "top attack"- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone know if there is a total replacement config out yet for rhs escalation ?- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how do i reload the kornet when all 3 missile's are fired ?- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello folks, since ofp its great to see how this modculture evolved and rhs is unbeaten, great patch ! great idea to make armor values compatible ! thanks a lot !- 16546 replies
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hmmm this is strange; seems that the RGW90 is loosing it ballistic values ? for Panzerfaust3 they work can someone confirm that ?
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sounds great ! i think this would be a very good decision, specially for asymmetrical scenarios.- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
right ! ...mean man portable like 9К111 "Fagot", 9К115 "Metis", 9К135 "Kornet" ? :)- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...are there any confirmed atgm's or is this still wishfull thinking ? :rolleyes: :rolleyes: :rolleyes:- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
may it's the same prob with the laser ranger of the abrams, cause it´s too short too- 16546 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is that only me or does the javelin not correct hit it's targets ?- 16546 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the framedrops on explosions when using ace3 with blastcore 1.2 is not solved right ? -
Authentic Gameplay Modification
thearies replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to carry and load in dead soldiers into vehicles ? cause if a team member dies i can't see the "carry-menü" ?