thearies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
new apex sights are no longer available -
RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
maybe/maybe not... but in this game/simulation you can kill a m1a1 with one shot using a 3BK31 fired at the front that hits the rooftop in a acute angle; so i do with a t-72b3 range 2300m. and i think despite the fact what is really happening to the munroe effect physics in a tri-shapedcharge ensemble and it's problemtics in real life... it's the most potent heat round for russian tanks in rhs and it will, following the adoption of the penetration power of an 3BK31 as a simulation, penetrate the rooftop of an m1a1 ..was how to prove ;)- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
if you choose a tank in the 3d editor you can rightclick it and go for attributs, there you can scroll down to change the ammoload and ammosubtype of the tank. on the battlefield it will make a big difference whats loaded https://de.wikipedia.org/wiki/D-81 the 3BK-31 for e.g. can be a real one shot abrams killer. thru it's higher firing angel you can do a devastating "top attack"- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
does anyone know if there is a total replacement config out yet for rhs escalation ?- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how do i reload the kornet when all 3 missile's are fired ?- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
hello folks, since ofp its great to see how this modculture evolved and rhs is unbeaten, great patch ! great idea to make armor values compatible ! thanks a lot !- 16577 replies
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hmmm this is strange; seems that the RGW90 is loosing it ballistic values ? for Panzerfaust3 they work can someone confirm that ?
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
sounds great ! i think this would be a very good decision, specially for asymmetrical scenarios.- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
right ! ...mean man portable like 9К111 "Fagot", 9К115 "Metis", 9К135 "Kornet" ? :)- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
...are there any confirmed atgm's or is this still wishfull thinking ? :rolleyes: :rolleyes: :rolleyes:- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
may it's the same prob with the laser ranger of the abrams, cause it´s too short too- 16577 replies
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RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is that only me or does the javelin not correct hit it's targets ?- 16577 replies
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ACE3 - A collaborative merger between AGM, CSE, and ACE
thearies replied to acemod's topic in ARMA 3 - ADDONS & MODS: COMPLETE
the framedrops on explosions when using ace3 with blastcore 1.2 is not solved right ? -
Authentic Gameplay Modification
thearies replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is it possible to carry and load in dead soldiers into vehicles ? cause if a team member dies i can't see the "carry-menü" ? -
RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there "top-attack" implemented in the javelin ?- 16577 replies
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NATO SF and Russian Spetsnaz WEAPONS for A3
thearies replied to massi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
a great mod from the beginning... but what i miss is real ballistics for the rocket launchers for e.g the smaw fly direkt line witout a gravitatio effect. will this be fixed in the future ? :D -
nice one ! ...is it possible to use it somehow with virtual birds, like with the support requester, that would be a nice solution even for small maps?! :D
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Toadie's SmallArms and Animations for Arma3
thearies replied to toadie2k's topic in ARMA 3 - ADDONS & MODS: COMPLETE
is there a jsrs dragon fyre config for hlc aks ? -
RHS Escalation (AFRF and USAF)
thearies replied to soul_assassin's topic in ARMA 3 - ADDONS & MODS: COMPLETE
definitely realistic, the less material resistance, the less damage from "kinetic-weapons"- 16577 replies
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the tow atgm is not adjusted, it needs up to 4 rounds for a rhs bmp1 ;)
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really love the hmmwv's, the only problem i see is the transparent armor (glass) values, the windshield fails after four 7,62mm ball vanilla rounds. let's have a real look ;)
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the mg4 again... i have this real strange trigger delay with the mg4 :confused: its like pull the trigger and around quarter/half a second later the rifle fires, can somebody reproduce this? :confused_o:
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Authentic Gameplay Modification
thearies replied to koffeinflummi's topic in ARMA 3 - ADDONS & MODS: COMPLETE
how can i switch to high command control with AGM ? normally with strg+space but that won't work.