Jump to content
Sign in to follow this  
Dwarden

ARMA 2 (OA) : DLC discussion thread

Recommended Posts

Ugh, not this old chestnut again :j:

Artists that make DLC != programmers that fix bugs.

Sure they could fix artwork bugs, but aside from a handful of people more interested in nit-picking, there really isnt anything thats totally game breaking.

Prime example: "Oh noes, the T-72 has a dshk instead of an nsv1!11!!!one!!1"

well they're both 50 cals, they both have a similar rate of fire, and they both achieve the same thing in game. So aside from a minor visual issue, its not game breaking.

Mission and engine bugs are, but they arent the same people that make the majority of the DLC.

Edit: oh, and GTA has tons of bugs, but for some reason people are always willing to overlook them? The PC version was barely playable in its first release...

For those who treats A2 as just shooter it's not game breaking. For those who thinks about it as a kind of simulator "look alike" units and inaccuracy in weaponry matter. You may arm Abrams with M60s instead of M240s and for you it won't be game breaking. For me it will.

Share this post


Link to post
Share on other sites
For those who treats A2 as just shooter it's not game breaking. For those who thinks about it as a kind of simulator "look alike" units and inaccuracy in weaponry matter. You may arm Abrams with M60s instead of M240s and for you it won't be game breaking. For me it will.

You have an interesting definition of "game breaking".

Share this post


Link to post
Share on other sites
You have an interesting definition of "game breaking".

Maybe. But I'm getting really disappointed while watching some ingame units made just like 'butt off&use this' style. Seems like they were made just for having something to shoot at in A2. So IMO not only coders have some job to do while polishing Arma2.

Share this post


Link to post
Share on other sites
Maybe. But I'm getting really disappointed while watching some ingame units made just like 'butt off&use this' style. Seems like they were made just for having something to shoot at in A2. So IMO not only coders have some job to do while polishing Arma2.

I guess you have a point. Still, the importance of fixing such issues is debatable, since the majority of players don't even notice them.

Share this post


Link to post
Share on other sites

Arma 2 at the end of the day is the VIDEO GAME version of VBS2

In real-life you can's run forever at full speed with a 60lb pack and a 20+lb rifle and ammo.

In real-life you can't whip around and start firing with any accuracy

In real-life you can't climb hills and large rock formations like we do in Arma 2

In real-life you can't do barrel rolls in choppers (unless some smartass posts a Youtube video of a pilot doing so)

In real-life you can't parachute from choppers. (pilot and co-pilot position)

The list goes on and on and on......

Arma is a "simulator" but it's also a VIDEO GAME.

MOST developers have more secretaries then Bohmia has employees. You have to cut them some slack.

You want super duper uber realism? Join the Army

Edited by jblackrupert

Share this post


Link to post
Share on other sites
In real-life you can't do barrel rolls in choppers

Actually, you are able to barrel-roll, see

for example :icon_twisted: I have looked it out a lot while working on choppers for BAF.

But really nice points otherwise, kudos, sir.

Share this post


Link to post
Share on other sites
In real-life you can't do barrel rolls in choppers

You can if you have this facial hair :p

o6UxS4dAZfs

(just noticed pettka posted the same vid..whatev, it's still awesome) :D

Share this post


Link to post
Share on other sites
Arma 2 at the end of the day is the VIDEO GAME version of VBS2

No it isnt. VBS2 is the militarised version of ArmA1.

In real-life you can't parachute from choppers.

Tell that to these guys:

0orQ8pemmkI

Actually, you are able to barrel-roll, see
for example :icon_twisted: I have looked it out a lot while working on choppers for BAF.

But really nice points otherwise, kudos, sir.

You can if you have this facial hair :p

[YOUTUBE]o6UxS4dAZfs[YOUTUBE]

(just noticed pettka posted the same vid..whatev, it's still awesome) :D

Actually it really depends on the helicopter.

Those with rigid rotor heads (Lynx, Bo-105 (as per the video), and a few others) are capable of rolling (and generally going upside down).

In any other helicopter, flying inverted is a death sentance, the semi-rigid or fully articulated rotor heads will mean your blades sail up and smash into the tail boom. Bad news in a helicopter.

Share this post


Link to post
Share on other sites
Actually, you are able to barrel-roll, see
for example :icon_twisted: I have looked it out a lot while working on choppers for BAF.

But really nice points otherwise, kudos, sir.

Allow me to touch your feet. if you weren't a Bohemia god I'd smack ya :yay:

On the 8th day God created Bomemia....and Chuck Arron

(Or somethin like that that. My Bible learnin is a little rusty....age and all)

oh and I'm talking about parachuting from the PILOT/CO-PILOT seat positions......

Goddamn the internet and Youtube!. Whats next, Walker and some Wikipedia links for the finish? ;)

I have to say though. Pekkta's Youtube video looks a lot like Arrowhead..... Just like Crysis. you have to focus your eyes to see the figure out of it's real or a virtual world.

Edited by jblackrupert

Share this post


Link to post
Share on other sites
Actually, you are able to barrel-roll, see
for example :icon_twisted: I have looked it out a lot while working on choppers for BAF.

But really nice points otherwise, kudos, sir.

Pettka: well, you're able to barrel-roll in A2 ;) See our pilot:

http://www.youtube.com/user/SmukY123#p/a/u/0/9ePodAsj_zA

(check 4:10 in the video)

Share this post


Link to post
Share on other sites
oh and I'm talking about parachuting from the PILOT/CO-PILOT seat positions......

Mi-8/-24 seats have places for parachutes. And if height of flying is enough for jumping you can escape dammaged chopper through the opened windows in Mi-8 or doors in Mi-24.

Share this post


Link to post
Share on other sites

In regards to new content/DLC, has anyone noticed the "red star" on the side of both bridges in Proving Grounds? If the gas station was north of you, the red star is visible only in one area on the right side. Noticed it messing around in the editor today. Might have zero relevance, but it made me think of the Chinese red star.

Share this post


Link to post
Share on other sites
In regards to new content/DLC, has anyone noticed the "red star" on the side of both bridges in Proving Grounds? If the gas station was north of you, the red star is visible only in one area on the right side. Noticed it messing around in the editor today. Might have zero relevance, but it made me think of the Chinese red star.

You and your suspicions. xD

I hope BIS takes a little longer on the next DLC and gives us something actually worth the money.

Share this post


Link to post
Share on other sites
You and your suspicions. xD

Mwahaha I'm determined to figure it all out....... :D

I'll admit, I was disappointed in SOME areas in terms of the quality of the units in PMC, however I found the campaign to be excellent (..and exactly what I predicted it to be :p..). BAF units were amazing and I hope someday we see BI fill the whole faction out. With the next DLC, I hope to see an OPFOR to match the current BLUFOR, and I'd love it if it were a completely filled out force/full army like the United States is.

Share this post


Link to post
Share on other sites

I would like to see them give the Czech Army and German Army DLC's of their own. Even a campaign taking place during the war against the Royalist Takistani forces, playing as a member of the Takistani army, or militia.

Share this post


Link to post
Share on other sites

I would prefer the DLC to be instead of a below average campaign with below average voice acting (PMC), to just feature some nice new weapons and vehicles and maybe some neat gadgets + maybe a one fairly big mission to demonstrate the introduced stuff.

Would propably please the warfare crowd and the coop crowd when you give them new tools to play with rather than a campaign that's over in a few hours and then you just go "I enjoy warfare more than this".

BAF IMO was a nice DLC since a few useful vehicles for warfare were introduced (Warrior, Wildcat, sometimes Jackal) and nice weapons like AS50, NLAW and the very nice looking british infantry camoflauge.

PMC had KA-60, armoured SUV and the weird Sputnik and was more lacking in the weapons department compared to BAF.

What Arma 2 needs in my opinion for DLC at the moment is new OPFOR high-tech weapons and vehicles. Currently the OPFOR weapons are just plain boring and I usually end up using FN Fal because AKs are just horrible in this game while blufor is full of cool stuff like the Mk17 variants, M110, nice TWS weapons and LMGs.

We need some BMPTs and AN-94s!

Edited by Arksa

Share this post


Link to post
Share on other sites

Yeah, a "Russian deployment in Takistan" DLC featuring some advanced weapons would be cool. Some MiG-35s, etc could go a long way.

Edited by RangerPL

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×