icebreakr 3159 Posted July 28, 2011 (edited) I have no good stump objects that AI wouldn't crash into and get stuck. Lingor v1.3 is coming out today with all the bugs fixed from internal 1.2 release. Edited July 28, 2011 by IceBreakr Share this post Link to post Share on other sites
kremator 1065 Posted July 28, 2011 Thanks IceBreakr. Will get that on the server asap :) Share this post Link to post Share on other sites
scajolly 14 Posted July 28, 2011 IceBreakr, could you give me some help, you reckon? I'm looking to use dark-skinned ambient civs on Lingor. In other words, I'd use the Duala civilians. Can you point me to the file that needs changing in order to have ALICEx use Duala civs instead of Lingor civs? Thank you in advance. Share this post Link to post Share on other sites
vivadiga 10 Posted July 28, 2011 nice breakr thx 4 the update, there will be also a panthera update?i heard it somewhere Share this post Link to post Share on other sites
wld427 1705 Posted July 28, 2011 Hey Ice, in your new version of lingor have you included some of the changes we discussed to the northern airbase? Share this post Link to post Share on other sites
icebreakr 3159 Posted July 28, 2011 If you mean the small docks, yes? vivadiga: maybe Panthera, not sure yet... Share this post Link to post Share on other sites
Black Cat 10 Posted July 28, 2011 Cannot seem to download 1.3, the file's corrupted. Share this post Link to post Share on other sites
icebreakr 3159 Posted July 28, 2011 (edited) Download Lingor Island v1.3 @ icebreakr.info If you're getting corrupted file info that means there's a lot of traffic. Resume the download (use a downloader app or Opera browser client for example). Mirrors badly wanted!!! Edit: Added MegaUpload mirror. Edited July 28, 2011 by IceBreakr Share this post Link to post Share on other sites
Guest Posted July 28, 2011 Thanks for informing us about the update :cool: Release frontpaged on the Armaholic homepage. Lingor v1.3MBG Buildings 2Ibr PlantsArma 2 Share this post Link to post Share on other sites
pauliesss 2 Posted July 28, 2011 Thanks for the update IceBreakr. :) Share this post Link to post Share on other sites
miller 49 Posted July 28, 2011 (edited) Thanks IceBreakr, but I get a error message: :o Addons "ibr_lingor addon" requires addon"ibr_Icivilian_patch ***Edit*** Ah ok we need Lingor Units ? ;) ***Edit 2*** ArmA2Base.de Mirror updated: Island of Lingor v1.3 required ArmA 2: Combined Operations Ibr Plants MBG Buildings 2 (only: mbg_buildings_2.pbo and mbg_buildings_2.pbo.MBG_B2.bisign) Lingor Units (only: "ibr_lcivilians" and "ibr_lcivilians.pbo.lingor10.bisign") Kind regards Miller :) Edited July 28, 2011 by Miller mirror Share this post Link to post Share on other sites
scajolly 14 Posted July 28, 2011 IceBreakr: If I replace all mentions of CIV_LGR with CIV_AFR in the config.bin, while I have the ibr_acivilians.pbo in the Lingor modfolder, will I have successfully replaced the white civs with black civs? Are there any additional files I need to either touch or move? Share this post Link to post Share on other sites
sickboy 13 Posted July 28, 2011 (edited) Lingor updated on Six Updater Network. 88.6 MB delta sent 88.61M bytes received 123.72K bytes 517.40K bytes/sec total size is 396.80M speedup is 4.47 . Edited July 28, 2011 by Sickboy Share this post Link to post Share on other sites
icebreakr 3159 Posted July 28, 2011 SCAJolly: it doesn't work that way if you're thinking of using modules. Sorry. Miller: yeah, I've forgot to put in the civilian units... eh. Share this post Link to post Share on other sites
scajolly 14 Posted July 28, 2011 SCAJolly: it doesn't work that way if you're thinking of using modules. Sorry.Miller: yeah, I've forgot to put in the civilian units... eh. Well, could you make any hints as to how to have ALICE fetch Duala units instead of Lingor civs? Share this post Link to post Share on other sites
BigMorgan 11 Posted July 28, 2011 IceBreakr, you are the king. :cool: Thanks! Share this post Link to post Share on other sites
scajolly 14 Posted July 29, 2011 (edited) I've not noticed any bugs or unwanted features yet, and have travelled rather extensively throughout the region. AI units travelling in convoys (2 or more vehicles, all types) from roughly Calamar to Peligron tend to move extremely slowly. Also, BMPs refused to cross the crossings betwene those two cities (on the west). Is the island addition on the SE meant to look as rectangular as it does? It somewhat subtracts from an otherwise natural outline. The oil refinery/port is, as a consequence of the low bridge north of it, unreachable unless you want speedboats to carry oil barrels :) I don't personally think that more was better in this update: The NE bridge seems a huge undertaking (financially?) to reach a modest island, and the passage that connects Vidora and Majrago doesn't add to the beauty of that landscape. It was nice to imagine the entire bay forming the population center of the island, but now fishing boats and merchant vessels would have a hard time fitting through. The Monga bridge, now that I look at the map, looks out of place aesthetically as well, given the connection by road south of it. Otherwise very nice. Edit: Oh! And Villon's airstrip points into a hillside, which is a no-no as far as aviation regulations go. I realize it's something of a rudimentary field, but given the flat surroundings, all other directions looked to be better alternatives. Edited July 29, 2011 by SCAJolly Share this post Link to post Share on other sites
gonk 0 Posted July 29, 2011 (edited) I have no good stump objects that AI wouldn't crash into and get stuck. rgr... this is a great map.... thanks Edited July 29, 2011 by gonk Share this post Link to post Share on other sites
BigMorgan 11 Posted July 29, 2011 The NE bridge seems a huge undertaking (financially?) to reach a modest island It's where El Presidente's mistress lives, duh. :cool: Share this post Link to post Share on other sites
icebreakr 3159 Posted July 29, 2011 (edited) Short info on new Plantiera section and recent upgrades on island: El Presidente wanted a shiny big bridge there and he can afford it. No matter what is the price. Unlucky he couldn't afford to do the same in W Bay after that... bridge connecting NE island got built in only 6 months. Accord to BigMorgan that is in close ties with dictator, El Presidente wanted to impress his mistress living there. A new Plantiera sector on SouthEast is a product of water evaporation and is mostly man-made (*grin*). Because of that the shape of rectangle. Airport in Villan always housed only smaller planes and choppers and was there before the island expanded further south. Army only recently built two hangars there. Hillside nearby doesn't cause any real troubles, even for C130 pilots. Take off is always in NorthEast direction. But there are still old settlements like Palida on NorthEast and several villages down South. People living here refuse to move and there are occasional clashes with the army and police. El Presidente wants to turn the whole area into oil pumping ground and threatens anyone who would stop the works (mission idea?). Due to very shallow river there the river transport of oil is not possible. Port located in the bay there lost the meaning once Plantiera got built. Its abandoned right now. Army escorts bunch of trucks via main road now. Edited July 29, 2011 by IceBreakr Share this post Link to post Share on other sites
nikiforos 450 Posted July 29, 2011 Great great I love this map sometimes I drive around with the civilian module active and hunt people hehehehhe :) Share this post Link to post Share on other sites
sickboy 13 Posted July 29, 2011 Miller: yeah, I've forgot to put in the civilian units... eh.Will this be fixed? Share this post Link to post Share on other sites
icebreakr 3159 Posted July 29, 2011 What do you recommend, repack with v1.3 or a new number? Share this post Link to post Share on other sites
sickboy 13 Posted July 29, 2011 What do you recommend, repack with v1.3 or a new number?v1.3 hotfixed? Share this post Link to post Share on other sites
icebreakr 3159 Posted July 29, 2011 I have to release unit fixes too, so hold on for v1.31 and v1.31 of units. I'll also make a combined Full version. Right now please use Lingor Units v1.0 with island. Share this post Link to post Share on other sites