icebreakr 3159 Posted January 17, 2011 djdel002: there's no support for Armory afaik, at least I don't use it. mr.g-c: I don't use six updated so you have to ask "them". I don't mind as long as they link back to my website somehow. Link for Lingor Units is already in the first post for weeks now? Share this post Link to post Share on other sites
djdel002 10 Posted January 17, 2011 djdel002: there's no support for Armory afaik, at least I don't use it.mr.g-c: I don't use six updated so you have to ask "them". I don't mind as long as they link back to my website somehow. Link for Lingor Units is already in the first post for weeks now? Oh ok, thanks for the reply IceBreakr!! I did notice it works fine in Editor, sometimes I just use Armory to play around but I'll just use Editor. Thanks you! Share this post Link to post Share on other sites
mr.g-c 6 Posted January 17, 2011 djdel002: there's no support for Armory afaik, at least I don't use it.mr.g-c: I don't use six updated so you have to ask "them". I don't mind as long as they link back to my website somehow. Link for Lingor Units is already in the first post for weeks now? Heya... well i asked for a link to the BI-Studio Forums-Topic for the units, not the download link. I would expect a link to the forums-topic and not to the download-location in the first post of this topic here. Regarding Six-Updater, it has tons of advantages really. Lingor is already there packed together with all necessary objects and stuff in one package, but the lingor-units are missing still. I'll go and suggesting the addition of Lingor-Units into the Lingor-Pack to Sickboy. IMHO they belong together. :D Share this post Link to post Share on other sites
aidas2 10 Posted January 18, 2011 these ones?http://forums.bistudio.com/showthread.php?t=110502 Yes, thank you. Share this post Link to post Share on other sites
5133p39 16 Posted January 18, 2011 ...Regarding Six-Updater, it has tons of advantages really. Lingor is already there packed together with all necessary objects and stuff in one package, but the lingor-units are missing still. I'll go and suggesting the addition of Lingor-Units into the Lingor-Pack to Sickboy. IMHO they belong together. :D Oh yes, please please pretty please!btw. Fabulous island! thank you IceBreakr! Share this post Link to post Share on other sites
icebreakr 3159 Posted January 18, 2011 5133p39: hey man, I've always been a big fan of your OFP Psycho Slayer mission and even used Yomies on couple of occasions ;) glad you like the island! And thanks for all of you for kind words. If you have any constructive criticism, its welcome too :) My current plan: - update Lingor Units to v1.1 - update Duala & Duala Units to v1.9 (new sat tex, unit bugfixes, added mig21s & Leos 1A5) - suprise community with a special project ;) Share this post Link to post Share on other sites
reconteam 19 Posted January 18, 2011 Anytime I try to load the island my game crashes to desktop. I am running 1.1 with the 1.0 units installed. I believe I got the proper buildings and vegetation installed. Anybody else get a similar problem? Oh and will we eventually get that pretty Super Hornet? Now if only it was carrying a full load of napalm canisters. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 18, 2011 ReconTeam: readme.txt - you have A2 & Operation Arrowhead combined? You need both. F/-18 is Anzac's project and its still WIP. It won't be included with any of my updates. Share this post Link to post Share on other sites
sv5000 127 Posted January 18, 2011 Ice, Loving the new 1.1 update. The extra island is a welcome addition. Thanks for your hard work. Share this post Link to post Share on other sites
Duggedank 0 Posted January 23, 2011 Hey IceBreakr. Very nice job on this island, lots of fun :) I have discovered something weird though. The "placement radius" option for units is not working at some locations on the island. They spawn at the editor position no matter what. It seems to be working in Fernando, but not in Calixo. In Guyaucca it works on the western part, but not the eastern part... :confused: I don't have a clue what might cause this... Share this post Link to post Share on other sites
shark-attack 2 Posted January 23, 2011 3 co ops for this wonderful island. BAF DLC recommended. BAF Commando's Share this post Link to post Share on other sites
zuff 10 Posted January 24, 2011 I converted Bon's TFor to Lingor with PMC units and ACE: http://forums.bistudio.com/showthread.php?t=113561 Thank you so much for this spectacle of an island. Share this post Link to post Share on other sites
nikiforos 450 Posted January 24, 2011 In some parts of the island I notice that walking on the ground sounds like walking in the water in the island added in latest version. Is this only happening to me? I didnt hear anyone else with the same problem. Share this post Link to post Share on other sites
sv5000 127 Posted January 24, 2011 No I got that problem as well, not to sure what it is but it goes after a little bit Share this post Link to post Share on other sites
Sif 10 Posted January 24, 2011 Sent you a PM, IceBreakr. Related to a bug. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 24, 2011 In some parts of the island I notice that walking on the ground sounds like walking in the water in the island added in latest version. Is this only happening to me? I didnt hear anyone else with the same problem. Mud near the rivers is very wet, thats why it sounds like "flap,flap". Usually this mud can be found in non-coastal areas too, due to frequent rain :) Sir: thanks, will check it out soon... interesting bug I must say :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 28, 2011 (edited) beta test mission for lingor - ghost recon island thunder - 7player coop/sp http://www.filefront.com/17861314/c07_GRIT_mis1_v1-0.lingor.pbo you need mike barts hemp, snakes n adders and croc addons to test - you wont need snakes n adders or croc addon for next release Edited January 29, 2011 by Lightspeed_aust Share this post Link to post Share on other sites
MadMike-Brig2010- 10 Posted January 28, 2011 @Nikiforos Noticed that too on several islands - are you using JSRS too? Because i think the footstep sounds from the latest version of JSRS are responsable for that... Share this post Link to post Share on other sites
nikiforos 450 Posted January 28, 2011 Yes Im using JSRS too :) Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 30, 2011 im still getting monkey noises - is that correct? or am i missing something? i am on 1.1 as you know Ice. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 30, 2011 On other islands? Share this post Link to post Share on other sites
lightspeed_aust 681 Posted January 31, 2011 dunno i only use Lingor at the moment lol - but Im hearing the monkeys on Lingor - I thought you removed the sound or maybe I misunderstood. Share this post Link to post Share on other sites
icebreakr 3159 Posted January 31, 2011 Emm, I removed monkey sound from other islands, for example Taki desert :D its ok, move along, nothing to see here :) Share this post Link to post Share on other sites
galzohar 31 Posted January 31, 2011 Yeah there was a bug where the sounds were also present on other islands, which was fixed. Share this post Link to post Share on other sites
lightspeed_aust 681 Posted February 1, 2011 ah ok cool thnx Ice Share this post Link to post Share on other sites