AnimalMother92 10 Posted April 27, 2010 Sweet, good luck with this. Share this post Link to post Share on other sites
jeza 5416 Posted April 27, 2010 excellent, im glad you've gone for a decent size in all the suburbs , hopefully the city area will follow suit. nice work Share this post Link to post Share on other sites
EMERY 10 Posted April 28, 2010 (edited) see the size of this big bastard lol http://i254.photobucket.com/albums/hh95/EMERY9966/baghdadbig.jpg Edited April 28, 2010 by EMERY Share this post Link to post Share on other sites
Laqueesha 474 Posted April 28, 2010 see the size of this big bastard lolhttp://i254.photobucket.com/albums/hh95/EMERY9966/baghdadbig.jpg The map or the file size? :p Share this post Link to post Share on other sites
Inkompetent 0 Posted April 28, 2010 Wow. Just part of that is quite a bit load of work! But yeah, link to a big picture if you want to. But the moderators will strip that one down soon enough since hotlinking that large images isn't allowed ;) Share this post Link to post Share on other sites
ebanks129 10 Posted April 28, 2010 the baghdad map is 10kmx10km Share this post Link to post Share on other sites
due-_- 10 Posted April 28, 2010 Hi @LL first, - finally we get some nice lookin desert maps... ive been waiting for some more since opteryx released his stuff for A1. so thumbs up for that and all your work n that.. But i also have to do some criticism about the mapsize...well dont get me wrong..i love big maps where we all can use Plane, Choppers n tanks and all that... but on the other side.... maybe its just me but everytime i play maps like this its kinda feel empty.... u dont get the right ambient on maps like that...or rather not even close enough players to make it a real combat zone. I mean playing a map this size means either u need a shitload of players on a server or a huge load of KI.... u cant play maps like this with just 10 guys and a few bots.... but maybe its just me :) Dont get me wrong its just what i was thinkin when i was lookin on that screeny ;) anyways i will look out for any progress on this one and enjoy it anyways if its released :D Share this post Link to post Share on other sites
Inkompetent 0 Posted April 28, 2010 Well, just limit the area you play at for that mission then. The upside with large cities is that they allowed for very varied scenarios, scenario sizes, and scenario locations. Share this post Link to post Share on other sites
ebanks129 10 Posted April 28, 2010 @Due no worries man i see what you're saying. we'll try to make this not a bland of an urban area. we'll try our best. it will start taking shape once the walls start going up. dirty it up with some trash. bushes, trees. there still alot more. Share this post Link to post Share on other sites
lennard 447 Posted May 2, 2010 Small WIP update: M40a1 as seen in Episode 2 "The Cradle of Civilization" Share this post Link to post Share on other sites
enad 11 Posted May 2, 2010 Like I said on Armaholic. Wicked looking rifle! :D Keep up the good work!! Share this post Link to post Share on other sites
EMERY 10 Posted May 3, 2010 hi all i just uploaded a move showing the size of the map check it out as for now there are only buildings and the roads in im about to start adding the side walk and the walls its going to take some time but i will keep you all updated note this is very alpha stage http://www.youtube.com/watch?v=5RjxNlN9tyU Share this post Link to post Share on other sites
cyclone83 6 Posted May 3, 2010 Wow, man this is a huge city, houses as far as the eye can reach! Even it's alpha it looks impressive. Share this post Link to post Share on other sites
Kristian 47 Posted May 3, 2010 Generation kill wont be the same if we cant shoot out thw humvees! :( Unfortunetally I think its not too easy to mod, though I heard PR mod is making such feature in their ArmA2 mod. Share this post Link to post Share on other sites
EMERY 10 Posted May 3, 2010 (edited) Generation kill wont be the same if we cant shoot out thw humvees! :(Unfortunetally I think its not too easy to mod, though I heard PR mod is making such feature in their ArmA2 mod. we can and will be shooting out of humvees its just a matter configure more turrets on the vehicle in question just takes time to get it right Edited May 3, 2010 by EMERY Share this post Link to post Share on other sites
Kristian 47 Posted May 5, 2010 Shooting out of moving hmmwvs? I love you guys :p Share this post Link to post Share on other sites
jackass888 0 Posted May 5, 2010 we can and will be shooting out of humveesits just a matter configure more turrets on the vehicle in question just takes time to get it right Turrets? Do you mean the weapons are mounted somehow, or are we really finally going to be able to shoot any infantry weapon from the windows? :bounce3: edit: the first thing ill do is shoot an m136 :D Share this post Link to post Share on other sites
Inkompetent 0 Posted May 5, 2010 Turrets? Do you mean the weapons are mounted somehow, or are we really finally going to be able to shoot any infantry weapon from the windows? :bounce3:edit: the first thing ill do is shoot an m136 :D Weapons are turrets. There's no way to shoot out of vehicles other than from turrets in ArmA2, unfortunately. Not if it is to be multiplayer-compatible at least (will jerk and bounce too much to hit anything). Share this post Link to post Share on other sites
EMERY 10 Posted May 5, 2010 (edited) just add more turrets,the guns will be mounted we are working on ways to make it so only when the player is in the gunner seat the guns will be seen by all as for quote Inkompetent unfortunately. Not if it is to be multiplayer-compatible at least (will jerk and bounce too much to hit anything) it will be just like shooting a 50cal mg on the top of a humvee but you will be shooting a m4 or a saw out of the window So basiclly the hummer will have 3 gunner positions GUNNER1 mk19 GUNNER2 Brads shotgun seat M4 GUNNER3 Trombley's back seat left saw this will also only be on the mk19 hummer the lead gun car the real worry if the loss of vision the you will loose by having the guns there and the butt of the gun will be in the players head (like on the MHQ gun)and you will only have a small degree of movement so we will test and maybe release them in a beta to see what ppl think but as for now the map is taking up most of the time we wont to release the map with the rest of the mod so have been concentrating on that, for now the hummers can wait still heeps to do so stay frosty gents Emz Baghdad wip pic http://i254.photobucket.com/albums/hh95/EMERY9966/baghdad-2.jpg Edited May 5, 2010 by EMERY Share this post Link to post Share on other sites
Inkompetent 0 Posted May 5, 2010 I know exactly how it'll be. Just saying that if NOT using turrets it'll lag like *beep* due to having to constantly move the player by script :) Share this post Link to post Share on other sites
EMERY 10 Posted May 6, 2010 I know exactly how it'll be. Just saying that if NOT using turrets it'll lag like *beep* due to having to constantly move the player by script :) yea screw scripts but now what ya saying tho:bounce3: Share this post Link to post Share on other sites
Protegimus 0 Posted May 7, 2010 EMERY: I have many photo's of Baghdad locations not just the landmarks, probably compatible satellite terrain data, maps and first hand knowledge. If anything is of use, let me know as I'd love to see an accurate and detailed map. Protegimus Share this post Link to post Share on other sites
EMERY 10 Posted May 7, 2010 EMERY: I have many photo's of Baghdad locations not just the landmarks, probably compatible satellite terrain data, maps and first hand knowledge.If anything is of use, let me know as I'd love to see an accurate and detailed map. Protegimus thaks mate but i have heeps of pics and i don't think i will be making all the landmarks only the swords and he tomb of the unknown solder it will just take to long other wise Share this post Link to post Share on other sites
maza94 0 Posted May 14, 2010 (edited) M40A1 stock looks verry good but you need to work on scope, here's pictures: http://www.ordnancemarine.com/2171/graphics/e1460.png http://texasbrigadearmory.com/images/rem700.jpg http://www.texasbrigadearmory.com/images/usmcstandard.jpg http://arniesairsoft.co.uk/news/february05/unertl/10xb_small.gif PS: Are Republican Guard will be also included in mod? Edited May 14, 2010 by maza94 Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted May 14, 2010 Maza, there is an addon for Saddam era Iraqi military on Armaholic. It requires ACE 2, which could, or could not be a downside depending on preference, but otherwise it is really good. Share this post Link to post Share on other sites