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sickboy

Advanced Combat Environment (A.C.E.) 2 - v1.0 stable

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If it's set to fixed, it should already be included in the latest devbuild.

If it's not, let us know in the specific ticket.

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It was broken for me and now fixed with the latest update.

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Are there really no flashlights for any russian weapons ?

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I'm not really sure where to ask these kinds of questions, and I couldn't find an answer in the documentation, so my first question is where am I supposed to ask such specific questions that aren't exactly relevant to this megathread?

Secondly, to the actual question: What are the locality requirements for the ACE_Sys_Ruck_fnc_AddMagToRuck function? How is it synchronized over the network if at all when it comes to JIP and team switching (respawn=SIDE or GROUP)?

I need to know how to pre-load units with specific loadouts at the start of the mission and have their loadouts properly synced for team switching (respawn=SIDE) and for JIP, but I'm not sure which machines I need to run this command on. I know for weapons and magazines I need to run it where the unit is local which is solved by running all weapon/magazine commands on the server from the units' init lines (so they all run when the units are still local to the server), but when it comes to rucksacks I have to wait until ace_sys_ruck is initialized which means I cannot run it in uninterruptable context such as units' init lines, and if I spawn the code then I never know who the unit will be local to when the code actually runs (afaik on occasion a unit can be not local anywhere as locality is being transferred!) and there would be issues from preventing JIP players to re-load their rucks.

Any idea how to handle that?

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I'm having an issue.

When I start A.C.E. 2 i get an error that says "ace_c_vehicles requires ca_ah64d."

Can anyone tell me what i'm doing wrong? I'm running the steam version and installed ACE with Six Updater.

Thanks.

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I'm having an issue.

When I start A.C.E. 2 i get an error that says "ace_c_vehicles requires ca_ah64d."

Can anyone tell me what i'm doing wrong? I'm running the steam version and installed ACE with Six Updater.

Thanks.

Do you have patch 1.05 installed?

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Are there really no flashlights for any russian weapons ?

In Soviet Russia LIGHTS NEED YOU! :p

They're inferior

*runs*

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I didn't realize that Steam wasn't patching ARMA2 any more. 1.05 is downloading now. Thanks.

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Hi,

So, I'm playing ACE2 and I'm looking for tracer dart for SMAW or Javelin... But I can't find it... Where is it?

Thanks!

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think u bether read the ace2 wiki

go to the addon release/ ace2 1.0 stable thread

there is a link on the first page explaining all the nice features.....

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Anyone got any idea what this means? I get it everytime i start a new mission, it comes up for a few seconds then goes again. Also i don't seem to be able to use things like the goggles in ACE. I did post this in the troubleshooting forum as i thought that is where it should go, i hope this is the right place to ask as i got told off last time.

arma22010-03-1623-06-41-09.jpg

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That means exactly what it says, the files mentioned inside the \userconfig\ACE folder is outdated and needs to get updated. Find the updated files inside \@ACE\store\userconfig.tar

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Magazines for the SMAW's Spotting Rifle can be found in either the Æ US Launchers crate, or the Magic crate.

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To come back to the flashlight on russian weapons...

Why dont 2 or 3 russian weapons have them ?

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Has the wounding/damage system been changed recently?

It seems like there is less wounding and blacking out and more often just straight dying for the past week or so.

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To come back to the flashlight on russian weapons...

Why dont 2 or 3 russian weapons have them ?

Because none of the russian weapons have flashlights on them in-game.

The one and only criteria for a weapon having a flashlight in ACE is that the model has a flashlight on it, which none of the russian weapons have.

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That means exactly what it says, the files mentioned inside the \userconfig\ACE folder is outdated and needs to get updated. Find the updated files inside \@ACE\store\userconfig.tar

Thank you very much, that fixed it.

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First of all an excellent mod guys, the only gripe I have is the Laser Designator is way too big when using thermal or NVG's I know this is BIS issue but is there anyway of making it smaller so I can keep it trained on the target without whiting it out completely?

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This mod needs a P90.

No it doesn't, but one would be appreciated, make a request on the dev page.

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Just a suggestion, could not the map tools be added to a module. This would make updating older missions alot more easer.

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