sickboy 13 Posted March 20, 2010 If it's set to fixed, it should already be included in the latest devbuild. If it's not, let us know in the specific ticket. Share this post Link to post Share on other sites
HyperU2 11 Posted March 20, 2010 It was broken for me and now fixed with the latest update. Share this post Link to post Share on other sites
wiggum2 31 Posted March 20, 2010 Are there really no flashlights for any russian weapons ? Share this post Link to post Share on other sites
jonneymendoza 10 Posted March 20, 2010 got it working. thanks. Share this post Link to post Share on other sites
CaptainBravo 0 Posted March 20, 2010 any hints/tips on how to get AI to use flashlights will be highly appreciated :) Share this post Link to post Share on other sites
galzohar 31 Posted March 20, 2010 I'm not really sure where to ask these kinds of questions, and I couldn't find an answer in the documentation, so my first question is where am I supposed to ask such specific questions that aren't exactly relevant to this megathread? Secondly, to the actual question: What are the locality requirements for the ACE_Sys_Ruck_fnc_AddMagToRuck function? How is it synchronized over the network if at all when it comes to JIP and team switching (respawn=SIDE or GROUP)? I need to know how to pre-load units with specific loadouts at the start of the mission and have their loadouts properly synced for team switching (respawn=SIDE) and for JIP, but I'm not sure which machines I need to run this command on. I know for weapons and magazines I need to run it where the unit is local which is solved by running all weapon/magazine commands on the server from the units' init lines (so they all run when the units are still local to the server), but when it comes to rucksacks I have to wait until ace_sys_ruck is initialized which means I cannot run it in uninterruptable context such as units' init lines, and if I spawn the code then I never know who the unit will be local to when the code actually runs (afaik on occasion a unit can be not local anywhere as locality is being transferred!) and there would be issues from preventing JIP players to re-load their rucks. Any idea how to handle that? Share this post Link to post Share on other sites
SnakeGRNET 10 Posted March 20, 2010 I'm having an issue. When I start A.C.E. 2 i get an error that says "ace_c_vehicles requires ca_ah64d." Can anyone tell me what i'm doing wrong? I'm running the steam version and installed ACE with Six Updater. Thanks. Share this post Link to post Share on other sites
jw custom 56 Posted March 20, 2010 I'm having an issue.When I start A.C.E. 2 i get an error that says "ace_c_vehicles requires ca_ah64d." Can anyone tell me what i'm doing wrong? I'm running the steam version and installed ACE with Six Updater. Thanks. Do you have patch 1.05 installed? Share this post Link to post Share on other sites
Flash Thunder 10 Posted March 20, 2010 Are there really no flashlights for any russian weapons ? In Soviet Russia LIGHTS NEED YOU! :p They're inferior *runs* Share this post Link to post Share on other sites
SnakeGRNET 10 Posted March 20, 2010 I didn't realize that Steam wasn't patching ARMA2 any more. 1.05 is downloading now. Thanks. Share this post Link to post Share on other sites
Marc Shepard 10 Posted March 20, 2010 Hi, So, I'm playing ACE2 and I'm looking for tracer dart for SMAW or Javelin... But I can't find it... Where is it? Thanks! Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 20, 2010 think u bether read the ace2 wiki go to the addon release/ ace2 1.0 stable thread there is a link on the first page explaining all the nice features..... Share this post Link to post Share on other sites
dave317 0 Posted March 20, 2010 Anyone got any idea what this means? I get it everytime i start a new mission, it comes up for a few seconds then goes again. Also i don't seem to be able to use things like the goggles in ACE. I did post this in the troubleshooting forum as i thought that is where it should go, i hope this is the right place to ask as i got told off last time. Share this post Link to post Share on other sites
jw custom 56 Posted March 20, 2010 That means exactly what it says, the files mentioned inside the \userconfig\ACE folder is outdated and needs to get updated. Find the updated files inside \@ACE\store\userconfig.tar Share this post Link to post Share on other sites
Marc Shepard 10 Posted March 20, 2010 Yay, I saw that, but where can I found it? In the MagicBox? Share this post Link to post Share on other sites
VKing 12 Posted March 20, 2010 Magazines for the SMAW's Spotting Rifle can be found in either the Æ US Launchers crate, or the Magic crate. Share this post Link to post Share on other sites
wiggum2 31 Posted March 20, 2010 To come back to the flashlight on russian weapons... Why dont 2 or 3 russian weapons have them ? Share this post Link to post Share on other sites
Drumheller 19 Posted March 21, 2010 Has the wounding/damage system been changed recently? It seems like there is less wounding and blacking out and more often just straight dying for the past week or so. Share this post Link to post Share on other sites
VKing 12 Posted March 21, 2010 To come back to the flashlight on russian weapons...Why dont 2 or 3 russian weapons have them ? Because none of the russian weapons have flashlights on them in-game. The one and only criteria for a weapon having a flashlight in ACE is that the model has a flashlight on it, which none of the russian weapons have. Share this post Link to post Share on other sites
dave317 0 Posted March 21, 2010 That means exactly what it says, the files mentioned inside the \userconfig\ACE folder is outdated and needs to get updated. Find the updated files inside \@ACE\store\userconfig.tar Thank you very much, that fixed it. Share this post Link to post Share on other sites
sgt_savage 586 Posted March 21, 2010 First of all an excellent mod guys, the only gripe I have is the Laser Designator is way too big when using thermal or NVG's I know this is BIS issue but is there anyway of making it smaller so I can keep it trained on the target without whiting it out completely? Share this post Link to post Share on other sites
Master Tap 10 Posted March 21, 2010 This mod needs a P90. Share this post Link to post Share on other sites
Steakslim 1 Posted March 21, 2010 This mod needs a P90. No it doesn't, but one would be appreciated, make a request on the dev page. Share this post Link to post Share on other sites
Dirt 0 Posted March 21, 2010 Just a suggestion, could not the map tools be added to a module. This would make updating older missions alot more easer. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted March 21, 2010 whoo yes i love the idea having a P90. some forces in the netherlands use them in CQB. made a request.... Share this post Link to post Share on other sites