Johny 25 Posted February 2, 2010 (edited) As promised last week here’s a small update on our work, and yes we’re working hard to deliver the best game possible! We have succeeded recently in updating the dynamic weather system. Which means there’ll be different weather and day time in the game which is already looking really impressive! Our weather system dynamically simulates this feature across the whole archipelago. There’s also a wind effect (for example on the trees). Daytime reflects the cycle of the Taurus moon as you can see it in the attached screens, we hope you all like the progress the game is making visually and are as excited as we are with the progress it’s making! Edited February 2, 2010 by Johny Share this post Link to post Share on other sites
Dwarden 1125 Posted February 2, 2010 very nice shots Share this post Link to post Share on other sites
lt_darkman 0 Posted February 2, 2010 Looking very nice indeed. With the moon that close there are going to be some high tides! P Share this post Link to post Share on other sites
someboy 0 Posted February 2, 2010 That is awesome!!! Congrats! Share this post Link to post Share on other sites
mosh 0 Posted February 2, 2010 Very impressive, thanks for the news. Share this post Link to post Share on other sites
hoot 0 Posted February 2, 2010 Sweet indeed! Nice shots. Share this post Link to post Share on other sites
Deadfast 43 Posted February 2, 2010 I totally dig the sun rays as seen in the 2 bottom shots :p Share this post Link to post Share on other sites
jtec 0 Posted February 2, 2010 Wow looks very nice. Very interested in this game by the way, sounds very promising! Share this post Link to post Share on other sites
Colossus 2 Posted February 2, 2010 Looking damn good. Sun rays is one fine addition, don't neccessarly need alot of power, nor DX10-DX11, to produce it either (ref: Tropico 3) Also the vegitation got a really great and smooth texture/LOD. Are we looking at new shader technology, new way of processing alpha or something else? Whatever it is, I hope that there will be some blog posts about what lurks behind the curtains of CC:GM. How and what techs are used is always interesting. :b: Share this post Link to post Share on other sites
imutep 0 Posted February 2, 2010 That's very impressive. Can't wait for this game! :cool: Share this post Link to post Share on other sites
EricM 0 Posted February 2, 2010 Nice effects... Though, it seems they chose to sacrifice some object density (grass and clutter) in favour of draw distance (and probably performance)... I'm eager to see what this game will be. Share this post Link to post Share on other sites
von_paulus 0 Posted February 3, 2010 Looking great. Share this post Link to post Share on other sites
vasmkd 12 Posted February 3, 2010 I am impressed. Can't wait for the game Share this post Link to post Share on other sites
myshaak 0 Posted February 3, 2010 That looks fantastic indeed! One question though: will the clouds be animated? Or will they be static, just like ArmA2? I'm asking because the clouds on the top screenshots are exactly the same. Share this post Link to post Share on other sites
Alex72 1 Posted February 3, 2010 Thanks for some great screens. Looking real nice. I can imagine the full game! :) Share this post Link to post Share on other sites
Andre 10 Posted February 3, 2010 (edited) (...) Edited January 24, 2011 by Andre Share this post Link to post Share on other sites
IronPyramid 0 Posted February 3, 2010 Quite stunning! Share this post Link to post Share on other sites
Devilstorm 10 Posted February 4, 2010 Thanks for showing us the lovely environment! ;) Share this post Link to post Share on other sites
SASrecon 0 Posted February 4, 2010 Beautiful, this is where I wanna go for my hols ;) Share this post Link to post Share on other sites
Johny 25 Posted February 5, 2010 That looks fantastic indeed! One question though: will the clouds be animated? Or will they be static, just like ArmA2? I'm asking because the clouds on the top screenshots are exactly the same. these 2 screens were taken only few seconds apart. I just used debug cheat to quickly change the daytime. The clouds are animated and change with time. Share this post Link to post Share on other sites
NoRailgunner 0 Posted February 5, 2010 Now waiting for the first ingame video Btw will there be some more informations about CC:Gaea Mission in BIS DevBlog too? Share this post Link to post Share on other sites
Guest Posted February 5, 2010 This game looks epic! Share this post Link to post Share on other sites
myshaak 0 Posted February 7, 2010 these 2 screens were taken only few seconds apart. I just used debug cheat to quickly change the daytime.The clouds are animated and change with time. Thank you Johny for the clarification! It really looks incredible, I can't wait to see it moving! Share this post Link to post Share on other sites
GepardenK 0 Posted February 10, 2010 This looks really awesome, can’t wait for this game. One small thing that concerns me tough: The black colored water. It was there in Arma 2 as well and annoyed me to no end. As a former military coastguard I can appreciate that deep water looks blackish from time to time, but only during heavy skies. In sunlight the ocean always looks blue, beautiful glittering blue… Look at this:http://www.treehugger.com/southern-ocean-jj.jpg And then the top left of this:http://www.idea-games.com/images/fora/100202_01_big.jpg Not trying to bash the game or anyting. Just pasing along my suggestions. But this being a BIS game, I know it will kick ass. Cant wait:) Share this post Link to post Share on other sites
Intezar 10 Posted February 11, 2010 I absolutely agree with that view GepardenK. Share this post Link to post Share on other sites