quincy 10 Posted April 10, 2010 its a city in iraq,and if you cant utilize the buildings, why make an entire map based on a city? it is literally nothing more than a maze, the buildings could be replaced with 4 sided walls and the gameplay would still pan out to be the EXACT same being able to fire from windows, get on rooftops, fighting from building to building, is VITAL to CQC, my two cents. so ud rather have a maze Share this post Link to post Share on other sites
Binkowski 26 Posted April 10, 2010 so ud rather have a maze i think the question is. would you rather have a maze? or would you rather...do a barrel role? Share this post Link to post Share on other sites
Requiem007 10 Posted April 10, 2010 I would rather have Fallujah. Hahah. I'm sure that Vick is saying that the sheer population in such a small area of the city makes the onslaught of houses maze like. Share this post Link to post Share on other sites
Delta 51 10 Posted April 11, 2010 I understand Vics point, when making some hamlet and towns on Aiaktalik, problem with building them is you don't want to have it so structured that its just a grid. Link compunds and buildings together by making them traverse through another building or on a roof to get there. Have vantage/strategic points that are hard to hold but offer a great base of fire position. Think about fire and maneuver and model rubble or debris accordingly. Share this post Link to post Share on other sites
Vick 19 Posted April 12, 2010 so ud rather have a maze no thats exactly what i dont want. the only thing youll have to do is check if the enemy is around every corner, nothing more. thats it. you could hold one street keep it clear and just move down it firing down every road, its like making a sandbox shooter linear. i want to have to worry about checking windows rooftops doorways, ambushes. not just whats around the next corner I understand Vics point, when making some hamlet and towns on Aiaktalik, problem with building them is you don't want to have it so structured that its just a grid. Link compunds and buildings together by making them traverse through another building or on a roof to get there. Have vantage/strategic points that are hard to hold but offer a great base of fire position. Think about fire and maneuver and model rubble or debris accordingly. exactly Share this post Link to post Share on other sites
quincy 10 Posted April 12, 2010 ok this debate is good, what i have is nieborhoods the size of about half of avgani, 90 percent have walls around the yard, just like the real fallujah Share this post Link to post Share on other sites
Requiem007 10 Posted April 13, 2010 Sounds great Quincy. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted April 13, 2010 i think the question is. would you rather have a maze? or would you rather...do a barrel role? Screw mazes, I know what team I'm on. Share this post Link to post Share on other sites
quincy 10 Posted April 16, 2010 (edited) Screw mazes, I know what team I'm on. bout 3 months Edited April 16, 2010 by W0lle quoted image Share this post Link to post Share on other sites
*LK1* 10 Posted May 2, 2010 fallujah?fallujah!:yay: Share this post Link to post Share on other sites
thedudeabides 40 Posted May 2, 2010 What part of Fallujah are you actually modelling? How are you dealing with the Mosques as Fallujah is known as the city of mosques? IS almost every house a fortress like they really are in that part of Iraq? Please do this map justice brother Share this post Link to post Share on other sites
quincy 10 Posted May 2, 2010 (edited) What part of Fallujah are you actually modelling? How are you dealing with the Mosques as Fallujah is known as the city of mosques? IS almost every house a fortress like they really are in that part of Iraq? Please do this map justice brother oh believe me i know what im doing, about 4/5 of the houses are fortreses, i plan to have 10 mosques even though falujah has like 200, im building the entire city actualy, it might be a wghile but just know its comming and it aint happy, bad city here lol i love playing it even unfinished Edited May 2, 2010 by quincy Share this post Link to post Share on other sites
soldier2390 0 Posted May 2, 2010 wow good news quincy! have a proper fallujah map is a must have for any arma2 palyer haha! Share this post Link to post Share on other sites
Binkowski 26 Posted May 2, 2010 (edited) oh believe me he knows what he is doing. :raisebrow: Edited May 2, 2010 by Binkowski Share this post Link to post Share on other sites
quincy 10 Posted May 3, 2010 wow good news quincy! have a proper fallujah map is a must have for any arma2 palyer haha! yes, this could be the key to the millitarys use of it over vbs2 Share this post Link to post Share on other sites
quincy 10 Posted May 3, 2010 oh believe me he knows what he is doing. :raisebrow: lol thanks Share this post Link to post Share on other sites
ebanks129 10 Posted May 4, 2010 yes, this could be the key to the millitarys use of it over vbs2 interesting indeed... Share this post Link to post Share on other sites
quincy 10 Posted May 6, 2010 it wont be disapointing Share this post Link to post Share on other sites
soldier2390 0 Posted May 6, 2010 just by even what i know now about reading this thread, i wont be disapointed at all! good luck man. Dave, Share this post Link to post Share on other sites
quincy 10 Posted May 7, 2010 im doing vegetaiton this week Share this post Link to post Share on other sites
Binkowski 26 Posted May 7, 2010 maybe we can get some real screenshots of the map? Share this post Link to post Share on other sites
enad 11 Posted May 7, 2010 No he doesn't need to show us any. Trust me, he knows what he's doing. Share this post Link to post Share on other sites