TangoRomeo 10 Posted February 7, 2010 @kroky noted. Expect a .hpp with the next release. @DevilBass Ty! - got carried away messing with the editor and movie maker. Future previews will be more to the point, ... i promise :D. Some time ago i was messing with weapon sounds, but stopped working on it. With some big packages incoming from HiFi/Chammy, i´ve not decided whether or not to complete it. Share this post Link to post Share on other sites
agent556 5 Posted February 8, 2010 Nah, feel free to make movies out of them, it was really interesting :P It gives a better feeling with the sounds while theres some other things going on. Share this post Link to post Share on other sites
VKing 12 Posted March 22, 2010 Hi, just wanted to inform you that you've got a large amount of Updating base class errors in tracked_vehicles and wheeled_vehicles. http://www.pastie.org/880892 Hopefully something you can fix for your next release. Share this post Link to post Share on other sites
Scrub 0 Posted March 22, 2010 Hey TR, gotta say I fell in love with your sounds - AGAIN. I've played with the Arma2 shortcuts a while ago, and found I misspelled you mod folder. Was wondering why I wasn't getting shivers when the helos attacked or a T-90 rolled past me 10 yrds away.. Found out why, fixed the problem, and have my friends saying 'Son of a...' when the CAS comes in to save my butt. Thanks... Again! lol Share this post Link to post Share on other sites
nomadd 66 Posted March 26, 2010 TR, I have noticed I keep getting this error in my arma2.rpt. Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) Error in expression <factor[0.3, 1]) min (rpm factor[1, 0.3])> Error position: <> Error Missing ) I did some testing and found that it only happens when I load the TRWV mod. It doesn't seem to effect game play. It is when I check my .rpt for errors. It has been spammed to hell. What I posted is a small fraction of what is actually in the arma2.rpt. Nomadd Share this post Link to post Share on other sites
TheCrusader 10 Posted April 14, 2010 Hi there, is there any chance to see this sound mod as a single sound = single pbo version? The reason I'm asking is that I want to use Mark's HiFi sounds at the same time, and as both SM's are extremely high quality I'd like to mix and match. Although Marks mod is single sound, it seems TRSM always takes priority, regardless of mod order. So any chance for that? Cheers Crusader Share this post Link to post Share on other sites
cremisy 10 Posted April 26, 2010 ciao I'm using a translator, I ask what advice I saundmod for weapons use with your mod?(TR Soundmodules) Thanks I hope I made myself understand Share this post Link to post Share on other sites
TangoRomeo 10 Posted April 27, 2010 Hi there,is there any chance to see this sound mod as a single sound = single pbo version? The reason I'm asking is that I want to use Mark's HiFi sounds at the same time, and as both SM's are extremely high quality I'd like to mix and match. Although Marks mod is single sound, it seems TRSM always takes priority, regardless of mod order. So any chance for that? Cheers Crusader Hi Crusader, atm i´m not planning on doing modules (.pbo) on a per unit basis. If anyone wants to take on this task, feel free to do so. As stated earlier, you can use any content provided in your own project (as long as it's not commercial). I temporarily had all modding efforts on hold over an issue not connected to ArmA. There is an update to TRSM planned for the next patch, containing fixes as well as .hpp config for easy access and modification, plus a new module. @ cremisy, There are quite some good weapon soundmods available; http://www.armaholic.com/list.php?c=a2_addon_sound Because of it's single modules, give HiFi Weapons/SFX a go. Just test them, and pick one, or mix& match several, until satisfied. Share this post Link to post Share on other sites
cremisy 10 Posted April 29, 2010 THANKS TangoRomeo.....ciao Share this post Link to post Share on other sites
TheCrusader 10 Posted April 29, 2010 Hi TangoRomeo, thx for the heads-up! Cheers Crusader Share this post Link to post Share on other sites
Affe-mit-Waffe 10 Posted May 12, 2010 (edited) You are the best on vehicules sound.... Thanks for share this nice one and continue your effort :) Look the first time of this movie > http://www.liveleak.com/view?i=649_1268042909 < P.S Allah Akbar! :D Edited May 13, 2010 by Affe-mit-Waffe Share this post Link to post Share on other sites
Liam!!!! 10 Posted May 13, 2010 I think the sounds cut out too eraly on the RW sounds I was observing a battle from little over 500m away and you could not hear the helis strafing their targets atall. You could hear the guns firing but not the actual helo itself lol :S Share this post Link to post Share on other sites
nodunit 397 Posted May 14, 2010 What direction was the helo facing? I could be wrong in this but I believe arma2 models the sound system of how helicopters work, IE when flying or nearby above you they are the loudest because of the air direction when facing or flying away at a distance you can't due to the wind being blown away from you. Share this post Link to post Share on other sites
Liam!!!! 10 Posted May 14, 2010 (edited) What direction was the helo facing? I could be wrong in this but I believe arma2 models the sound system of how helicopters work, IE when flying or nearby above you they are the loudest because of the air direction when facing or flying away at a distance you can't due to the wind being blown away from you. I was looking at the helo from its right side about 500 m away, it was strafing some vehicles on the Utes airfield. Just a test of the sounds in the editor. Aside from this I think all the sounds from TR i have downloaded so far are top notch. I just watched that vid, thats pretty weird. And the sound started to get substantially quieter when it was about 100 m away so that pretty much put me in my place on this, thanks :) Edited May 14, 2010 by Liam!!!! Share this post Link to post Share on other sites
megagoth1702 252 Posted June 21, 2010 Well, I hope my ACE_SM will not have problems with this, since there are no vehicle-pbos in the ACE_SM folder. Or am I mistaken? Is there a away to override ACE sounds like the CSM2 mod does in the userconfig? Share this post Link to post Share on other sites
Spectator6 0 Posted July 18, 2010 Is there any hope of this coming to OA? Your sound mods are amazing, I've been using them since day one in A2 =) Share this post Link to post Share on other sites
gossamersolid 155 Posted July 19, 2010 Is there any hope of this coming to OA? Your sound mods are amazing, I've been using them since day one in A2 =) I'd like to know this too. Couldn't be too much work adding in the few new vehicles. Most of the new vehicles in OA are coppies of the arma 2 ones with new skins anyways. Share this post Link to post Share on other sites
=kct=blackmamba 44 Posted August 14, 2010 found a problem with the C130. when i turn off the engine the sound dissapears, tought ill let u know. Share this post Link to post Share on other sites
gossamersolid 155 Posted August 15, 2010 This really needs to be updated for OA Share this post Link to post Share on other sites
megagoth1702 252 Posted August 16, 2010 Oh dude... TangoRomeo I am waiting for an OA version big time... Screw vanilla sounds! Share this post Link to post Share on other sites
OrdeaL 10 Posted September 15, 2010 Tango you there bud?? Share this post Link to post Share on other sites
kroky 1 Posted October 5, 2010 Yes we need TRSM for OA badly. I mean I'm using it anyway, but it would be really very appreciated if it would be updated to work with OA clean. Share this post Link to post Share on other sites
PTV-Jobo 820 Posted October 5, 2010 He was last active on Youtube about a month ago. Hoping he didn't give up updating everything (I remember the betas messed some things up with his sound mods with the weapons, etc I believe.), but more than likely just real life kicking in and keeping him busy. :) Fingers crossed that he pops in to say hello at least. ;) Share this post Link to post Share on other sites
megagoth1702 252 Posted October 10, 2010 (edited) Tango, you alive dude... :-/ ? Edited October 10, 2010 by megagoth1702 Share this post Link to post Share on other sites
megagoth1702 252 Posted October 12, 2010 Check this, I edited the apache sound using BIS and tango romeo samples, from far it's nice and when it comes close you get the full power... ;) Share this post Link to post Share on other sites