Jump to content

Spectator6

Member
  • Content Count

    52
  • Joined

  • Last visited

  • Medals

Community Reputation

0 Neutral

About Spectator6

  • Rank
    Lance Corporal
  1. I think A2F is great at it is. I see it as essentially being a huge hands-on demonstration for what the Armaverse can offer. If a person is impressed by what they see and enjoy the gameplay, then by all means they can choose to purchase the full version of CO, etc.
  2. Good work as always Jaynus, this mod is tops! Is it a known issue that rear channels are not used with direct comms? It makes some communications hard to pin-point for obvious reasons. I'm currently using the 1.2.5 beta on the UO server with a 5.1 surround sound system. This wasn't always the case either... It's only in the recent builds that the speech is limited to the front channels. I'm happy to make a ticket for you if that would help. Thanks again for all your hard work!
  3. Spectator6

    Why is this game not more popular?

    It needs more Buddy Rich! (great avatar Antigoon :))
  4. Spectator6

    J.S.R.S. 1.5

    So I held off on trying the ACCN dlc because I thought, "Naw, the original JSRS is just too good, who cares about newer bells and whistles..." I just got out of my fist firefights with the ACCN replacements and all I can say is, once again LJH, you've managed to outdo yourself! I like how you're experimenting w dlc's to add new "textures" to your already great work. Top notch! =)
  5. Spectator6

    JayArma2Lib

    Yeah, same here Mucky. That's what makes this such a strange issue KKB :confused: ---------- Post added at 04:10 PM ---------- Previous post was at 02:30 PM ---------- Hey Mucky, etal, I just got it working on my end. Try this out and see if it works for you! It's nothing special. All I did was log into my Admin account and reinstall Acre from using the installer exe file here: http://forums.bistudio.com/showthread.php?t=110747 Then I started SpiritMachine's launcher *also as Admin*. It detected a new version of JA2L, and I told it to update. It does it's thing and restarts Arma. I exit out of Arma, log out of my Admin account and into my Standard account. Then I load TS as Admin *AND* the Launcher as Admin (I wasn't loading the launcher as Admin before). Something else I may have done wrong in the past... Whenever I installed Jaynus's latest file from his site (http://dev-heaven.net/projects/jayarma2lib/files), I first deleted my old Jayarma2lib folder so as to do a "fresh" install. But I think the file is meant to overwrite the information because when I did a "fresh" install from the link above, my auxiliary folder, etc would be empty. This has worked for me, I hope it works for you =) Props to Loki and Jaynus for their support!
  6. Spectator6

    JayArma2Lib

    Hey Hellfire! The reason this seems to be a JA2L issue is because Acre itself works as it should. The menu items work, the radios are accessible, etc. The only thing keeping the icing off the cake is that it's not properly communicating with TS. So that's why I posted this here =) Do me a favor Loki and tell "The Man" that we say thanks for checking! If you need me to post some more information, just let me know, I'll do what I can!
  7. Spectator6

    JayArma2Lib

    Hi Loki, thanks for the quick reply! (I realize it's New Year's too, so I appreciate the help, but in no way is it expected today! There's def no rush) I tried running everything from the Administrator account and got the same result. The good news is that I must be using the most recent version since a newer one wasn't detected. I know in the past, whenever the Jayarma2 update message would come up after detecting a new version available, I would have to run it from the Admin account (like you advised). Otherwise the CMD prompt would crash/hang. So I'd hop over to the admin side, start Arma, let it auto-update, the command prompt screen would show up, it would do it's thing then show update applied successfully. After that, I'd log out of my Admin account, go back into the Standard, then load from there. But Admin or Standard, I get the not connected message on both accounts
  8. Spectator6

    JayArma2Lib

    Hey everyone! Jaynus, thanks for all the hard work that goes into this project, it's an amazing accomplishment! I came here for a bit of help. I've used your mod since day one, so I'm used to properly installing and updating the files. Though it seems I've now met my match ;) Hopefully someone can lend me a hand so I can get ACRE back up and running again. Long story short, I had to install a new hard drive. Was using XP, now I'm using Windows 7 64 bit. I installed the Client 64 bit version of TS3 and the latest ACRE exe while logged into my Administrator account. I also grabbed the latest copy of Jayarma2lib from jaynus's page (v1.4.8). For everyday use, I log into Win7 under a Standard account for security purposes and grant permissions for administrator privileges as they arise. No biggie... On the Arma2 side, I got the game + expansions through Steam, I use Spirit Machine's launcher to load the game as Combined Ops, etc etc. I have the latest dsound.dll in both the A2OA root directory, as well as in the expansion/beta folder. On the TS side, I run the program as administrator (from the Standard account) and the plugin shows that it loaded correctly. I've tried loading A2 with and without the beta (just in case) but I always manage to get the "Acre is not connected to TS" message in the top right of my screen. The radio-blip test fails every time, I hit <capslock> and the Transmit indicator shows up but no squawk sound plays . I can see the ACRE radio in my ruck and interact with the Ctrl Shft V-C-X menus properly. Just this morning, I loaded an MP mission while connected to a TS server and waited let it run for about 15 minutes to be sure there wasn't a delay in the syncing process, but no luck. So... Is there anything I may be overlooking or forgetting about here? I had it working flawlessly in XP just last week but I can't seem to get it to load properly now. The modline includes CBA, Jayarma2lib, Acre, JSRS, ACE, ACEX... So I don't think it's a commandline issue... My userconfig folder contains the Acre folder which has the clientside config and keys files... Any ideas? I've tried all I can think of... But I'm determined to get it running again! ;) Thanks in advance for all the help and support! =)
  9. Spectator6

    J.S.R.S. 1.5

    Do you by any chance have ARMA2 through Steam? If so, I wouldn't mind buying it for you as a gift =)
  10. Spectator6

    J.S.R.S. 1.5

    Congrats on the release LJ! =) I'm sure you're just as amazed as we are at how extensive this mod has become! It's definitely on my "must-have" list for arma2 players! Thanks for all your hard work and all that you continue to do!
  11. Spectator6

    ArmA 2 Game Launcher

    Thanks for the great addon! I've set it up with one of my friends who's new to computers/arma2 and it's definitely made it life easier! I do have one quick issue to point out though. I'm running the Steam versions of Arma2 and Arma2OA+BAF (each purchased separately, etc) and here's what happens. If I have installed a beta patch and set the launcher up to run the beta, the game loads just fine outside of steam. Which it great, because this means I can deactivate steam if I don't need to use it for something else and save on resources. HOWEVER, when I set the launcher to *not* run the beta, the launcher starts steam and attempts to launch the game in steam. And what happens is the game never actually starts. I see the Steam dialogue box that says "Preparing to launch Arma 2:Operation Arrowhead..." The cancel button is grayed out and I have to close the window by hitting the X in the top right corner. I've waited for 5 minutes and the game never actually starts, I remain at the desktop with the notification. Does this happen to anyone else? Ideally, I'd like for the launcher to still launch the game separately from Steam (as it does w the beta patch) if at all possible. Thanks again for all your hard work! =)
  12. Spectator6

    J.S.R.S. 1.5

    As far as I know, this sound you're hearing is supposed to be a slight wind noise rustling around the character.
  13. Spectator6

    JayArma2Lib

    I've noticed the Steam version of Arma2 has not been supported since 1.3.1. Is there any chance of Steam being supported in the future? Or, for those of us who purchased through Steam, is there anything we can do to the file to make it compatible with more recent beta patches? Thanks for your time and all of the great things you bring to the community!
  14. Spectator6

    J.S.R.S. 1.5

    Now that that's behind all of us, I want to come in and dish out a another large helping of YOUR SOUND MOD IS AWESOME to LJ =) When using your mod, I've only played with infantry until this evening, and I gotta say I was once again completely blown away but the quality of your mod. Thanks for all of your hard work LJ, I know there are a lot of people are enjoying your work every time they fire up Arma2. You should be proud of what you've been able to accomplish! Thank you thank you!
  15. Spectator6

    J.S.R.S. 1.5

    I also hear stock M4 sounds with only this mod running w/cba. And LJ, I also want to give a shout out to your 0.7 sounds as well. I know others have mentioned them on this forum and I must say those sounds grabbed me in a different way from the recent 0.9 version. 0.7 with volume tweaks, your awesome new sonic cracks, and the other "minor" additions like gear/ruck sounds, footsteps, etc would be a very nice option to have =) I hope you're feeling better, thanks again for all your hard work and for being so involved in the feedback process!
×