sickboy 13 Posted March 3, 2010 A.C.E Release Candidate 8 Released! (rSync mirror network in sync and awaiting your requests!) Release Notes Mod Bugs 'n Feedback Updater Bugs 'n Feedback Enjoy! :cool: How to install A.C.E. Share this post Link to post Share on other sites
-DirTyDeeDs--Ziggy- 0 Posted March 3, 2010 problem loading page for Devheaven atm... Share this post Link to post Share on other sites
Mr. Charles 22 Posted March 3, 2010 (edited) Hmm, i have problems with dev-heven.net not showing up, but aside from that you're doing some awesome work ACE Team, keep rockin'!!! Nvm, everything is fine now :D Edited March 3, 2010 by Mr. Charles Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2010 Sorry about that fellows... Seems the problems still occurred. Try now :) Share this post Link to post Share on other sites
[kh]jman 49 Posted March 3, 2010 The ace version in the store appears to be 303 not 305 as in the changelog? Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2010 Jman;1582593']The ace version in the store appears to be 303 not 305 as in the changelog? Have 305 here, have you guys disabled the killingtimes mirror yet? Still need to solve that situation. Share this post Link to post Share on other sites
manzilla 1 Posted March 3, 2010 Added Simple test missions * ACE_Demo1, Single player * ACE_test_Missile_guidance, Multi player Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here? Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2010 Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here? Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here? SinglePlayer -> Scenarios -> ACE_Demo1 Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance Share this post Link to post Share on other sites
manzilla 1 Posted March 3, 2010 SinglePlayer -> Scenarios -> ACE_Demo1Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance But where is the mission folder? I'd like to run it in the Editor. I can't seem to find it in the mission folder in my A2 directory. Share this post Link to post Share on other sites
[kh]jman 49 Posted March 3, 2010 Have 305 here, have you guys disabled the killingtimes mirror yet? Still need to solve that situation. Removed, and now re-syncing @305 ;) ---------- Post added at 06:30 PM ---------- Previous post was at 06:27 PM ---------- Kellys ACE Server & YAS Repository updated to b.305 **Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z **Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above. YAS users: Do not forget to remove extra files through YAS. Share this post Link to post Share on other sites
manzilla 1 Posted March 3, 2010 (edited) Nevermind Sickboy. I found the files. :) The ACE2 help module kicks a#$!!! Thanks guys. I love the key controls in the diary too. And yay for the Magic Box! But what is going on here? Does it add every weapon from all the .pbos I have "active"? Cause I'm seeing SCARs but I'm not quite sure where they came from. They're not the ACEX ones are they? I didn't realize any SCARs have been added. And all these HKs. Hmmmm. Well they ain't part of ACE2 cause the ACE2 GL rounds don't work in the. Alas, it fooled me. I thought they were some more weapons that worked with ACE2, not this non-ACE2 config by content makers stuff. Edited March 3, 2010 by Manzilla Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2010 (edited) Hehe, 'woops' them scripts are doing their work too damn good! :D Nah, the intent was that the MagicBox would contain every conceivable weapon currently loaded in the game. (So basically you decide yourself what is in them, depending on what you have loaded :D) The MagicBox settings in the ACE_Demo1 mission are altered though, the default settings are to only give the user access to weapons assigned to his faction, and even limited to his class (mg's only for mg's, snipers only for snipers, etc). These limitations are disabled in the demo mission. If you create a new mission and place the MagicBox, it'll adhere to the limitations :) I suppose we could add an "ACE" (and other) filters in the future, ticket? :) Love the ACE menu too, big thanks to Alef who came up with the idea, and the keys script! & Thanks Jman & KH! Edited March 3, 2010 by Sickboy Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 3, 2010 We have a rifleman with a m136 and a rifleman with a javlin ,why don`t we a a rifleman with a smaw ? i know how to change that in the editor but in warfare its not that easy to add a riflemen with a smaw. it would be easy to have one ready ? Share this post Link to post Share on other sites
KidDynamite 0 Posted March 3, 2010 I do not play warfare. but... We have a rifleman with a m136 and a rifleman with a javlin ,why don`t we a a rifleman with a smaw ? i know how to change that in the editor but in warfare its not that easy to add a riflemen with a smaw.it would be easy to have one ready ? what kind of unit do you play? US Army or USMC ? I think the US Army do not use the SMAW in general, that could be a reason ;) Share this post Link to post Share on other sites
blackpulpit 10 Posted March 3, 2010 I have not updated in about 2 to 3 weeks and now when I run the updater it does not bring me to the red update page? has something changed that I am not aware of that I need to change? thanks. Share this post Link to post Share on other sites
Daniel 0 Posted March 3, 2010 I remember having to download and reinstall a fresh version of SIX Updater a while back, could be that. Share this post Link to post Share on other sites
Smurf 12 Posted March 3, 2010 I have not updated in about 2 to 3 weeks and now when I run the updater it does not bring me to the red update page? has something changed that I am not aware of that I need to change? thanks. This: I remember having to download and reinstall a fresh version of SIX Updater a while back, could be that. http://dev-heaven.net/projects/list_files/six-arma-updater Share this post Link to post Share on other sites
Sneaker-78- 0 Posted March 3, 2010 I do not play warfare.but... what kind of unit do you play? US Army or USMC ? I think the US Army do not use the SMAW in general, that could be a reason ;) Us Army , so that is the reason then , kinde weird that they don`t somthing like smaw ,because m136 is light and javelin in heavy Share this post Link to post Share on other sites
HyperU2 11 Posted March 3, 2010 Us Army , so that is the reason then , kinde weird that they don`t somthing like smaw ,because m136 is light and javelin in heavy It's just because the SMAW evolved as a bunker buster, the fortifications you find on beach heads, so it was more of a Marine weapon. Share this post Link to post Share on other sites
Strekhaya 0 Posted March 3, 2010 I don't know about anyone else, but in the editor whenever I put Independent units in, they shoot at OPFOR units even when they should be friendly. I'm running stock ACE2 with no other mods, but I'll check again to be sure. Share this post Link to post Share on other sites
anessen 10 Posted March 3, 2010 I've found some odd things about ACE 2, maybe these are bugs? I made a test mission that involved me leading a Russian sniper (SVD) to kill a single American rifleman, at a range of about 200 metres. I had him hold fire until he acquired the target, then I told him to open up. He emptied 2 magazines over the top of the guys head before the rifleman turned around and killed us. In regular ArmA 2 my AI got him on the first shot. Also I can put a 556 round straight through an AI's head at 50 metres and they turn around and shoot me. Share this post Link to post Share on other sites
sickboy 13 Posted March 3, 2010 (edited) @anessen: I've created a ticket: http://dev-heaven.net/issues/9419 We've traced the issue to ace_c_ai_skill, and are working on a solution. I don't know about anyone else, but in the editor whenever I put Independent units in, they shoot at OPFOR units even when they should be friendly. I'm running stock ACE2 with no other mods, but I'll check again to be sure. I've created a ticket and attached a fixed version of CBA_Common, could you please give it a spin? http://dev-heaven.net/issues/9418 Edited March 3, 2010 by Sickboy Share this post Link to post Share on other sites
Strekhaya 0 Posted March 4, 2010 I've created a ticket and attached a fixed version of CBA_Common, could you please give it a spin? http://dev-heaven.net/issues/9418 All looks well now, thank you kindly! Share this post Link to post Share on other sites
gunterlund21 10 Posted March 4, 2010 where is the mission going. I dont see any missions in the @ace mpmission folder Share this post Link to post Share on other sites
Minizzzile 10 Posted March 4, 2010 Hello all, I know this isn't an ACE team problem but I was wondering if anyone knew how to fix it: The newest update to ACE 2 seems to have messed up CAA1 (Sahrani), ArmA 2 can no longer load in some of the models for the island anymore, I would like to still be able to play ACE with Sahrani without having half the cities missing. If anyone knows a way to get a work around for CAA1 that would be appreciated. Or if someone knows how to "un"patch your ACE 2 back to V1.0.7.290 Thank you. Share this post Link to post Share on other sites