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sickboy

A.C.E. Advanced Combat Environment - Public Beta *2*!

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Hmm, i have problems with dev-heven.net not showing up, but aside from that you're doing some awesome work ACE Team, keep rockin'!!!

Nvm, everything is fine now :D

Edited by Mr. Charles

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Sorry about that fellows... Seems the problems still occurred. Try now :)

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The ace version in the store appears to be 303 not 305 as in the changelog?

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Jman;1582593']The ace version in the store appears to be 303 not 305 as in the changelog?

Have 305 here, have you guys disabled the killingtimes mirror yet? Still need to solve that situation.

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Added Simple test missions

* ACE_Demo1, Single player

* ACE_test_Missile_guidance, Multi player

Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here?

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Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here?
Where are there? I don't see them in the mpmission.tar nor can I see it anywhere else. Am I missing something here?

SinglePlayer -> Scenarios -> ACE_Demo1

Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance

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SinglePlayer -> Scenarios -> ACE_Demo1

Multiplayer -> Create game -> Utes -> ACE_Test_MissileGuidance

But where is the mission folder? I'd like to run it in the Editor. I can't seem to find it in the mission folder in my A2 directory.

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Have 305 here, have you guys disabled the killingtimes mirror yet? Still need to solve that situation.

Removed, and now re-syncing @305 ;)

---------- Post added at 06:30 PM ---------- Previous post was at 06:27 PM ----------

Kellys ACE Server & YAS Repository updated to b.305

**Kelly's Heroes ACE2 YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2ACE-Repository/ArmA2ACE-Repo.7z

**Kelly's Heroes Community YAS AddonSync AutoConfig URL sponsored by Nat & Whisper

http://www.kellys-heroes.eu/updater/ArmA2Community-Repository/ArmA2Community-Repo.7z

Note that the URLs above are case-sensitive so pls make sure you entered exactly as provided above.

YAS users: Do not forget to remove extra files through YAS.

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Nevermind Sickboy. I found the files. :)

The ACE2 help module kicks a#$!!! Thanks guys. I love the key controls in the diary too.

And yay for the Magic Box! But what is going on here? Does it add every weapon from all the .pbos I have "active"? Cause I'm seeing SCARs but I'm not quite sure where they came from. They're not the ACEX ones are they? I didn't realize any SCARs have been added. And all these HKs. Hmmmm. Well they ain't part of ACE2 cause the ACE2 GL rounds don't work in the. Alas, it fooled me. I thought they were some more weapons that worked with ACE2, not this non-ACE2 config by content makers stuff.

Edited by Manzilla

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Hehe, 'woops' them scripts are doing their work too damn good! :D

Nah, the intent was that the MagicBox would contain every conceivable weapon currently loaded in the game. (So basically you decide yourself what is in them, depending on what you have loaded :D)

The MagicBox settings in the ACE_Demo1 mission are altered though, the default settings are to only give the user access to weapons assigned to his faction, and even limited to his class (mg's only for mg's, snipers only for snipers, etc).

These limitations are disabled in the demo mission. If you create a new mission and place the MagicBox, it'll adhere to the limitations :)

I suppose we could add an "ACE" (and other) filters in the future, ticket? :)

Love the ACE menu too, big thanks to Alef who came up with the idea, and the keys script!

& Thanks Jman & KH!

Edited by Sickboy

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We have a rifleman with a m136 and a rifleman with a javlin ,why don`t we a a rifleman with a smaw ? i know how to change that in the editor but in warfare its not that easy to add a riflemen with a smaw.

it would be easy to have one ready ?

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I do not play warfare.

but...

We have a rifleman with a m136 and a rifleman with a javlin ,why don`t we a a rifleman with a smaw ? i know how to change that in the editor but in warfare its not that easy to add a riflemen with a smaw.

it would be easy to have one ready ?

what kind of unit do you play?

US Army or USMC ?

I think the US Army do not use the SMAW in general, that could be a reason ;)

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I have not updated in about 2 to 3 weeks and now when I run the updater it does not bring me to the red update page? has something changed that I am not aware of that I need to change? thanks.

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I remember having to download and reinstall a fresh version of SIX Updater a while back, could be that.

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I have not updated in about 2 to 3 weeks and now when I run the updater it does not bring me to the red update page? has something changed that I am not aware of that I need to change? thanks.

This:

I remember having to download and reinstall a fresh version of SIX Updater a while back, could be that.

http://dev-heaven.net/projects/list_files/six-arma-updater

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I do not play warfare.

but...

what kind of unit do you play?

US Army or USMC ?

I think the US Army do not use the SMAW in general, that could be a reason ;)

Us Army , so that is the reason then , kinde weird that they don`t somthing like smaw ,because m136 is light and javelin in heavy

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Us Army , so that is the reason then , kinde weird that they don`t somthing like smaw ,because m136 is light and javelin in heavy

It's just because the SMAW evolved as a bunker buster, the fortifications you find on beach heads, so it was more of a Marine weapon.

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I don't know about anyone else, but in the editor whenever I put Independent units in, they shoot at OPFOR units even when they should be friendly. I'm running stock ACE2 with no other mods, but I'll check again to be sure.

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I've found some odd things about ACE 2, maybe these are bugs?

I made a test mission that involved me leading a Russian sniper (SVD) to kill a single American rifleman, at a range of about 200 metres. I had him hold fire until he acquired the target, then I told him to open up. He emptied 2 magazines over the top of the guys head before the rifleman turned around and killed us. In regular ArmA 2 my AI got him on the first shot.

Also I can put a 556 round straight through an AI's head at 50 metres and they turn around and shoot me.

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@anessen: I've created a ticket: http://dev-heaven.net/issues/9419

We've traced the issue to ace_c_ai_skill, and are working on a solution.

I don't know about anyone else, but in the editor whenever I put Independent units in, they shoot at OPFOR units even when they should be friendly. I'm running stock ACE2 with no other mods, but I'll check again to be sure.

I've created a ticket and attached a fixed version of CBA_Common, could you please give it a spin?

http://dev-heaven.net/issues/9418

Edited by Sickboy

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Hello all, I know this isn't an ACE team problem but I was wondering if anyone knew how to fix it:

The newest update to ACE 2 seems to have messed up CAA1 (Sahrani), ArmA 2 can no longer load in some of the models for the island anymore, I would like to still be able to play ACE with Sahrani without having half the cities missing.

If anyone knows a way to get a work around for CAA1 that would be appreciated. Or if someone knows how to "un"patch your ACE 2 back to V1.0.7.290 Thank you.

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