CarlGustaffa 4 Posted January 16, 2010 Hehe, no map, huh? Well, I've already taken off the map to force players into visiting the crate(s), which has the map, so no worries for me :) Share this post Link to post Share on other sites
Alex72 1 Posted January 16, 2010 Map? We are talking about the white screen that makes you blind when a fire fight breaks out. ;) Cant play atm due to that and this is what the post above you meant - ouch. Share this post Link to post Share on other sites
Simon C 0 Posted January 16, 2010 The ticket is named vaguely, I'd overlooked it too , but I think this is the one here : http://dev-heaven.net/issues/show/8167 I hope linking is ok... :) And I really hope it gets a quick fix having just realized the awesomeness of this mod combined with a few others. Pfft, I thought the bug was only with the AK as it was the first thing I saw it with, and I hadn't tested other weapons. :p Share this post Link to post Share on other sites
xeno 234 Posted January 16, 2010 * Target version set to Future Pssst... the dev who works on that component lives on the other side of this lovely planet called earth and is currently sleeping. So future is relative :) Xeno Share this post Link to post Share on other sites
Meatball0311 79 Posted January 16, 2010 Pssst... the dev who works on that component lives on the other side of this lovely planet called earth and is currently sleeping.So future is relative :) Xeno True and understandable, but since when he wakes it will be Saturday and that is not an update day:butbut:... will there possibly be a hotfix or update tomorrow or Sunday? Share this post Link to post Share on other sites
xeno 234 Posted January 16, 2010 True and understandable, but since when he wakes it will be Saturday and that is not an update day:butbut:... will there possibly be a hotfix or update tomorrow or Sunday? Let's see what happens... It's only a game :) Xeno Share this post Link to post Share on other sites
Alex72 1 Posted January 16, 2010 hehe ^^ We know youll fix that asap so no worries. :) Thanks Xeno. Share this post Link to post Share on other sites
manzilla 1 Posted January 16, 2010 Shameless made for ACE2/ACEX SP mission plug: (SP)ACE2(X) Cutting All Ties http://forums.bistudio.com/showthread.php?t=93837 Enjoy and help test and/or make suggestions. Share this post Link to post Share on other sites
Jedo 10 Posted January 16, 2010 Hi, thanks for the conversion first of all. I'm a long time amature sniper wannabe. One thing I can't figure out. When I do my good old mil formula to calculate range, am I supposed to always zoom to max or to min first (target takes up more mils of course if it's zoomed into). And connected to that, can someone explain the current situation with the sniper scopes in ACE 2 - are the mils calibrated? I only tested M107 so far with mixed results. Share this post Link to post Share on other sites
Meatball0311 79 Posted January 16, 2010 Let's see what happens...It's only a game :) Xeno Look what you guys have done to us..... we are hooked:bounce3: :) Share this post Link to post Share on other sites
Felagundal 10 Posted January 16, 2010 Updated by Xeno about an hour ago * Priority changed from Low to High ----------------- And there was much rejoicing! :) Share this post Link to post Share on other sites
Solarghost 10 Posted January 16, 2010 Blinding issue is fixed - Wait for the hot fix Share this post Link to post Share on other sites
Rommel 2 Posted January 16, 2010 (edited) * Status changed from New to Resolved * % Done changed from 0 to 100 I apologize fella's, all fixed now... just got to wait for the hot fix. I ran all the usual tests for the module (SYS_NVG), killing an AI never crossed my mind as being relevant. Obviously it was. If your interested in why, it added a Killed event handler to all units instead of just to the player, so on any death, it would reset your night vision (including light aperture). Therefore it might have appeared random; but it wasn't. ;) And morning all :P Edited January 16, 2010 by Rommel Share this post Link to post Share on other sites
CarlGustaffa 4 Posted January 16, 2010 (edited) Map? We are talking about the white screen that makes you blind when a fire fight breaks out. ;) Cant play atm due to that and this is what the post above you meant - ouch. Some pages ago it was stated that a bug made sure that when you start a mission, you start without the "ItemMap". Sorry for not answering stuff directly above me, but this thread moves at insane speeds sometimes :) And btw, the ingame map can be blinding to adjusted night sight as well, so... :D I like to have available a "bottom priority" set of markers to dim the whiteness if the player would like it. Perfect for night missions. Edit, answer to post: Hi, thanks for the conversion first of all. I'm a long time amature sniper wannabe. One thing I can't figure out. When I do my good old mil formula to calculate range, am I supposed to always zoom to max or to min first (target takes up more mils of course if it's zoomed into). And connected to that, can someone explain the current situation with the sniper scopes in ACE 2 - are the mils calibrated? I only tested M107 so far with mixed results. You can't figure that out? I'll leave it to you to find the correct answer, but I'll guide you a little: Setup enemies at known distance. Apply your mil dot formula on an M40 (which has no zoom). Change to M107 (which has zoom), and find out where (on either extreme of the zoom level) the mil dot reading gives the same result. Edited January 16, 2010 by CarlGustaffa Share this post Link to post Share on other sites
b00ce 160 Posted January 16, 2010 If your interested in why, it added a Killed event handler to all units instead of just to the player, so on any death, it would reset your night vision (including light aperture). Therefore it might have appeared random; but it wasn't. So if ANY player is killed it does it now? Or just you? It would be pretty sucky if your friend died and you went blind for a second or two, and because of it died yourself. Just some clarification for myself and the rest of the world. :) Share this post Link to post Share on other sites
skooma 10 Posted January 16, 2010 How do I make an AI pilot dump the soldiers in the cargo bay by initiating fast rope? Share this post Link to post Share on other sites
scubaman3D 0 Posted January 16, 2010 Lookie what I found: Dasquade started this model a long while back (I think might have been OFP times). I had been tinkering with it and slowly, slowly making progress. Its ~8.5k triangles. Panda's HK416's need attention first, however... Share this post Link to post Share on other sites
tcp 10 Posted January 16, 2010 I only had the whiteness occur when I commanded AI. Never happened all the rest of the time I played. Share this post Link to post Share on other sites
Rommel 2 Posted January 16, 2010 So if ANY player is killed it does it now? Or just you? It would be pretty sucky if your friend died and you went blind for a second or two, and because of it died yourself.Just some clarification for myself and the rest of the world. :) In the current update (prior to hopefully a hot fix). Any deaths of units local to the machine will cause a white flash (aperture reset). This includes AI under your command if your playing in MP (and not the host); and any AI if you are the host (SP). Share this post Link to post Share on other sites
nuggetz 0 Posted January 16, 2010 Does anyone know if there's a way to schedule the six updater to run by itself? Like in the middle of the night or something? Thanks! Hell, I'd like to schedule it every 3 hours if I could :-) Share this post Link to post Share on other sites
manzilla 1 Posted January 16, 2010 Does anyone know if there's a way to schedule the six updater to run by itself? Like in the middle of the night or something? Thanks! Hell, I'd like to schedule it every 3 hours if I could :-) For ACE2? If so it's pointless. There's an update schedule sickboy normally goes by, unless stated otherwise. No, I don't know how it's down though, sorry. Share this post Link to post Share on other sites
tcp 10 Posted January 16, 2010 Mon, Wed, Fri 1800GMT Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 16, 2010 Lookie what I found:Dasquade started this model a long while back (I think might have been OFP times). I had been tinkering with it and slowly, slowly making progress. Its ~8.5k triangles. Panda's HK416's need attention first, however... http://img267.imageshack.us/img267/3701/mk14mod0wip.th.jpg very cool, looking forward to that :bounce3: Share this post Link to post Share on other sites
Solarghost 10 Posted January 16, 2010 (edited) Here is a quick fix to stop all the flashing of Nukes when killing an enemy. Open your @ACE folder, Addons then chuck it in there and over write the file, when Six updater updates again properly, it will over write the file anyway Chur churr, Enjoy until Six updater fixes this issue for you people who have Dedi servers. The fix is for people who want to host a mission, or play single player etc, if you join the server and you are not running the file, you will not get a huge flash when killing enemy :-) http://www.mediafire.com/file/mjdjznidkwd/ace_sys_nvg.pbo Edited January 16, 2010 by Solarghost Share this post Link to post Share on other sites
Meatball0311 79 Posted January 16, 2010 Lookie what I found:Dasquade started this model a long while back (I think might have been OFP times). I had been tinkering with it and slowly, slowly making progress. Its ~8.5k triangles. Panda's HK416's need attention first, however... sweet Share this post Link to post Share on other sites