joe1989 10 Posted January 14, 2010 When installing, Should it be the beta or vinallyer install we should use? Share this post Link to post Share on other sites
manzilla 1 Posted January 14, 2010 When installing, Should it be the beta or vinallyer install we should use? I used vanilla since I'm using Patch v1.05. The beta is for when beta's come back again. I believe the newest ACE2 requires v1.05, If so the beta's haven't started for it yet. I'm not 100% positive that's how it goes but that's what I did and the game works great. Share this post Link to post Share on other sites
jay316 0 Posted January 14, 2010 I like the new sf hmmwv addition. Share this post Link to post Share on other sites
Smurf 12 Posted January 14, 2010 Just tried this... when i press ' it just does a reload animation without actually reloading my gun or letting me know how much ammo i have... ~ < just salutes the near by trees :confused: Should appear a text\box in the left corner saying: "The magazine feels heavy\average\light\very light, as it does here. I read this in the ACE feature list..."Flashlights Tactical flashlights can be attached to some small-arms." How do you attach flashlights to pistols or can it be done? AFAIK, you can´t attach. Its already there in some weapons. Just push L ti light thigs up. Share this post Link to post Share on other sites
Evil_Echo 11 Posted January 14, 2010 hey there whats the class name for the B 61 Nuklear Bomb ? I want to put the B-61bombs on a C-130j but wont work with EASA modul so i wanna put them manually in.... It's not documented for a number of reasons. The weapons are controversial in-game. Not many mature gamers are in favor of spamming nukes all over a map. The real weapons are tightly controlled, EASA allows for that to be simulated and will be getting better. You need hardpoints on the model to attach the bomb rails (aka launchers). Unless you have that, EASA is not going to let you add anything. Bypassing the whole thing and just spawning a bomb will not work right due to event handlers and scripts that are needed. Don't waste your time by doing silly things like this. If you want to drop bombs from a big plane, try Gnat's B-52. I bet that will work with EASA. Share this post Link to post Share on other sites
-=SFLR=-DK 10 Posted January 14, 2010 (edited) Adding //L doesn't do anything. That's just a commented description. ok we all have different ways, it's just that one works for me:) ---------- Post added at 11:11 PM ---------- Previous post was at 10:58 PM ---------- i see there are 2CR5 and BA5590 battery what are they for? also is there a way to activate IR strobe on AI units and the gas mask, balaclava ect in game? Edited January 14, 2010 by [=SFLR=]DK Share this post Link to post Share on other sites
cossack8559 10 Posted January 14, 2010 Should appear a text\box in the left corner saying: "The magazine feels heavy\average\light\very light, as it does here. Hmmm i get no text :confused: Share this post Link to post Share on other sites
Meatball0311 79 Posted January 14, 2010 Hmmm i get no text :confused: Me three.. I will post a ticket. http://dev-heaven.net/issues/show/8136 go and vote. and while you are there vote for this one also http://dev-heaven.net/issues/show/8039 Share this post Link to post Share on other sites
manzilla 1 Posted January 14, 2010 (edited) It's not documented for a number of reasons. The weapons are controversial in-game. Not many mature gamers are in favor of spamming nukes all over a map. The real weapons are tightly controlled, EASA allows for that to be simulated and will be getting better. You need hardpoints on the model to attach the bomb rails (aka launchers). Unless you have that, EASA is not going to let you add anything. Bypassing the whole thing and just spawning a bomb will not work right due to event handlers and scripts that are needed. Don't waste your time by doing silly things like this. If you want to drop bombs from a big plane, try Gnat's B-52. I bet that will work with EASA. Yea man. Use the EASA it rocks. I never thought of Gnat's. Thank's for the idea. ok we all have different ways, it's just that one works for me:)---------- Post added at 11:11 PM ---------- Previous post was at 10:58 PM ---------- i see there are 2CR5 and BA5590 battery what are they for? also is there a way to activate IR strobe on AI units and the gas mask, balaclava ect in game? I did add //L though. Helps for visual. :) I've been wondering about the IR strobes as well. I've tried to team switch in my test missions but that doesn't seem to work. I can't get them turned of on myself and another guy. Gas masks, balaclavas; I'd like to know that as well. Haven't been able to figure it out yet. Was going to search eventually though but it's not as fun. And yes, the batteries are for the finders. Edited January 15, 2010 by Manzilla Share this post Link to post Share on other sites
Smurf 12 Posted January 14, 2010 Hmmm i get no text :confused: Nothing like this? Updated to the latest release? If so, thats a problem and deserve a ticket. Share this post Link to post Share on other sites
cossack8559 10 Posted January 14, 2010 (edited) Nothing like this? Updated to the latest release? If so, thats a problem and deserve a ticket. Nope i don't get that... i've tried with all different types of weapons now and no text appears anywhere on the screen when i check the clip. Edit: yes i am updated to the latest... Edited January 14, 2010 by Cossack8559 Share this post Link to post Share on other sites
Meatball0311 79 Posted January 14, 2010 Nothing like this? Updated to the latest release? If so, thats a problem and deserve a ticket. Yeah mine is updated to latest release.... ACE 217 ACEX 171, and I only get animation no text. Share this post Link to post Share on other sites
AndresCL 10 Posted January 14, 2010 I have a question regarding ACE 2 Fastroping. Is there anyway you can fastrope wihout being the pilot of the chopper, for example, by executing it in a waypoint on the "On Activation" field or something like that? Share this post Link to post Share on other sites
manzilla 1 Posted January 15, 2010 (edited) Nope. Thats a feature. Press ~ (sit\salute by default) to "feel" the mag.Will be improved in the next version to show colors in the hint, for light, avg, heavy. =D ~ that's not the right key for salute/sit. For me it's select all teammates. Pretty sure most key set ups have that by default cause I haven't changed it since OFP. The correct key(s) are / and //(2x /). That will do the shake. You can even go change the salute/sit keys to what ever you like. In my case I change it to \ and \\ and it still worked. t must be bound to the salute/sit action somehow. I always thought those were useless. The text box is where it is shown in the screen posted a few back by Smurfbr. Edited January 15, 2010 by Manzilla Share this post Link to post Share on other sites
Smurf 12 Posted January 15, 2010 (edited) ~ that's not the right key for salute/sit. For me it's select all teammates. Pretty sure most key set ups have that by default cause I haven't changed it since OFP. Oops, my mistake. Here in Brasil we have a diferent keybord "patern" with extra keys to comport some particularities of our language. Thats why it might be diferent. Edited January 15, 2010 by Smurf Share this post Link to post Share on other sites
cossack8559 10 Posted January 15, 2010 ~ is the salute key for me :) ' is/was the sit key now it just does a reload animation. Share this post Link to post Share on other sites
Pauldarrington 9 Posted January 15, 2010 In the latest update the stamina system seem to be working much better now.. not so punishing for sprinting long distanses Share this post Link to post Share on other sites
Scrub 0 Posted January 15, 2010 Loving the direction of evolution you guys are taking. Thank you, can't play without this. Share this post Link to post Share on other sites
jasonnoguchi 11 Posted January 15, 2010 (edited) YAYAYAYA! The magazine feeling feature is back! That was one of my favorite features in ACE1 cos its fake as hell to be able to see how many rounds you actually have left in a magazine. That is why G36 mags are made transparent, so you can see and count if you want (and you can still do that with the G36 mags ingame). One thing though, In ACE1, we have this rifle shaking animation for the mag check but now its using the reload animation which looks , well, weird. As for mag count, what we do in RL military is to keep a mental count and if necessary, feel the pouches. I guess the time spent on "feeling" the pouches could be translated into the time taken to go into the Gear screen and count (yeah... I know, gear screen takes way longer)? Edited January 15, 2010 by jasonnoguchi Share this post Link to post Share on other sites
AndresCL 10 Posted January 15, 2010 I have a problem with the HALO jumps, when i grab the MC-5 Parachute and jump out of a C-130J it gets way too laggy, i cant properly move when this happens and it gets pretty hard to manouver yourself. This doesnt seems to happen with the T-10 Parachute, anyway. Share this post Link to post Share on other sites
Meatball0311 79 Posted January 15, 2010 next update the check mag thing will be fixed Share this post Link to post Share on other sites
SnR 1 Posted January 15, 2010 v1 Isle of Duala, i noticed its not on the Six updater ? Share this post Link to post Share on other sites
Halochief89 0 Posted January 15, 2010 Heres a simple question... Is Bink's US 08 troops gonna replace his US Army troops in ACE already? since 08 is more detailed and made excellently by Bink I could see you guys changing them. Share this post Link to post Share on other sites
Syonco 10 Posted January 15, 2010 Hopefully they are replaced, as the new ones are way better imho Share this post Link to post Share on other sites