Militant1006 11 Posted May 18, 2010 hope so cause the CH-46 is SEXY Share this post Link to post Share on other sites
Meatball0311 79 Posted June 8, 2010 Hey just wanted to drop by and say hello SFC.ITZHAK.. hope all is well bro Share this post Link to post Share on other sites
Killerwatt 0 Posted August 18, 2010 Just checking, is this still being worked on? Share this post Link to post Share on other sites
Banderas 0 Posted September 15, 2010 Long time no see, no hear, hope this project didn't sink in the drain... Share this post Link to post Share on other sites
jdmt 12 Posted September 15, 2010 Long time no see, no hear, hope this project didn't sink in the drain... I know how to find his Facebook if we REALLY have to contact him. Remember, he is a very busy man. Share this post Link to post Share on other sites
Demakre 10 Posted November 14, 2010 Hello people! i`m new at this forum, i`ve watching your post since this mod was leave out. ( Special Thanks to SFC.ITZHAK for this birds) and i wanted to share one simple idea for those who wants to land the choopers. (until SFC.ITZHAK make it fix). I will explain it step by step and the idea is one simple comand "flyinheight" so... here we go. 1º first of all we need one of our birds, ch46 for example. (with init name chop1) 2º fire team board on chooper. 3ºwaypoint, wherever you want to land. 4º the most importan part, we put in the waypoint chop1 flyinheight 0. Chooper will land at the ground. 5º then we leave the ch46 (its recomended using by extraction all the team because if we order to leave the ch46 will rise when your people are getting out, and then die) 6ºput anther waypoint with the init "chop1 flyinheigth 50" far from the LZ and sincronize this one with a radio trigger for example. The chooper wont fly until you order it by radio. Its too simple, i hope it helps you, meaby you will bring more ideas with scripts or something. Thanks for all and sorry for my bad english :-( Share this post Link to post Share on other sites
sfc.itzhak 0 Posted November 15, 2010 Hello people! i`m new at this forum, i`ve watching your post since this mod was leave out. ( Special Thanks to SFC.ITZHAK for this birds) and i wanted to share one simple idea for those who wants to land the choopers. (until SFC.ITZHAK make it fix). I will explain it step by step and the idea is one simple comand "flyinheight" so... here we go.1º first of all we need one of our birds, ch46 for example. (with init name chop1) 2º fire team board on chooper. 3ºwaypoint, wherever you want to land. 4º the most importan part, we put in the waypoint chop1 flyinheight 0. Chooper will land at the ground. 5º then we leave the ch46 (its recomended using by extraction all the team because if we order to leave the ch46 will rise when your people are getting out, and then die) 6ºput anther waypoint with the init "chop1 flyinheigth 50" far from the LZ and sincronize this one with a radio trigger for example. The chooper wont fly until you order it by radio. Its too simple, i hope it helps you, meaby you will bring more ideas with scripts or something. Thanks for all and sorry for my bad english :-( or you just can download this and land it with a simple helipad.. http://www.fileflyer.com/view/NrCnYBO updates will come.. sfc. Share this post Link to post Share on other sites
AnimalMother92 10 Posted November 15, 2010 holy shit! thx :) Share this post Link to post Share on other sites
Demakre 10 Posted November 15, 2010 hmmm its locked... :S Share this post Link to post Share on other sites
soldier2390 0 Posted November 15, 2010 damn...dl'ing it now thanks! Share this post Link to post Share on other sites
raptor 6 actual 13 Posted November 29, 2010 Great to hear from you again SFC Itzhak. Thanks for the update on the helo, hope family is doing well. Talk to you later Share this post Link to post Share on other sites
leet 24 Posted December 21, 2010 Can you check your PMs. Thanks. Share this post Link to post Share on other sites
Banderas 0 Posted December 21, 2010 Didn't even notice the update how is that possible? I like the new sound for the CH-46, the CH-53's for me is a little crackling, but also nice. Nice that at last these birds land on helipads. Small bug I think is that seemingly the SeaKnight's two main rotors are spinning in the same direction. Aren't they suppose to turn against each other's directon, to equal the torque? Share this post Link to post Share on other sites
leet 24 Posted December 28, 2010 Interesting way of reading forum but avoiding PMs o_O Share this post Link to post Share on other sites
leet 24 Posted January 6, 2011 Who knows how to get in touch with SFC.ITZHAK? Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 6, 2011 Perhaps on Skype, or maybe he doesn't want to be contacted ;) Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 6, 2011 (edited) ok, the dl comes with 1 file, "ou-air_beta2". I already have the originals. So do i delete the original "ou_air" and add this one or do i delete both "ou_air" & "ou_air_cfg" and just have the new beta 2? I already tried deleting them and just use beta2 with no prevail... it ruined a mission... *edit* ...it's a .rar file... silly mistake... I wasn't paying attention. Thanks tho dude Edited January 6, 2011 by HeAvY TrAnCe Share this post Link to post Share on other sites
Banderas 0 Posted January 6, 2011 Heavy Trance the file name should be the same, so it'll just overwrite the older version. How exactly did this release ruined your mission? Share this post Link to post Share on other sites
Dark SudoNix 1 Posted January 6, 2011 Heavy Trancethe file name should be the same, so it'll just overwrite the older version. How exactly did this release ruined your mission? just cause i c'ed and p'ed the .rar file instead of extracting... my bad... Share this post Link to post Share on other sites
Laqueesha 474 Posted January 7, 2011 (edited) I believe there is a bug with the Sea Knight's cargo capacity. It physically only seats 22 people in the cargo area, but more people can board, "disappearing" in the process. There are no green starboard navigation lights on the Sea Knight. Also, the "MARINES" lettering font on the CH-53D is wrong. Other than that, things are looking good. Edited January 7, 2011 by Laqueesha Share this post Link to post Share on other sites
darkxess 60 Posted January 7, 2011 Who knows how to get in touch with SFC.ITZHAK? Stop with the complaining man! ... :cool: @Sfc.Itzhak Anyways, can you make these choppers so they are signed and able to play online please mate? thanks Share this post Link to post Share on other sites
Stagler 39 Posted January 7, 2011 Is the sound of the MH53 a bit strange? Anyone else getting that, sounds like a giant static filled vacuum. Should just use the merlin or chinook rotor sounds. This shit should be in ACE_USNAVY as well for the desert usmc. Share this post Link to post Share on other sites
Laqueesha 474 Posted January 7, 2011 Is the sound of the MH53 a bit strange? Anyone else getting that, sounds like a giant static filled vacuum. Should just use the merlin or chinook rotor sounds. This shit should be in ACE_USNAVY as well for the desert usmc. The sounds are a bit low quality, but it is still WIP. Share this post Link to post Share on other sites
Isola 10 Posted January 8, 2011 Is the sound of the MH53 a bit strange? Anyone else getting that, sounds like a giant static filled vacuum. Should just use the merlin or chinook rotor sounds. This shit should be in ACE_USNAVY as well for the desert usmc. yes,same here. Share this post Link to post Share on other sites
PELHAM 10 Posted February 24, 2011 (edited) Just tried this mod for the 1st time - fantastic! They fly and handle really well. The CH46 is great to fly. Only thing I can say is the MH-53 sound is a little too scratchy but I imagine it will be fixed as things progress. The USAFE special operations group used to fly their MH-53 Pave Lows down the field next to my house at insanely low altitudes. Very quiet for such a large helo. It would appear and disappear very quickly at 50 - 100ft! I read they have transitioned to the MV-22 and are now based elsewhere so it's a sight I will not see again. I think one of the MH-53s ended up at the Cosford Air Museum after seeing final service in Iraq. Edited February 24, 2011 by PELHAM Share this post Link to post Share on other sites