larsiano 12 Posted May 6, 2011 I think Zeus AI still can be very important to the community beyond a level that BIS can provide. I see allot of behaviour that can be improved in OA patch 1.59. So i was wondering if this mod still has a chance of existence? After reading the last experiences and comments i'm not sure what the status of this great mod Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 6, 2011 I wonder too, larsiano. I've not seen the author in here since December. http://forums.bistudio.com/showpost.php?p=1823849&postcount=1319 yet he was on the forum in the last week. It'd be a shame if he stops work on this. Share this post Link to post Share on other sites
ilmari 10 Posted May 24, 2011 Hi, guys. I've got a problem. When I'm trying to launch standalone Arma 2 with ZeusAI appears the following error-message: "Addon 'zeu_ACE_c_wep_dispersion' requires addon "CAweapons_E" Does anybody know how to fix this? It is said that 'CAweapons_E' is an OA file. Does it mean that ZeusAI is presently compatible with OA only? I use ACE 1.3 (CBA, ACE Core, ACEX, ACEX_SM) and a couple of non-AI addons like islands, Bundeswehr etc. My game version is 1.07. I tried to use ACE-compatible version of ZeusAI taken from here. Share this post Link to post Share on other sites
metalcraze 290 Posted May 24, 2011 Obviously it does require OA/CO as newer Zeus was made with newest ACE versions in mind (which are Combined Ops only). It will be better if you buy OA. Trust me - it adds a lot plus you will be able to use latest ACE versions with more features. There is no reason not to. Share this post Link to post Share on other sites
Tankbuster 1746 Posted May 24, 2011 He's not even running the current version of ArmA2. lol. Share this post Link to post Share on other sites
ilmari 10 Posted May 24, 2011 I see, I'm definitely outdated, surely outmoded, and profoundly obsolete. :) Apparently there's no chance for me to try ZeusAI until I get CO. I would have gladly done it before, but we have two separate local publishers for standalone Arma 2 and OA. Hence no CO available at all. I think my way out is Arma 2 + OA + some manual wizardry. :) Now as for non-current version of Arma 2. I use the latest patch for the Russian version of standalone Arma 2 officially issued by our local publisher (Akella). And the patch is 1.07. Not more, not less. Thanks for the answers. Share this post Link to post Share on other sites
zygene 10 Posted May 24, 2011 (edited) Hi there, I have a problem with ZeusAI and Upsmon. The UPSmon fonction 'nofollow' don't work and ZeusAI take AI control. Is anybody have a solution for this ? parameters or other isue (don't tell me unuse UPSmon ou ZeusAI ;) ) thks Edited May 24, 2011 by zygene Share this post Link to post Share on other sites
meade95 0 Posted May 24, 2011 I believe the "no follow" only controls the LEADER of that unit. He will still give orders for the rest of his team to engage enemies outside of their "marker" area if deemed a threat. Wish UPSMON had a "hard" "no-follow" order (for all within a unit). That is what you want. Share this post Link to post Share on other sites
metalcraze 290 Posted May 24, 2011 I think my way out is Arma 2 + OA + some manual wizardry. :) OA will automatically install over AA2 and have its content integrated = you get CO Now as for non-current version of Arma 2. I use the latest patch for the Russian version of standalone Arma 2 officially issued by our local publisher (Akella). And the patch is 1.07. Not more, not less. All BIS patches support all versions. You can download a patch from an official site and it will work Share this post Link to post Share on other sites
Shinji 10 Posted June 18, 2011 Am I stupid or is this really comfusing. I downloaded the ACE version of this mod ... I don't have any @Zcommon only @zeuAI and even when I install this mod succesfully and add it to my dedicated server running ACE I can't join my own server. without this all runs fine. please advise ... thank you Share this post Link to post Share on other sites
sig 10 Posted June 20, 2011 Is this mod going to be updated? Share this post Link to post Share on other sites
MystDude 10 Posted July 12, 2011 Just tried this and it's very impressive. Was amazed at how the AI advance and take positions in buildings/towers while in combat. But I'm getting an annoying bug which is ruining the whole mod, the AI sometimes just stop responding and stay in one spot for which seems like eternity.. I even left the game running while I went afk - when I got back, they hadn't moved at all. Another glitch, after a few fights the AI seem to get stuck in "combat" mode.. the leader never calls the "all clear", even when I know for a fact there is no enemies around. It's very frustrating having the leader take cover every 5 meters when the battlefield has been cleared for the passed 10 minutes :( Really disappointing since this is such a great mod. Absolutely love it. I just hope these problems get resolved soon! Share this post Link to post Share on other sites
metalcraze 290 Posted July 12, 2011 Are you using the version from Armaholic? Because chances are it is still the old version from 5th Oct 2010 which has AI getting stuck issue. The most recent Zeus AI mod is here: http://dev-heaven.net/projects/anm-missions/files (both in vanilla and ACE-compatible versions) If you will have problems like AI breaking formation and the game stopping responding for 20-30 seconds remove GLX and netcode pbos. Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 12, 2011 I've had to stop using Zeus. The AI jump in and use any vehicle they find, even enemy ones. Bit of a pain when you mission is to destroy a hidden helicopter and the AI guarding it fly the blighter away! Share this post Link to post Share on other sites
metalcraze 290 Posted July 12, 2011 (edited) Delete GLX and netcode pbos - it will be enough. To describe the issue: GLX is a Group Link 4 pbo that tries to make AI better - like using assets and change formations depending on the situation. While it may look cool and intelligent for AIs not controlled by the player the problem is that it also takes away the control away from the player when leading the AI squad. Protegimus seems to have stopped updating the project - so unless someone will code in disabling of GL functions for human-controlled squads we are out of luck and have to delete GLX and netcode. Edited July 12, 2011 by metalcraze Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 12, 2011 Sorry Metal, are you replying to me specifically? Will downloading those PBOs stop the AI doing the vehicle stealing thing? Share this post Link to post Share on other sites
metalcraze 290 Posted July 12, 2011 Not downloading. Removing them. If AI tends to go about its own thing ignoring you - the first suspect is GLX.pbo The second is zeu_sys_ai (although its only bad effects are tanks trying to hide from combat and AT gunners taking forever shooting at vehicles) Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 12, 2011 Ugh. Did I say 'downloading'? Yes I did. I meant removing! :) I've not had foot mobile AI ignoring me, though occasionally, I've had an AI Taki insurgent MBT completely ignore my Warrior. I think I'll take out GLX and netcode at first and see how we get on. And report back, of course. Thanks, MC. :) Share this post Link to post Share on other sites
s4ikD 10 Posted July 13, 2011 its somehow not obvious to me in what .cfg or .txt file i have to define the accuracy and skill on a dedicated server. any help? Share this post Link to post Share on other sites
BigMorgan 11 Posted July 13, 2011 s4ikD: C:\...\ArmA2\default\Users\default\default.ArmA2OAProfile Share this post Link to post Share on other sites
s4ikD 10 Posted July 14, 2011 (edited) ok let me rephrase that, i need the location of the config on a dedicated linux server. still the arma2oa profile?! Edited July 15, 2011 by s4ikD Share this post Link to post Share on other sites
s4ikD 10 Posted July 16, 2011 the latest version linked, on the previous page, occasionally kicks players from our servers, any fix for that? and does anyone know where to set the skill values on a dedicated server? we have a "player" folder with a oa and arma2 profile, both set the same values, but it feels like accuracy and skill is on the maximum... ultraai aint on. Share this post Link to post Share on other sites
Drumheller 19 Posted July 18, 2011 Delete GLX and netcode pbos - it will be enough.To describe the issue: GLX is a Group Link 4 pbo that tries to make AI better - like using assets and change formations depending on the situation. While it may look cool and intelligent for AIs not controlled by the player the problem is that it also takes away the control away from the player when leading the AI squad. Protegimus seems to have stopped updating the project - so unless someone will code in disabling of GL functions for human-controlled squads we are out of luck and have to delete GLX and netcode. Why the netcode PBO as well? Share this post Link to post Share on other sites
Tankbuster 1746 Posted July 18, 2011 (edited) Ugh. Did I say 'downloading'? Yes I did. I meant removing! :)I've not had foot mobile AI ignoring me, though occasionally, I've had an AI Taki insurgent MBT completely ignore my Warrior. I think I'll take out GLX and netcode at first and see how we get on. And report back, of course. Thanks, MC. :) OK Metal, I did as you suggested and it works just fine. The AI are still aggressive, they try to flank and attack from behind, but they no longer steal my teams or other preplaced vehicles). This is excellent. Many thanks. Edited July 18, 2011 by Tankbuster misspelled username ;) Share this post Link to post Share on other sites
idl0r 10 Posted August 2, 2011 Please update the signatures for the ACE version. Share this post Link to post Share on other sites