[lb] boggler 10 Posted October 12, 2010 [LB] boggler: I haven't changed the keys.The existing .bikey and .bisign files included in the upload were valid. Protegimus Right you are, the zeus bikeys and bisigns are valid. But no one told me that i also need the asr.bikey.:D It took a while until i looked at the different zeus_ai pbos, unfortunately. Share this post Link to post Share on other sites
stevedrumsdw 10 Posted October 12, 2010 So if we are using ACEOA we only need @ Zeus AI, we do not need @Z_common ACE? Share this post Link to post Share on other sites
wheres my rabbit ? 10 Posted October 12, 2010 Zcommon is a modfolder/ addon pack compiled by zeus community to run on their server , it also includes zeus AI obviously. It was originally intended to run alongside whatever mod the server was running, back in ofp times that was either fdf+Zcommon or wgl+zcommon etc. originally protegimus released zeus AI in a @Zcommon folder also , this caused problems as people who had downloaded zeus AI from here or armaholic for example would get kicked from our server for not having all the addons needed to play, so this had to be changed. Now newer versions of zeus AI (unless you get it from our yoma repo) are in the folder @zeus_AI newer versions of @Zcommon and @zeus_AI are the same thing just in different modfolders... you should not have both as for ACE+zeus_AI ...fuck knows , protegimus will have to clear that one up Share this post Link to post Share on other sites
jblack9 10 Posted October 12, 2010 Zcommon is a modfolder/ addon pack compiled by zeus community to run on their server , it also includes zeus AI obviously.It was originally intended to run alongside whatever mod the server was running, back in ofp times that was either fdf+Zcommon or wgl+zcommon etc. originally protegimus released zeus AI in a @Zcommon folder also , this caused problems as people who had downloaded zeus AI from here or armaholic for example would get kicked from our server for not having all the addons needed to play, so this had to be changed. Now newer versions of zeus AI (unless you get it from our yoma repo) are in the folder @zeus_AI newer versions of @Zcommon and @zeus_AI are the same thing just in different modfolders... you should not have both as for ACE+zeus_AI ...fuck knows , protegimus will have to clear that one up Thanks! Share this post Link to post Share on other sites
Tonci87 163 Posted October 13, 2010 That was exactly my question! Protegimus released one Version for the standard Arma, named Zeus_AI and one for Arma+ACE wich he named zcommon (for whatever Reason). So you think that even if we use Ace, we don´t need this zcommon Stuff? Would really like Protegimus to clear this up: Which Version should I use?: Arma2: Arma2 OA: Arma2 CO: Arma2+ACE: Arma2 OA+ACE: Arma2 CO+ACE: Are there more possibilities? Share this post Link to post Share on other sites
SpetsnazOFP 10 Posted October 13, 2010 Are you really taliking about Zeus_AI or Zcommon?Both are different folders. As with the latest Zcommon i get those probs, mensioned here, to controll the AI. The use of Zeus_AI folder is just fine. Yes I'm talking about Zeus_AI.... I have not installed "ACE". I have only ARMA 2 + OPERATION ARROWHEAD + BAF. Without the "CBA" and the "Zeus_AI" the problem of the "frozen AI" does not occur... But when I open the game with "CBA" and "Zeus_AI" occurs that at least one of my teammates freeze and doesn't move.. always after a firefight... in other conditions all is ok. Share this post Link to post Share on other sites
jblack9 10 Posted October 13, 2010 That was exactly my question! Protegimus released one Version for the standard Arma, named Zeus_AI and one for Arma+ACE wich he named zcommon (for whatever Reason). So you think that even if we use Ace, we don´t need this zcommon Stuff? Would really like Protegimus to clear this up: Which Version should I use?: Arma2: Arma2 OA: Arma2 CO: Arma2+ACE: Arma2 OA+ACE: Arma2 CO+ACE: Are there more possibilities? if your using CO+ ACE you only use Zeu_AI Share this post Link to post Share on other sites
d3lta 10 Posted October 13, 2010 Hi Protegimus, I tried using the Zeus here with OA, but I do not see improvements on AI, except in flanking tactics. Today, is this the only direct benefit of Zeus with OA? Best Regards. Share this post Link to post Share on other sites
galzohar 31 Posted October 13, 2010 The most important changes of Zeus AI is the detection and engagement range along with accuracy and rate of fire, as well as the recently added find cover function that makes AI try to take cover (as well as deploy smoke) when under fire. Of course if you never tested the AI detection range and/or accuracy you would obviously not notice the difference, but if you played a lot with and without Zeus AI you would definitely notice the difference. Share this post Link to post Share on other sites
d3lta 10 Posted October 13, 2010 The most important changes of Zeus AI is the detection and engagement range along with accuracy and rate of fire, as well as the recently added find cover function that makes AI try to take cover (as well as deploy smoke) when under fire. Of course if you never tested the AI detection range and/or accuracy you would obviously not notice the difference, but if you played a lot with and without Zeus AI you would definitely notice the difference. Do you play a lot with OA? Share this post Link to post Share on other sites
LondonLad 13 Posted October 19, 2010 <snip message>with a standard browser download here: http://zeus-community.net/important/zeu_AI.7z <snip> Protegimus The Standard browser URL isn't working! Share this post Link to post Share on other sites
SpetsnazOFP 10 Posted October 19, 2010 The Standard browser URL isn't working! The new link is: http://zeus-community.net/important/zeu_AI.7z :) Share this post Link to post Share on other sites
akd42 10 Posted October 19, 2010 go here: http://zeus-community.net/important/ then click on file. Share this post Link to post Share on other sites
Tonci87 163 Posted October 19, 2010 I am still missing Protegimus Answer on what to use for which Version of Arma, beseide from that I havent seen anything from him a long time, is he ok? Share this post Link to post Share on other sites
LondonLad 13 Posted October 22, 2010 The new link is: http://zeus-community.net/important/zeu_AI.7z :) Thank you. I should have said the post #539 needs updating to provide the updated URL :) Share this post Link to post Share on other sites
galzohar 31 Posted October 22, 2010 I only played once or twice without OA since OA have been released. Share this post Link to post Share on other sites
spork 10 Posted October 23, 2010 I've tried the zeus versions from both the YAS and browser download, and i'm still getting frozen ai. I'm using the latest beta patch with it. Any chance of this being fixed in the next version? love the addon btw Share this post Link to post Share on other sites
SpetsnazOFP 10 Posted October 23, 2010 I've tried the zeus versions from both the YAS and browser download, and i'm still getting frozen ai. I'm using the latest beta patch with it. Any chance of this being fixed in the next version? love the addon btw It seems a common problem .... :( I hope this bug can be solved with the next update of Zeus AI... It would be perfect .... This AI is fantastic!! :) Share this post Link to post Share on other sites
soldaten 0 Posted October 25, 2010 For Single Player only, which Zeus Version do i need to use with ARMa2 OA, ACE2.? I saw several posts with conflicting info. Share this post Link to post Share on other sites
Tonci87 163 Posted October 25, 2010 I really would like to know this too! Share this post Link to post Share on other sites
Nephris1 10 Posted October 25, 2010 Is Protegimus still around? He logged in a few days ago, so i am wondering if he could give us a statement about any fixed version or answers to all that questions,although a lot are the same. I also pmed him already but no answer. So perhabs another one playing with him in the Zeus Gaming Nights could ask him to look around in his thread. I am using atm a very old Zcommon release which works but doesnot have all features of the latest one of course. Share this post Link to post Share on other sites
Tonci87 163 Posted October 26, 2010 Nephris could you please upload that working version? Share this post Link to post Share on other sites
Nephris1 10 Posted October 26, 2010 old Zcommon folder (vanilla + ACE) Share this post Link to post Share on other sites
Protegimus 0 Posted October 26, 2010 Spork, SpetsnazOFP and for anyone else that has posted about frozen AI - care to post your detailed config and steps to reproduce this. If you could do some testing by removing .pbo's that would no doubt provide useful information. Having a reliable way of identifying this will help tremendously with testing a potential fix. Protegimus Share this post Link to post Share on other sites
spork 10 Posted October 27, 2010 (edited) Using latest beta patch, and latest zeus ai (I think, it was Last modified: 04.10.2010) place 2 groups of infantry of opposing factions, make yourself the leader of one group, then attack the other group. To make sure you win, reduce the opposing group's numbers a bit. After the battle is over and your AI are in aware mode, tell them to move some where xxx meters away. usually around 3 members will not move (they might change stance). After some testing, deleting zeu_sys_ai 'fixes' the problem. Are there other PBOs that rely on the sys_ai? If so, i can do more PBO-deleting testing. **EDIT** Deleting zeu_OA_c_ai_rof or zeu_FindCover doesn't fix it. I think the problem lies within either zeu_cfg_core_ai_skills or zeu_sys_AI Edited October 27, 2010 by Spork Share this post Link to post Share on other sites