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[lb] boggler

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About [lb] boggler

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  1. [lb] boggler

    [SP/MP] Antistasi - Warlords of the Pacific

    Great news, I'm exited to see your improvements.
  2. [lb] boggler

    [SP/CO8] A 3 - Antistasi Altis.

    Hi @barbolani, first of all thanks for your work, antistasi is a great coop mission and we love to play it. But since the first published Tanoa version you changed something, which causes that our server slows down in a huge desync (The last two releases caused a huge mess on our dedicated server). A member of our clan said that your are already aware of this problem but I would like to know if you made any progress yet?
  3. [lb] boggler


    Would be great if can sign your mod as fast as possible that we can create a public dedivated server
  4. Is there a version for dedicated servers? Our group would love to play this mode, but the steam version fails to start :(
  5. This is one of the best missions I've seen so far, and we have really a lot of fun. But since the last BIS updates, we are struggling with several CTD's, would you be so kind and update this little masterpiece?
  6. [lb] boggler

    Task Force Arrowhead Radio

    After using the version 0.9.6 the last months our group decided to update the mod today with the result of a lot of pain for me. The clicks and interferences are so loud, the i had to quit an event. I had similar issues with acre the year before last and was happy when TFAR appeared. @nkey, is there any solution or idea what went wrong? For the info, I'm using an Asus Xonar Xense card.
  7. [lb] boggler

    ASR AI 3

    Can anyone tell what I have to change in the userconfig if I use the RHS:Escalation units?
  8. [lb] boggler

    RHS Escalation (AFRF and USAF)

    Unfortunately this did not help me, I already tried. I can strangely place groups of RHS units but no single units.
  9. [lb] boggler

    RHS Escalation (AFRF and USAF)

    I need some help! I tried to make a simple Zeustemplate on the Bornholm island but whatever I do, Zeus is not able to place the RHS units. Its fully functional in single player but doesn't work on a dedicated server. I became a bit desperate now and hope someone is able to help me. https://www.dropbox.com/s/3m524v6fj1bm7qf/Northern%2520Breeze%25200_1.Bornholm.pbo?dl=0
  10. Thanks for this great mod, and for putting some effort into zeus!
  11. [lb] boggler

    [ZEUS|TVT|COOP|SP] Defiance

    Well done Nash!
  12. [lb] boggler

    General Discussion (dev branch)

    I checked it last minute, bug is gone, moricky fixed it. http://feedback.arma3.com/view.php?id=17844 I'm a bit curious what the issue was...
  13. [lb] boggler

    Zeus Discussion (dev branch)

    @karel I suppose you have a lot to do because of campaign release, tomorrow. But I must remind that zeus is still not playable on dedicated servers.
  14. [lb] boggler

    General Discussion (dev branch)

    Short update, bug still persist, Zeus is still not playable on dedicated systems.
  15. [lb] boggler

    General Discussion (dev branch)

    Don't know about what problem danczer was talking about, but it was definitely not the issue this thread is about. I'm and was talking about a broken Zeus module. FPS issued CAUSED BY THE ZEUS MODULE. Not about any dubious lost of some frames. Set up a dedicated server, choose the zeus role and monitor some gamebreaking workload/netcode issue. Once again, it started after the patch of Friday the 08.03. and is not fixed yet. All communities which used Zeus for a Gamemaster are screwed since this date. So please, don't get abstracted by any diffuse client sided FPS issues. PS.:I try to keep calm and polite, but the members of our community are really pissed! You hooked the with the Zeus DLC and know the are all on cold turkey!