Scrub 0 Posted December 20, 2009 Jaw open, blank stare at the sheer bodacity of the Metis.. This community still blows me away after 8 years. You sir, are an artist of virtual weapons systems. Share this post Link to post Share on other sites
DenisRUS 10 Posted December 20, 2009 Mandoble awesome job as usual. You are one of the best coders in ARMA 2 community, so what do you think about developing something for the armor in the future? I dont mean working flir, but automatic smoke cover system for Abrams,LAV and etc, A.D.S. for russian tanks and APC? Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 20, 2009 THANKS MANDO!!!!! DOWNLOADING NOW!!!! So this time round the default launchers will be "mandoable" by default?? :) Share this post Link to post Share on other sites
kremator 1065 Posted December 20, 2009 AMAZING Mandoble .... as usual ! Downloading and trying out RIGHT NOW ! Thanks Kremator Share this post Link to post Share on other sites
rubberkite 19 Posted December 20, 2009 few words... THIS SYSTEM SHOULD BE A STANDARD ! thank you to Mando and all contributors Share this post Link to post Share on other sites
TheCrusader 10 Posted December 20, 2009 KICKASS Thanks Mandoble! Share this post Link to post Share on other sites
kremator 1065 Posted December 20, 2009 This should be integrated AS STANDARD into ACE2. Just been playing non-stop with it. Just keeps getting better and better ! Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 20, 2009 Any good campaigns or missions with MMA already incorporated into it? Kinda boring just playing it in editor :( Share this post Link to post Share on other sites
TheCrusader 10 Posted December 20, 2009 @Kremator: I don't want to quote myself, so I'll just say look at the bottom of page 21 of this thread ;) Share this post Link to post Share on other sites
mandoble 1 Posted December 20, 2009 (edited) Online readme updated with latest 2.4b3 ;) New users, have a look at the instructions to personalize your own MMA keys using A2 Control Options. If everything goes well with the current 2.4b3 release, you will see the long range interception radar in next (RWS, TWS, SST, IFF, etc) :) Edited December 20, 2009 by Mandoble Share this post Link to post Share on other sites
vengeance1 50 Posted December 20, 2009 Great Work as always, we appreciate it! :) Share this post Link to post Share on other sites
froggyluv 2136 Posted December 20, 2009 Sorry if I missed it but how do you go about re-arming Mando armaments? Share this post Link to post Share on other sites
mandoble 1 Posted December 20, 2009 You can proceed as follows (easiest way): Move the vehicle you want to rearm near another of any of the following classes: MtvrReammo, KamazReammo, UralReammo_INS, UralReammo_CDF, WarfareReammoTruck_USMC, WarfareReammoTruck_RU, WarfareReammoTruck_Gue The crew of the vehicle to be rearmed must get out (it must be empty), then move as driver of the reammo truck and a rearming menu action will be available, activate it and that's all. Share this post Link to post Share on other sites
froggyluv 2136 Posted December 20, 2009 Re-arming works! :) Share this post Link to post Share on other sites
TBuck 10 Posted December 20, 2009 Hi, how can I zoom in/out (LGB / AGM65 / Hellfire camera)? Tino Share this post Link to post Share on other sites
froggyluv 2136 Posted December 20, 2009 Hi,how can I zoom in/out (LGB / AGM65 / Hellfire camera)? Tino Mouse wheel scroll for Hellfire at least. Share this post Link to post Share on other sites
CombatComm 10 Posted December 21, 2009 Has this been implemented in any game modes like domination versions? Share this post Link to post Share on other sites
mandoble 1 Posted December 21, 2009 As some of you seem interested into full screen (single) camera (without MFD background) for UAVs, here are the instructions: 1 - Open mma_test_uav_addon.Utes mission folder 2 - Open init.sqf 3 - Look for: if (side player == west) then { mando_uav = uav1; and just below it, insert: _background_mfd = ["mando_missiles\huds\custom\images\metis\empty.paa", [ [safezoneX, 0.155, 0.076, 0.075*4/3], // Help button [safezoneX, 0.31, 0.076, 0.075*4/3], // Map button [safezoneX, 0.46, 0.076, 0.075*4/3], // Loc/Rem button [safezoneX, 0.61, 0.076, 0.075*4/3], // Auto/Semi auto/Manual button [safezoneX, 0.755, 0.076, 0.075*4/3], // Flir button [safezoneX + safezoneW -0.076, 0.155, 0.076, 0.075*4/3], // Fire button [safezoneX + safezoneW -0.076, 0.31, 0.076, 0.075*4/3], // XMit button [safezoneX + safezoneW -0.076, 0.61, 0.076, 0.075*4/3], // Climb button [safezoneX + safezoneW -0.076, 0.755, 0.076, 0.075*4/3] // Dive button ] ]; And dont forget to remove the original line: _background_mfd = []; Do the same for the OPFOR UAV if you want it also without MFD background. Share this post Link to post Share on other sites
Stan Dandyliver 10 Posted December 22, 2009 I'll start by confessing that I've not read all 30 pages so far to see if this has been mentioned, but I thought you might be interested in this find: http://sites.google.com/site/samsimulator1972/home ...I never realised that Sa2e/S75M3 had a surface-surface mode programmed-in. Some other good notes on ECM and ECCM from a Warsaw Pact perspective - wish I'd been able to read all this 20+ years ago. Share this post Link to post Share on other sites
deralky 10 Posted December 23, 2009 Will you made an new Version with a Config for AH64D? Share this post Link to post Share on other sites
kremator 1065 Posted December 23, 2009 Can I just say that the UAV with MandoMissiles is the way it SHOULD have been ! Superb work and loving every minute ! Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 23, 2009 Mouse wheel scroll for Hellfire at least. I did get zoom using mousewheel in the hellfire TV system. Share this post Link to post Share on other sites
gnc_lord_mdb 11 Posted December 23, 2009 is there a possibility only the Flare system and the rocket announcement in the play to use? we need this for a Realwar event Share this post Link to post Share on other sites
rexehuk 16 Posted December 23, 2009 Hey Mando, Sorry if this has been asked already but I am looking to disable mando missles (for jets / helicopters) while keeping the capabilities for the Javelin & other portable missle launchers as they are very good :p. Can this be done? Rgds, Rob Share this post Link to post Share on other sites
rubberkite 19 Posted December 23, 2009 Will you made an new Version with a Config for AH64D? Hi mate, I think that mando is looking in the 1.05 new huds and features and I'm sure that he will relase a new version when it's ready... for the 1.05 I can't play without mando features and I think that this is same for lot of persons, so I wait and I'm happy for each new relases of this addon :) So the answer is trust in mando and wait .... :bounce3: Share this post Link to post Share on other sites