jw custom 56 Posted November 30, 2009 Looks good, would have prefered a link to a high res pic though :) Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted November 30, 2009 Now for BHD missions we just need to put a child model holding a cellphone and waving to a group of helos on top of one of those very nice looking hills. :p Share this post Link to post Share on other sites
icebreakr 3159 Posted December 4, 2009 Update: - road networks completed, one highway, asphalted narrow road reaching major towns (12) and muddy paths to all rural places. - completed library of South Sahrani buildings to use for all major towns - further improved the object template system based on real images from various regions of Africa - two makeshift runways done Share this post Link to post Share on other sites
Takko 10 Posted December 6, 2009 Although it doesn't remind me of Africa to 100%, this is for sure the best african-theme based map around for a long while. Share this post Link to post Share on other sites
icebreakr 3159 Posted December 6, 2009 Takko yeah screw WIP shots, you'll have to wait. Recreating many areas on RL locations, and have a suprise for all OFP fans too ;) Hope I can show it to you soon... Share this post Link to post Share on other sites
Uglyboy 10 Posted December 6, 2009 Takko yeah screw WIP shots, you'll have to wait. Recreating many areas on RL locations, and have a suprise for all OFP fans too ;) Hope I can show it to you soon... Tonal? :cool: Share this post Link to post Share on other sites
bfalcon 10 Posted December 8, 2009 Looking forward to flying over Isla Duala soon Icebreakr - been watching this with baited breath - any ETA yet? Share this post Link to post Share on other sites
icebreakr 3159 Posted December 8, 2009 No ETA yet bfalcon, I'm populating the world with templates that me and my team-buddy El Diablo did. Its a big project and I'll release public beta as soon as I'm happy with it. Beta will already feature full road network, all major towns (12), villages, outposts, farms and 4 airport (2 paved, 2 dirt). One comparision for Uglyboy and all of OFP fans: Bear in mind that this is *only* a tribute to old classic Tonal, no other areas will be re-done, although some might look similiar (jungle marsh). Isla Duala is a completely new map with everything made up from scratch. Share this post Link to post Share on other sites
ebanks129 10 Posted December 8, 2009 ^^ amazing work!! Share this post Link to post Share on other sites
Black1ron 10 Posted December 8, 2009 I wanna thank you for taking BHD into account for this. I was extremely disappointed to not be able to continue making the addon for it, and was even more disappointed to not be able to share my work as I had had it. So hope that this map makes many people happy! Share this post Link to post Share on other sites
Uglyboy 10 Posted December 8, 2009 Nice :D Bergoff vegetation pack included in too? Share this post Link to post Share on other sites
SWT_Janowich 10 Posted December 8, 2009 Like that look although the first one looks More african due the red white buildings and "block" placement. But good work Share this post Link to post Share on other sites
icebreakr 3159 Posted December 8, 2009 (edited) Janowich: you actually gave me good idea, I'll repaint some of the buildings today ;) Uglyboy: of course. Edited December 9, 2009 by IceBreakr Share this post Link to post Share on other sites
bfalcon 10 Posted December 9, 2009 (edited) Icebreakr: No probs... it sounds a large job and it'll be worth the wait, I'm sure. With Arrowhead, you'll have a bunch of units suitable for the map too, which should be good too, even though they probably won't arrive at the same time, it'll still be good. And yeah, a repaint would possibly look better on that town, but it does look awesome. Love the design of the map too, btw. Just one request: decent sized airports for the paved - the chernerus ones are annoying when trying to taxi the herc around (the fix looks too fake when you see it turn). And no trees or buildings within wing-reach of the centre of the taxi-way... that's another thing I hate about the BIS airports/LHD. You'll make friends with so many pilots with that and your already awesome-looking scenery. :) Edited December 9, 2009 by bfalcon Share this post Link to post Share on other sites
icebreakr 3159 Posted December 9, 2009 Well, airports cannot be made huge just because BIS can't fix a simple config variable (turn radius on C130 is FUBAR since 1.00). Airports are clear of hills at both ends and vegetation is cut out. Flags for both countries are done: Molatian: (North, Pro-Russian) Afrenian (South, Pro-American): Share this post Link to post Share on other sites
bfalcon 10 Posted December 9, 2009 Excellent, thanks IceBreakr... just do what you can for us pilots and we'll appreciate it, believe me. Nice work on the flags too. Share this post Link to post Share on other sites
Kristian 47 Posted December 9, 2009 yeah the flags are really nice and symbolic, but I dont know about the gear on pro-american flag :P Share this post Link to post Share on other sites
Gutm@sher 10 Posted December 9, 2009 All looking nice, IceBreakr. Will definitely be looking at doing a Benny's warfare port to Duala! Share this post Link to post Share on other sites
bushlurker 46 Posted December 9, 2009 All looking nice, IceBreakr. Will definitely be looking at doing a Benny's warfare port to Duala! That sounds great Gutm@sher! I'll definitely do basic Domination ports as well... B Share this post Link to post Share on other sites
icebreakr 3159 Posted December 9, 2009 Story goes something like this: Duala split up and gear of South Afrene marks progress/development and industrial advance. Since South part (Afrene) did did majority of the work and supported the laziness of Northern part in once one country a war broke out in 90s. Conflicts between corrupted North and hard working South took more than 10 years, bringing both countries in one huge crisis with many lives lost. Afrene took the old flag and added a sword to it - symbol of defense of their industry, technology. Things normalized in 2000 after peace agreement and it took almost another decade to rebuild both countries on Duala. Duala is now split at major river with a buffer zone, outposts are set along the border with high fence and walls dividing Afrene and Molatia. Buffer zone is still littered with war remains and not much else. Molatia and Afrene recieved substantial international help soon after drills struck into rich deposits of oil in Dualan sea near outer islands. North (Molatians) are spending a lot on new military stuff coming mostly from Russia. Their flag still contains symbols of hatred toward the south (blades) and consider Southern neightbours as traitors. Molatia might soon try to regain power of entire Isla Duala, so Afrene is worried that new conflict may arise. Afrene biggest strength is industry & export and recently they even found diamonds in Eastern Jungle open mines. Business is booming but their military power is still weak. USA and EU is now cooperating with Afrene government and their special forces are training Afrenian soldiers in several camps. New US military equipment is arriving to Kinsella International airport on regular basis, but Molatia on the other side is cooperating with Russia and their wealth is often exchanged for brand new tanks and weaponry. Share this post Link to post Share on other sites
Gutm@sher 10 Posted December 9, 2009 So there a mission that reflects the Island's story IceBreakr? sounds sweet. this has brought up a couple of questions for me concerning a warfare port: - will the border area be traversable by ai or will it be all walled off? - the outer islands you mentioned - obviously will need to use 1 or 2 small rocks as temp respawn points but would love to have several islands out there to make into rich strategically relavent capture points. its very practical now with Benny's "supply by time" parameter. @Bushlurker - looking forward to it! Thanks Share this post Link to post Share on other sites
icebreakr 3159 Posted December 9, 2009 Well, river is all along the border, so AI will of course have trouble moving over it. Fence is open at couple of points with army huts and bunkers guarding these spots. I will try to check this border issues with my squadbuddies tommorow. We will all test it out in public beta and see what can be fixed for the final v1.0. Island is suitable for both: PvAI COOP or PvP missions. Share this post Link to post Share on other sites
Gutm@sher 10 Posted December 9, 2009 rivers shouldnt be a problem if there are some ground level crossing points. been having a blast with warfare on sbrodj which has crosing points that dont seem to give ai squads too much trouble. chain link fencing seems to cause ai infantry squad confusion even with holes (at least on sbrodj). training object "climb over" placed along fence helped out in this case. ready to give the beta a whirl to see. Share this post Link to post Share on other sites
joske 10 Posted December 9, 2009 Are there gonna be any presidential palaces/villas so coups can be done. Also nice to include a backstory, although its a bit too much good vs evil particularly if you are recreating a country in Africa.And it would be nice if it would be backed up by a mission/campaign. Share this post Link to post Share on other sites