AnimalMother92 10 Posted June 4, 2010 Ooh sweet, looking forward to the update :D Share this post Link to post Share on other sites
cossack8559 10 Posted June 4, 2010 Hey, i downloaded this mod months ago... i've just started playing again and after updating to the latest version i notice that the cannon on KA-52 still has no sound for high rate of fire mode... any plans to fix this? works fine when i disable this mod. Share this post Link to post Share on other sites
gulag 10 Posted June 4, 2010 Thanks @Protegimus, this is a good news, especially those „additional bullet cracksâ€, looking forward. Share this post Link to post Share on other sites
WillaCHilla 10 Posted June 4, 2010 Really good news, Protegimus! -I´m looking forward for the new sounds. Share this post Link to post Share on other sites
AnimalMother92 10 Posted June 4, 2010 woot, it's out :) http://www.armaholic.com/page.php?id=9098 Share this post Link to post Share on other sites
m1n1d0u 29 Posted June 4, 2010 i really love the new M249 sound ! amazing ! Share this post Link to post Share on other sites
Krieger 10 Posted June 4, 2010 BTW: Yoma Repro under http://www.computerrepair.uk.net/updater/ArmA2-repo.7z is down, Server http://www.computerrepair.uk.net doesent exist anymore. Share this post Link to post Share on other sites
MrAgentGuy 10 Posted June 4, 2010 pro, this version is 100x better!! :D A lot more intence! could you for the next version, make the sonic cracks louder when they pass over head? as well as the bullet whiz sound? we need to crank that volume right up! :D Share this post Link to post Share on other sites
cossack8559 10 Posted June 4, 2010 Agree this version is much better. just tested it out with 4 squads vs 4 enemy squads... can anyone confirm that the high rate of fire on the KA-52 cannon is broken? (the sound) or is it me? cheers. Share this post Link to post Share on other sites
gulag 10 Posted June 4, 2010 (edited) Thanks @Protegimus, this is really an improvement:bounce3:, only sound of footsteps in some places not working. Edited June 4, 2010 by gulag Share this post Link to post Share on other sites
BlackLord 0 Posted June 4, 2010 Great job Pro! Thanks! Share this post Link to post Share on other sites
Protegimus 0 Posted June 4, 2010 ... can anyone confirm that the high rate of fire on the KA-52 cannon is broken? (the sound) or is it me? Cossack8559 can you post the configuration in which you are using CSM2 (standalone, or with ACE2, etc.) To my knowledge there has been no issue with Ka-52 since the initial release of version 1.04 when I re-wrote the configs back on the 7th March, but I will test again. Is there any possibility you have an old config file file on your system (Bohemia Interactive\ArmA 2\Addons ?), or that it is interaction with another mod? Protegimus Share this post Link to post Share on other sites
cossack8559 10 Posted June 4, 2010 I'm using it with ace2 mod... i have updated the config files each time a new version has been released... the KA-52 has two rates of fire for its cannon... normal works fine but when i switch it to high... it makes 1 sound per every 5 shots if you understand what i am trying to say... If you read this page here... you can see people reported the same bug back along. http://forums.bistudio.com/showthread.php?t=88149&page=56 cheers. Share this post Link to post Share on other sites
bigpickle 0 Posted June 4, 2010 Thankyou for the updated mod once again, killer. Keep up the good work. Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 5, 2010 Really like the concrete and grass sounds.They sound similar walking and then running with just the right amount of change.Thanks Protegimus. One thing that could use a tweak is the ocean/wind sounds.It overpowers everything even if you not standing right at shoreline.IMO wind sounds should be used when you have wind graphically represented. Share this post Link to post Share on other sites
Protegimus 0 Posted June 5, 2010 First of all, thanks to Foxhound at Armaholic for the download mirror and thx to AnimalMother92 for getting the news out even before I did!. i really love the new M249 sound ! amazing ! Glad you like it this time M1n1d0u! As you've been clamouring for the right M249 sound, can we consider that one nailed? :) I'm using it with ace2 mod...cheers. When using ACEX_SM and CSM2 together, CSM2 doesn't override ACEX_SM vehicle weapon sounds, ref.: this post. You can move the following files: acex_sm_c_sound_wep_veh.pbo acex_sm_c_sound_wep_veh.pbo.acex_sm.bisign only the config file is required to be moved, but you may as well move: acex_sm_s_wep_veh.pbo acex_sm_s_wep_veh.pbo.acex_sm.bisign that contain the sounds out of your ACEX_SM\Addons directory (suggest to its parent) to disable it and experience only CSM2 sounds. For ACEX_SM sounds only, move the following files to the parent @CSM2 directory (from @CSM2\Addons): CSM2_c_wep_veh.pbo CSM2_c_wep_veh.pbo.CSM2.bisign CSM2_s_wep_veh.pbo CSM2_s_wep_veh.pbo.CSM2.bisign As CSM2 follows the BIS and ACE2 modular design it means it's easy to change the way things work to your personal preference, so I don't plan to make any changes in this respect. Protegimus Share this post Link to post Share on other sites
sickboy 13 Posted June 5, 2010 Also updated on Six Updater Network sent 1.71M bytes received 51.49K bytes 234.88K bytes/sec total size is 96.90M speedup is 55.01 Share this post Link to post Share on other sites
-=seany=- 5 Posted June 5, 2010 Thanks for the explanation of the ACE vehicle sounds and CSM. How come you cant make CSM over ride ACExSM vehicle sounds like you can with the weapons etc? Just wondering. I know its not really a big deal, but its kind of annoying to have to go deleting files every time I update ACE. It also confuses Six updater because it trys to fix the ACEX_SM mod every time you run the updater because files are missing. Share this post Link to post Share on other sites
cossack8559 10 Posted June 5, 2010 (edited) When using ACEX_SM and CSM2 together, CSM2 doesn't override ACEX_SM vehicle weapon sounds, ref.: this post. You can move the following files: acex_sm_c_sound_wep_veh.pbo acex_sm_c_sound_wep_veh.pbo.acex_sm.bisign only the config file is required to be moved, but you may as well move: acex_sm_s_wep_veh.pbo acex_sm_s_wep_veh.pbo.acex_sm.bisign Protegimus Removing these fixed the sound bug. EDIT: as the guy above said... is it possible to make them overide ACE? would be quite annoying having to remove them every time ACE updates... cheers! :cool: Edited June 5, 2010 by Cossack8559 Share this post Link to post Share on other sites
Wolfstriked 11 Posted June 6, 2010 Is it just on my end then?The sound of the ocean is overpowering everything else.Standing on the actual beach and I still think its too loud.Must be on my end only....is there a way to remove the wind/ocean sounds only? Share this post Link to post Share on other sites
Protegimus 0 Posted June 6, 2010 Wolfstriked, if you have: CSM2_c_envsnd.pbo CSM2_s_envsnd.pbo in @CSM2\Addons then move them to @CSM2 directory to disable them. For me, sea is louder without CSM2 environment sounds than with. Protegimus Share this post Link to post Share on other sites
-=seany=- 5 Posted June 7, 2010 So I got to hear what CSM2 vehicle weapons sound like. They sound pretty nice, like the tank main gun sounds very good, coax maybe sounds a bit off (maybe even BIS default?). The main sound I really don't like is the MK19 grenade launcher, I think ACE SM has it pretty spot on to the real thing, CSM one sounds very "washy" or some thing, hard to explain, but its not nice. And thanks again for the mod. I just offer my opinion. I don't intend to offend, I really appreciate the work on this, the best of sound mods. Share this post Link to post Share on other sites
konrad1 10 Posted June 11, 2010 Also i thing the M240 needs a new sound on vehicles too more like that that will rock =) Share this post Link to post Share on other sites
BlackLord 0 Posted June 12, 2010 Hey Pro I saw that you posted in the Dynamic Sound project thread by tpM, he said other sound mod creators can use their system as a template once it's released. Are you planning to implement it in CSM2? Share this post Link to post Share on other sites
m1n1d0u 29 Posted June 12, 2010 oh yes dynamic sound is really cool need a little work on it but very good =) Share this post Link to post Share on other sites