hund 0 Posted September 17, 2009 Whether or not PR is is doing an arma mod I do not know, but more power to them if they are - after all they did do a fine job with the BF2 engine. However, the notion that we don't need any mods other than ACE, as stated by others in this thread, I find mildly suicidal. Good as it may be, one mod to rule them all will just breed overspecialization and death to the mod (not modding) community within our little family here. In a perfect world ACE2 might be able to cater for your every desire, maybe through modularity. But more likely, they will have to limit themselves to doing specific things - after all they are just one mod team, so it can not be expected of them to cater for every whim in the community. What I am saying here is that it is good to have a little choice for the consumer, and equally good to have a little friendly competion for the developers of the mods. One mod to rule them all wouldn't be a good thing. Share this post Link to post Share on other sites
PuFu 4600 Posted September 17, 2009 You are quite free to state it - But no need to be petty about the matter, you have your opinion, everyone in this topic has. That doesn't need one needs to express it, it certainly does not entail that one has to act like a fanboy about it. "I hope they stay far away from ArmA", it sounds like you expect PR to steal your women and your cleaning jobs. I say it once again, the self proclaimed maturity of this community and some of it's long term members is evidently something that is liable to be thrown out of the window at the mere mention of a BF2 mod making it's way into ARMA 2. There is no need to "protect" this community from modmakers, of any kind. Quite the opposite, I have had alot of fun with modifications that are far removed from the touted and much acclaimed realism that prompted me to buy this game in the first place (for example LEGAwarz and so on) There is however reason to think about what one will accomplish by whinging at the potential forming of a modification that might, just might, improve the game in one aspect or another. Imagine if this would have been the attitude when ACE was announced, hard to imagine, but please, do try. Creativity, no matter to what ends it is employed will never harm this game, nor it's community. At the very worst, it will make no difference to the way it's played, at the very best, it will give us a new perspective upon playing it. Yes, i support his affirmation. No matter if the source is reliable or not (as in if it will ever happen that PR dev will come to mod for A2), it can't do any harm to any of you who are opposing it. The modding community will never grow if you are holding against certain individuals for trying to get the most out of a flowed game. PLUS, you can't make A2 behave like BF2 in the first place. It's really hard (or well, dumb) to make A2 worse. So whatever it will be, i will always support modding communities, new or old. Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 17, 2009 Until there is no confirmation from PR team this is a very theoretical discussion. ;) Share this post Link to post Share on other sites
hund 0 Posted September 17, 2009 But we are so good at theorizing and getting all wound up over nothing - it's like our shtick! Anyways, just to contradict myself a little bit (that's what happens when you only have a Mk 2 brain - you end up arguing with your own posts) I have seen several mods do exactly the same theme in the past, and that kinda hurts a little. If a mod has a theme of its own I can see the point, but for three different teams to be working on the ultimate realism mod or the ultimate iraq war mod or what have you, just seems a bit of a waste really. From the perspective of an end user, I'd much rather see people put their egos aside and team up when doing so seems prudent. Share this post Link to post Share on other sites
stilpu 0 Posted September 17, 2009 On topic, wouldn't a Project Reality mod for ArmA 2 just remove some of the reality? I havn't played PR myself but from videos it seems alot less realistic than ArmA 2. I'm pretty sure the "less realistic" feeling of PR is caused by the limitations of the BF2 engine and they'd love to do something closer to ArmA/ACE if it would be possible. In fact, you can check their suggestions list (the ones marked in red can't be implemented in the BF2 engine)... you'd be surprised how many of them are in ArmA already. As I said, all I'd like to see right now is a permanent server running Devastation (preferably on ACE2) and enforcing as many anti-griefing rules as possible (by means of admins or scripts)... I'm willing to bet that once you start this snowball the rest will come by itself. Share this post Link to post Share on other sites
Gedis 0 Posted September 17, 2009 (edited) http://www.realitymod.com/forum/f11-off-topic-discussion/60614-arma-2-a-127.html All interest in arma2 is there and as a bonus, "crap" game etc, pr is way better etc... Originally Posted by STALKERGB Hello everyone, As i'm sure most of you don't know I have been in intense (well not intense but it sounds cool if i say intense) discussion with some people over at Project Reality, the BF2 mod for those who don't know. Anyway, the discussions were mainly about adding PR assets to ARMA 2, in an ideal world i would have made everything myself but that would take till ARMA 3 (or maybe 4). So what it all boiled down to was PR giving me permission to use their work in ARMA 2 (so planes, tanks, helicopters, weapons and so on...) which is good news for you lot cause you'll get lots more stuff to play with! As essentially I work for PR now, the mods i create will come under the PR banner, all that really means is that the PR name will be here and there alot more so don't worry if you think things will be changing, as always my focus will be on the infantry but hopefully armour will be working properly in game too! Anyway I'll keep everyone updated on my progress on these forums but it might also be worth your while checking the PR forums from time to time. PR Forums Anyway, here are some pictures of my work, these were taken a while ago but you guys always want more pictures so.... Comments on the pics more than welcome as always, Matt EDIT, page 116 in that forum, a guy called arma2 worst FPS game - such an insult(since when ofp/arma/arma2 were FPS games?)... but all of them wait for ace2 :D P.S. so who was talking about immaturity? Edited September 17, 2009 by Gedis Share this post Link to post Share on other sites
stilpu 0 Posted September 17, 2009 Could you please stop the trolling? You're bashing a mod you haven't played just because it was developed on the skeleton of an arcade game? If you're judging PR based on videos, at least judge it based on this one: http://vimeo.com/1716387 Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 17, 2009 sorry mate I'll take the word of the OFP-DR community manager over yours any day... as of yesterday the 16th September the CM line was... It is a shame that CM butchered the game. One guy that used to work for ACE has left ACE and joined CSP "combat simulation project", good luck waiting for the tools. Share this post Link to post Share on other sites
Steakslim 1 Posted September 17, 2009 http://www.realitymod.com/forum/f11-off-topic-discussion/60614-arma-2-a-127.htmlAll interest in arma2 is there and as a bonus, "crap" game etc, pr is way better etc... EDIT, page 116 in that forum, a guy called arma2 worst FPS game - such an insult(since when ofp/arma/arma2 were FPS games?)... but all of them wait for ace2 :D P.S. so who was talking about immaturity? OFP, ArmA, and ArmA2 have always been FPS games. Don't sugarcoat them with bullshit just because you don't want them associated with any other games of the genre. As for ArmA2 being the worst? Thats entirely subjective and though I should respect that person's opinion, I do find it stupid as there are much worse games out there in the FPS genre, many of them with nowhere near the replayability as BIS's games have had. Share this post Link to post Share on other sites
monty67t 0 Posted September 17, 2009 This is getting funny. I love reading posts by the ArmA fanboys who are so obsessed with it. Don't get me wrong, the original OFP, ArmA, and ArmA2 are great. However, OFP-DR will have the ability to be more realistic than any BIS game simply because of the engine. Right now in ArmA2 if you shoot a humvee in the door enough times it will blow up, lol. IS THAT REALISTIC? There are modding tools that will be available for OFP-DR. I don't care what the community manager posts in the forums, we have other sources, but you can believe whatever you want. Back on topic. Project Reality did wonders for BF2. As stated previously, if you've never played it and are making assumptions then you are just a fool. As said by a great a great commander "Assumption is the mother of all f**k ups". Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 17, 2009 (edited) There are modding tools that will be available for OFP-DR. I don't care what the community manager posts in the forums, we have other sources, but you can believe whatever you want. i hope so, i hope so because i'm not touching that arcadesh game without a proper realistic mod. Back on topic. Project Reality did wonders for BF2. As stated previously, if you've never played it and are making assumptions then you are just a fool. As said by a great a great commander "Assumption is the mother of all f**k ups". i agree, PR did wonder to BF2, and PR on Arma2 should be easier to implement because the foundation is there, not like you're starting from scratch like BF2, just my opinion. Edited September 19, 2009 by Planck Share this post Link to post Share on other sites
NoRailgunner 0 Posted September 17, 2009 I don't care what the community manager posts in the forums, we have other sources "I...we" - personality disorders - schizoid?"other sources" - have you asked John Doe about DR tools? Seriously - why did you create this thread if you dont have any proof or confirmations about PR projects for Arma2 or DR tools? oh found a nice quote: "How empty is theory in presence of fact" - Mark Twain Share this post Link to post Share on other sites
PuFu 4600 Posted September 17, 2009 Right now in ArmA2 if you shoot a humvee in the door enough times it will blow up, lol. IS THAT REALISTIC? hmmm, right now, you can mod everything to be damaged only by certain types of calibers. to do a parallel with the OFP:DR you baking up, right now, if you look really hard at a medical bag, you get patched up...and all by yourself.... SO please, stop comparing grapes with carrots, not gonna work... Share this post Link to post Share on other sites
hund 0 Posted September 17, 2009 Why are you so angry, Monty67t? Share this post Link to post Share on other sites
monty67t 0 Posted September 17, 2009 @InFireBaptize Have you played OFP-DR? Didn't think so. So your assumption that it is arcadish is complete bullshit. @NoRailGunner That is correct, I would mean myself and WE would mean the team I work with. As for my sources inside Codemasters, I don't have to reveal anything to you, you are no one. @pufu If I shoot a humvee in the door enough times with an M240 it burst into flames. That is fact. The same goes for helicopters, RED BARRELS, and pretty much everything else in the ArmA world. I've seen entire buildings go down from small arms fire. As for your second comment about the medical bag. I have no idea what you mean, try to type it in better english. @Hund What are you talking about? Can you tell me emotions by text? I'm not angry about anything. I find all the assumptions and ridiculous comments be people who think they know everything and don't know anything extremely funny. Share this post Link to post Share on other sites
scubaman3D 0 Posted September 17, 2009 @pufu If I shoot a humvee in the door enough times with an M240 it burst into flames. That is fact. The same goes for helicopters, RED BARRELS, and pretty much everything else in the ArmA world. I've seen entire buildings go down from small arms fire. As for your second comment about the medical bag. I have no idea what you mean, try to type it in better english. he's referring to a recent gameplay vid from OFP2 showing, among other things, an SP mission where if you get hit, you take out a medical bag and hold it up infront of your face and you are healed. Arcadey? Yes... Will I still play it? Absolutely... :) Share this post Link to post Share on other sites
monty67t 0 Posted September 17, 2009 Kind of like in ArmA when you select to heal in the action menu and you are magically all better. How is that not arcadey? Furthermore, in OFP-DR, once you get shot, you never get back to full health. You can stop the bleeding and stuff, but it's not like ArmA where you get shot and then magically heal yourself back to brand new condition. Share this post Link to post Share on other sites
jhoson14 10 Posted September 17, 2009 I have just a few word to the magical healing... ACE Mod, u can stop the bleedind with a bandage and try a morphine to make the pain go away for a while! But without a medic you will be all screwed up. Share this post Link to post Share on other sites
AliMag 0 Posted September 17, 2009 Hi, Have you played OFP-DR? OFP-DR will have the ability to be more realistic than any BIS game @monty67t I'll ask you the same: Have you played OFP-DR? Because if you dont I will respectfully ask you to explain what make you think it will be more realistic than Arma II despite everything pointing to the contrary on the released videos. Cheers Share this post Link to post Share on other sites
Hboybowen 10 Posted September 17, 2009 (edited) wait I thought he said PR is coming to A2 not OFP-DR. An if PR actually is coming with these suggestions most are already in A2 others can easily be done while others are pretty difficult: 3D IronSights 1 2 3 AC-130 Gunship 1 2 3 4 APC Spawning/gunner Position 1 2 Assault Greande Launcher (GL) Sights Automatic M14 Amphibious Assault Vehicle - AAV Asymmetrical Balance Badgers British forces Backblast from Anti tank weapons Blood Effect Black screen when dead 1 Bouncy Grenades Breaching/Breeching/Battering Rams/Doors/C2/ Bipods for Sniper/Support/LMG/Machine Gun Better/detailed weapons model 1 Bullet Penetration Bullet Drop Better Wreck explosions Cameraman/Reporter Kit [for Insurgent OR Blufor]1 Customisable kits/ Kit Customisation/Custom Kits Concertina Wire/Barbed Wire/Razor Wire Concussions Commander placed TOW Combined Forces (UK+US vs MEC+PLA) Chinese Rebels Civilians/Non Combatants Better clothing/less differentiated from Insurgents Civilian Killed=Death for Killer Craters Delayed Points/Remove Ingame point scoreboard Depth of Field on weapons, blurred around sights Destoryable Bunkers/ Any Statics Defibrillators Unrealistic/Medic/Remove Dynamic Injury/Legs/Arms Dynamic Weather System/ Day to Night maps Drive By Health Indicator Ear Ringing/Tinnitus/Beep/Shout 1 Drag/Help/Pull/Pickup wounded/downed/friendly Fast Ropes off BlackHawk Free Aim (Armed Assault/Operation Flashpoint) Foxholes Factions - SWAT, SPETZNAZ, GSG Any Police Force Factions- Australian 1 Factions- Canadian 1 Factions- Dutch 1 Factions- Israeli 1 Factions- German 1 Factions- Hamas 1 Factions- Norwegian 1 Factions - PFC/PMC/Private Military Companies/PSC/Private Security Companies/Mercenaries/Blackwater 1 Factions- Russian 1 Factions- Taliban and Al Qaeda separated, not just 'insurgents'. Factions- Serbian Army Factions- United Nations Faction Infra Red Goggles/ Thermal Sights Invasion of USA Scopes/Backup Ironsights Insurgent Helicopters Insurgent/Iraqi Jets/planes Insurgent Roadblocks Instrument Panels/HUD/Helicopters/Hrizon/Artificial 1 range marker on binoculars 1 Limited Pilot Kit Leaning/Looking around Corners Longer Time Wrecks Disappearing Bodies [in-game] Kit loadout change/add weapons/remove weapons/ custom kits Head Bouncing/bobbing/shake/wobble/wobbling Helicopter Crashes/Non mid air explosion Helicopter Controls/Physics (too Difficult) Holstered Rifles/Not in Use/Rifle Slings Kicking grenades 1 Killing/Finishing off the wounded Map/Movement/Markers/Waypoints 1 Militia Minimap (bring back) More Opposition Factions - Communists/Fascists Baddies/Bad Guys Mortars (not player Controlled) Mounted MGs on CO assets Music in Chopper/Helicopters 1 Mine/C4/SLAM Warnings Name Tags- Only for your squad Night Maps NPCs Omaha Beach Map/Beach Assault Remove Overheating/Extend Private Servers/Pay to Play/Passworded Parachute Spawning Paratrooper Kit 1 (paratrooper kit included in German Forces Plan" Pick Up Main weapon off Enemy kits Only, not equipment Pistol Sounds/Damage Improvements Plane Crashes/Non Mid Air Explosions Planes too Slow/Difficult to shoot down. Prone Spamming/Dolphing Diving Prone Delay (instant prone) Prone/Shooting Shooting when shot at/upon not being able to shoot back Sounds can be too loud Specialized squads (usually done ingame via server participation) Squad Distance limiter Squad Cars /Personal Vehicles Squad Sandbags / Dirt Mounds / Foxholes Stationary RPGs Sound Occlusion/ Block Sound/bouncing sounds Pilot Application/Commander Approval Spec Ops as a limited kit/ Remove [in-game] 1 Surgeries/Field Hospitals.1 Suicide Bomb kits Snipers/Semi/Partial/Transparency/Visibility/See/through 1 Slow/Speed/Hit/Shot/Turn/Bleed/Effect 1 Suppressing/Suppression Fire Stamina reduction upon dodging bullets Spread Bullet Decrease accuracy Squad Size 8 men increase Squad Leader spawning Squadleader Spawning Remove Squadleader having a different weapon Surrender/ 1 Sound Delay/Travel/time Slow Sprint Rain Radioman kit Radio Messages/Any At All 1 Real Damage To Soldiers Random Events (JDAM or Artillery going off) Realistic/Accuracy/ 1 Realistic weight system Reducing Spawn times Recon Kits Remove the Spotting Function/Manual Only Remove minimap Repair Station Reinforcements in Waves Rubber bullets/Bean Bags/Non Lethal Television/Press/TV Crews/Stations Training Maps TrackIR4 1 Change minimap/Colour/Color/Rally Point Colour/RP 1 WW2/WWII Version of Project Reality Weapons - M82/M107/SR-25/M21 Weapons - Nerf/AT/HAT/Heavy/anti/tank/light 1 Weapons - Weapon Sway/Wave/Tremble Weapons - Replacement Pistols - Tokarev/Makarov Weapons - G36 1 Weapons - Ironsights on all Weapons/Including Stationary ones Weapons - JDAM 500/2500 lbs Bombs Weapons - Reskinning/Textures Weapons - Resupplying system for specialised munition Weapons - Moveable fixed LMG/lean/rest on objects/Bipods Weapons - SAM-R/SDM-R Weapons - SR25/Mk11/M110 Weapons - Support Gunner/Give back ammo Weapons - Support Gunner/SAW Magazines Weapons - Support Gunner/Scopes. Weapons - Javelin Weapon - Lee Enfield/Kar98 Weapons - Minimi/for British Support Weapons - Guns JAM/Jamming Weapons - Sounds Not being realistic1 Weapons - RPG Ironsights Optics 1 Weapons - Supressors/Silencers for SpecOps/Snipers Weapons- Draw time weapon delay noob tube spammage Weapons - Grenade Physics Weapons - Larger Bombs Weapons - M32 / Multiple Grenade Launcher Weapons - MK 19/ Automatic Grenade Launcher/super/Pwnage! 1 2 3 Weapons - Active Denial System / Microwave Weapon 1 2 3 Weapons - Cruise Missiles Weapons - Artillery/ Manual Weapons - Airstrike Request Weapons - Ability to check for ammo/magazines. Weapons - Bayonets (some weapons) Weapons - Personal Defense Weapon/PDW/SMG/Pilot/Protection Weapons - Bullet Caliber Damage. Weapons - Unrealistic Damage Weapons - Different Grenades For Each Army Weapons - Transparent mines/C4/explosives Weapons - Any BF2v weapon/Mp5/FN2000/Scar(H)(L) Weapons - m240/M60/M16A4/ACOG Scopes/VSS Vintorez Weapons - Mk-12/Special Purpose Rifle/SPR Weapons - Tracers/Unrealistic Weapons - Scoped LMG/Support Weapons Weapons - Machine-gunner Kit (Medium Machine-gun/GPMG) Weapons - Steyr HS-50 Weapons - Accuracy International AW-50F Weapons - Recoilless Rifles Weapons - DSHK 1 Wind 1 Vehicles - BlackHawk MiniGuns too Weak Vehicles - Medivac Chopper/helicopters Vehicles - Boats/New/adding/Models 1 Vehicles - +8 Seats on vehicles/aircraft Vehicles - A10 whines nerf it/ less powerfull Vehicles - HoverCraft/LCAC/Landing Craft 1 Vehicles - Carrier/Destroyable/Aircraft/sinkable 1 Vehicles - Tanks/Throwing grenades down hatches. Vehicles - Tanks/Chinese/Type/99 1 2 Vehicles - Tank/clock/Directional/Warning 1 Vehicles - Ejectors on planes. Vehicles - Spider Tanks Vehicles - LSG Fennek Vehicles - Mi 24 Hind/Comanche Attack Helicopter Vehicles - Damage on players inside. Vehicles - Enclosed HMMWVs/Humvees Vehicles - Hotwire enemy vehicles. Vehicles - Bomber Planes Vehicles - Airlifting Vehicles - Cargo airplanes (C-130/C-17/etc) Vehicles - Manual transmission (multiple gears system) Vehicles - Laser Designation/Designator/Heat/ Lock on/Ground/Vehicles Vehicles - Rocket pods on Blackhawk/AH-60L Blackhawk DAP Vehicles - Apache Vehicles - Stryker/AAV/Bradley Vehicles - Challenger 2/C2 Vehicles - Expeditionary Fighting Vehicle (EFV) 1 Vehicles - Kamov/Ka50/52 Vehicles - Weapon stabilisers Vehicles - Huey/Lynx Vehicles - Star Streak HVM Vehicles - ATMP Vehicles - Aircraft/Jets F16/F14/F18/F117/F35 Vehicles - Ability for CoPilots to fly Vehicles - One parachute per spawn Vehicles - Affectable/Degradable Windshields VoIP between squads/between squad leaders/vehicles UAVs/Radars Unrepairable Bridges Zombie Mod But I just dont see the point of coming to A2 when you have the will and support of creating your own game from scratch I mean honestly I would do that and take the chance of becoming the next big studio than being a mod studio. I mean they can take there wants for PR2 and go far beyond A2 or OFP with a engine. I mean grab some college students(who major is the game industry profession such as myself) and get a engine and BAM you got yourself a AAA team that can go far. So if in one hand i have a engine and the other I have A2 or OFP-DR or BF2. Which would the obvious man choose. Edited September 17, 2009 by Hboybowen Share this post Link to post Share on other sites
scubaman3D 0 Posted September 17, 2009 Kind of like in ArmA when you select to heal in the action menu and you are magically all better. How is that not arcadey? Will I still play it? Absolutely... I think you're arguing for argument's sake. The said gameplay video made me want to try DR. Why do you care if I believe something is or isn't arcadish if it doesn't influence my desire to play? Share this post Link to post Share on other sites
maddogx 13 Posted September 17, 2009 On the original topic, I'd like to say that I'd be interested to see what a PR mod could bring to Arma2. It's not like it can hurt to have a larger choice of high quality mods. As for the whole Arma2 vs. OFPDR mud flinging, can't we keep that to the off topic section? And this: As for my sources inside Codemasters, I don't have to reveal anything to you, you are no one. ... has to be one of the creepiest things I've ever read on this forum. Share this post Link to post Share on other sites
monty67t 0 Posted September 17, 2009 Another pointless thread filled with garbage. I should have known better than to think this community could handle the discussion. You can't have a discussion with people who know everything and you can polish a turd as much as you want, it's still a turd. Share this post Link to post Share on other sites
InFireBaptize 0 Posted September 17, 2009 @InFireBaptizeHave you played OFP-DR? Didn't think so. So your assumption that it is arcadish is complete bullshit. no it's not bullshit but let me turn the table! Have you played it? i'm by no means trying to compare OFPDR with ArmA2 in fact i wanted something to compete neck/neck with arma2, and i think CM made more damages to this game than good for the PC version "missing features and arcadish look/feel". Heck i pre-ordered the game but cancelled from amazon once i learned that no confirmation on modding tools as when to become available for the CPS team. I'd love to see PR come to ArmA2 but i think ACE guys have more experience working with arma and they'll probably do a better job. Regards, Share this post Link to post Share on other sites
Binkowski 26 Posted September 17, 2009 I sense a lock in this threads future. Share this post Link to post Share on other sites