Mark XIII (DayZ) 18 Posted December 11, 2009 Hi mate, Glad you like the sounds, if you need them editing in anyway let me know an I'll do my best..Also, sorry about not sending the config, I hope the info I pm'd worked out ok for ya. Looking forward to the next update :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 11, 2009 A rifle with Mark's sound??!?!?!! I AM DOWNLOADING THIS FOR SURE! Share this post Link to post Share on other sites
Laqueesha 474 Posted December 11, 2009 The rifle is pretty good. Hopefully the next update will be a big improvement. I wonder if this rifle will be included in the ACE 2 mod in an update. :D Share this post Link to post Share on other sites
USSRsniper 0 Posted December 19, 2009 Played around in 3ds max and found that there is not that much to improve, except the scope and bolt, for reload animation with moving bolt :) Can't promise anything but the new version might be done after the holidays. Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 19, 2009 Just to let you know mate, I'm gonna re-edit those sounds, they good but I think I can do better. I'll upload and PM you when I get them done. Share this post Link to post Share on other sites
USSRsniper 0 Posted December 19, 2009 Just to let you know mate, I'm gonna re-edit those sounds, they good but I think I can do better. I'll upload and PM you when I get them done. If you want you can create bolt movement sounds too, those might be needed too :) Share this post Link to post Share on other sites
Mark XIII (DayZ) 18 Posted December 20, 2009 No worries mate, I got just what ya need :) Share this post Link to post Share on other sites
USSRsniper 0 Posted December 27, 2009 Made some reload animations, they look weird but better at the same time. Weird because after you fire a shot bullet casing drops even though the bolt didn't move :) Share this post Link to post Share on other sites
jasonnoguchi 11 Posted December 28, 2009 Eagerly awaiting the new version. :) Share this post Link to post Share on other sites
USSRsniper 0 Posted December 28, 2009 Trying to create a nice bullet that will be visible when bolt moves though I'd post it here. http://img121.imageshack.us/img121/2461/48755663.jpg Any suggestions would be welcome, since I'm making it for the community not for myself :) Share this post Link to post Share on other sites
DaSquade 0 Posted December 28, 2009 Why not integrate the bullet in the 'loaded' magazine (so include it in the magazine selection name) and have it already positioned in the 'pre-load chamber' or how it is called. Maybe it is even possible to include it to the bolt animation but i guess you would have to make two named selections for bolt then...one for going backwards (without bullet) and one for the forward (loading) animation with bullet sliding in the barrel. Should work i think. I always used to model a bullet in my 'bolt' riffles, not sure if ACE made bullet animation though (didn't had time yet to check). Share this post Link to post Share on other sites
Jemimus 0 Posted January 13, 2010 You should seriously considder adding this gun to the ACE2 project. It would make an awesome addition and would fit very very nicely into the other sniping stuff they have been working on. Also, it would instantly expose your work to everyone that is or will use ACE, which would be... almost everyone playing Arma2 :) Share this post Link to post Share on other sites
Inkompetent 0 Posted January 14, 2010 Well, all he has to do is to add a variable for weight and a variable for volume as far as I know (might be more, so best check the ACE2 wiki or with a dev) and it'll be fully ACE-compatible :) Share this post Link to post Share on other sites
USSRsniper 0 Posted January 15, 2010 After some editing I found some inaccuracies, it looks like I was modeling it based on Airsoft version which is not 100% accurate :eek: Share this post Link to post Share on other sites
USSRsniper 0 Posted January 19, 2010 (edited) Well, all he has to do is to add a variable for weight and a variable for volume as far as I know (might be more, so best check the ACE2 wiki or with a dev) and it'll be fully ACE-compatible :) Did contact a dev, no response so far. By the way got bolt movement animations to work. http://img193.imageshack.us/img193/7018/cheytac.jpg Edited January 19, 2010 by USSRsniper Share this post Link to post Share on other sites
arma21 0 Posted February 23, 2010 Is there any progress? cant wait for release Share this post Link to post Share on other sites
manzilla 1 Posted February 23, 2010 He's part of RHS, looking at his sig, which rocks. Maybe it's coming in one of those releases. Thank god you came to remind him, I'm sure he was just sitting there waiting for some one to ask. ;) Share this post Link to post Share on other sites
Reezo 45 Posted May 15, 2010 (edited) Hey USSRSniper, great addon! I've made some tweaks to the original config (7-rounds magazines, fully ACE-compatible etc.), please if you want contact me via MSN so I can make you an FTP in our dev server and let you download my version for you to check and implement (if you find it good, of course). I've also made some different textures to for the scope and body, like an A-TACS finish I really like that removes some of the too-shiny aspects of the gun. Anyway, great mod. Sorry I can't post anything here because of the regulations, I've just PM'd you my MSN. Edited May 15, 2010 by Reezo Share this post Link to post Share on other sites
USSRsniper 0 Posted May 16, 2010 He's part of RHS, looking at his sig, which rocks. Maybe it's coming in one of those releases. Well RHS is mainly about Russian vehicles/weapons, so there will be something else made by me. ;) Share this post Link to post Share on other sites
Eyeshield 10 Posted September 23, 2010 Great work USSRSniper! My question is a bit off-topic: is factible to use this weapon in Armed Assault (ArmA 1)? If doesn't, how dificult will be the adptation? Thanks in advance! PD: Sorry, English isn't my native language. Share this post Link to post Share on other sites
Fox '09 14 Posted September 23, 2010 it would be possible , but there are some things that need to be downgraded of course. I dont think that has been done yet , it's always been porting. and weapons themselves don't need much modification to be working on A2... a config change and a rvmat removal / downgrade might work . and of course opening in older o2.. Share this post Link to post Share on other sites
lao fei mao 21 Posted September 24, 2010 USSRsniper, you should contribute this great sniper to ACE. Then we would be easy to use them often. Share this post Link to post Share on other sites
rexehuk 16 Posted September 24, 2010 (edited) The cheytac is ONLY good with its targetting computer... combined with that it's an awesome rifle. Any plans to make the targetting computer to go with it? I'm sure ACE would want to combine this with their vector rangefinder... and kestrel systems, it would be a powerful weapon if it became a full weapons system like real life. Edited September 24, 2010 by rexehuk Share this post Link to post Share on other sites
perineum 0 Posted November 21, 2010 Is it difficult to port a addon like this over to Arrowhead? I mean, say you wanted to add zeroing ability and a thermal site? Share this post Link to post Share on other sites
Fox '09 14 Posted November 21, 2010 you'd need a thermal sight model, but the rest is pretty simple . CQB sights etc is just a matter of adding memory points .. Share this post Link to post Share on other sites