Vilman 10 Posted July 23, 2012 Thanx guys ! I am just looking after the 2K16 gunners sight on the internet and by my tank-mechanic friends, so maybe i can get some infos about that. :) Share this post Link to post Share on other sites
vilas 478 Posted July 23, 2012 (edited) time is my main limitation, so i am doing anything i can do in free time i have for Arma, thats why those addons have 3-4 updates every year, last weekend i had time to do map icons for many vehicles for P85, this weekend i will try to make those changes listed here (i cannot promise recoil for all tanks, maybe for some) modern Polish pack, P85 have backpacks, damage wheels now, next step will be making this to other addons, as weaponholders , also i am doing WIKI (it is many hours work), at the moment wiki for P85 and PL addon is half-done, other addons also need such class-name+picture WIKI, thats why this belt animation and such like details are not yet done, a lot of models have to be touched, binarized again to apply new movements, for the moment i have problem with parabolic flight of rocket, i want corvette to fire like Javelin (i made corvette, you can google it "Orkan, class 660" warship) but W-W/G rocket fly straight from warship body (instead of parabolic flight), it looks stupid when you see rocket flying straight out of warship body (RBS15 rocket, 4.30 meter long) also it should work : fire and forget, but it fails and need eye-lead Edited July 23, 2012 by vilas Share this post Link to post Share on other sites
opffever 10 Posted July 25, 2012 Hi Vilas once again I have to thank you for just excellent work with Eastern Weaponry, I have a question though, while playing around with the Soviet vehicles pack I noticed that two versions of the BMP-2 - the BMP-2D and BMP-2M lacked smoke countermeasures is there any chance these vehicles might just get that in a future release of this just excellent mod? :) Thanks again opffever Share this post Link to post Share on other sites
Vilman 10 Posted July 26, 2012 Vilas, i did not get any more infos about the BRDM-1 2k16 gunners sight. I'm sorry. Well, i think you should add the T-55's or the basic Brdm-2 AT's sight for that one. Share this post Link to post Share on other sites
gossamersolid 155 Posted July 26, 2012 time is my main limitation, so i am doing anything i can do in free time i have for Arma, thats why those addons have 3-4 updates every year, last weekend i had time to do map icons for many vehicles for P85, this weekend i will try to make those changes listed here (i cannot promise recoil for all tanks, maybe for some)modern Polish pack, P85 have backpacks, damage wheels now, next step will be making this to other addons, as weaponholders , also i am doing WIKI (it is many hours work), at the moment wiki for P85 and PL addon is half-done, other addons also need such class-name+picture WIKI, thats why this belt animation and such like details are not yet done, a lot of models have to be touched, binarized again to apply new movements, for the moment i have problem with parabolic flight of rocket, i want corvette to fire like Javelin (i made corvette, you can google it "Orkan, class 660" warship) but W-W/G rocket fly straight from warship body (instead of parabolic flight), it looks stupid when you see rocket flying straight out of warship body (RBS15 rocket, 4.30 meter long) also it should work : fire and forget, but it fails and need eye-lead Let some of us help you out then. That's a lot of work for 1 man. I know how to do the barrel recoiling perfectly now (I've done it to all the models that you've sent me). Share this post Link to post Share on other sites
spooky lynx 73 Posted July 27, 2012 Vilas, i did not get any more infos about the BRDM-1 2k16 gunners sight. I'm sorry. Well, i think you should add the T-55's or the basic Brdm-2 AT's sight for that one. From 2P27 vehicle manual. Share this post Link to post Share on other sites
griffz 1 Posted July 27, 2012 regards vilas, about your vehicle , how many there are yet ? 300 ? i remeber your very first series on arma , it was flavored :) Share this post Link to post Share on other sites
Vilman 10 Posted July 28, 2012 Thanx Spooky Linx ! Thats a big help ! :) Share this post Link to post Share on other sites
spooky lynx 73 Posted July 31, 2012 If you guys need some more info - PM me, I'll try to seek something in official manuals that are on Russian book sites. Share this post Link to post Share on other sites
vilas 478 Posted August 15, 2012 (edited) thanx for tests , so now there will be a update of "Polish" addon: addon was tested and full tested not-splitted version is here http://www.armaholic.com/page.php?id=7035 440 MB but following requests i have splitted this addon to 2 parts: - military stuff, human models, weapons, policemen, apcs, tanks etc. - civilian cars , vans, civil trucks http://www.armaholic.com/page.php?id=17448 < military part, 390 MB http://www.armaholic.com/page.php?id=17447 < 70 MB, civil cars (Kia Ceed, Alfa Romeo 159, vans: Opel Vivaro, Fiat Ducato/Peugeot Boxer, VW Transporter, Ford Transit), ambulances, fire engines , police cars (i get report that it was tested after split and there are no errors or ctd, so...) small note: there is no difference in content between splitted and not-splited versions (with one exception of one civ. truck more in splited) so whether you use splited or not splited version - you should have 99.9% the same content, just one was tested by several men, and second by not many ;) and there is important note: this divided cars pack works selfstanding if you do not use police cars, fire engines, ambulances crewed ! if you use them "empty" it works but if you want to use them with crew (policeman, firefighter, paramedic) it needs units from main pack (_npl.pbo) because policemen are in npl.pbo using it "empty" in editor should not make any ctd because of lack of crew rest of cars use Arma2 Chernorussian men as a crew, probably in future there will be update of this civilian cars pack with for example Chernorussian skins (police, ambulance etc.) or Nogova or maybe reskin packs, who knows, so if you are not interested in Polish military part and you want to use only civil cars separately - remember - put in editor empty police cars, fireengines, ambulances and vice versa if you want only fighting vehicles and do not care about ambulances, fireengines, civil cars and want only fighting machines, there is a military part ready WIKI: http://www.createforum.com/vilas/viewtopic.php?t=75&mforum=vilas < backpacks http://www.createforum.com/vilas/viewtopic.php?t=68&mforum=vilas < civili veh http://www.createforum.com/vilas/viewtopic.php?t=61&mforum=vilas < military veh http://www.createforum.com/vilas/viewtopic.php?t=71&mforum=vilas < police veh http://www.createforum.com/vilas/viewtopic.php?t=70&mforum=vilas < units http://www.createforum.com/vilas/viewtopic.php?t=69&mforum=vilas < weapons update changelog (since previous official rease version from 18/11-11-2011): fixed : - animation of magazine hide in Beryls with new polymer magazine, - loadout of AA system Osa (9K33/SA-8), loadout of Rosomaks (instead of one type of ammo now there are APDS, HE) , - repainted some uniforms, more divided fabrics for uniforms (older colors of Wz93, top-new, wornout colors etc) also divided generations of desert uniform (earlier Operation Enduring Freedom version is brighter and more contrast, current issue is darker and more yellowish and less contrast), - more units models get backpack compatibility (previously only modern woodland troops, airborne troops and desert troops, now: 90s woodland troops, winter troops, border guards, specops, some police, some duty troops), - units get FLIR maps, - wheeled vehicles get Arma2 damage of wheel mechanism (broken tyres), - remodeled dashboards in Honker jeeps and Lublin vans, remodeled Lublin exterior (more smooth), - fixed seat position of co-pilot in W3 helicopters, - config fixes, icons work, more order in classes, police has separat class for cars, which previously were under army, and such like fixes, - i forget added: - modern vans (civilian, police, ambulances, firefighter, custody, security, cargo van ): Opel Vivaro, Fiat Ducato, Ford Transit , - modern cars (civilian, police) : Kia Ceed, Alfa Romeo, Polonez, - modern civilian trucks (civilian truck, 2 fire engines) - AMZ Dzik uparmoured cars (Al Jaria) , - modern military trucks Jelcz 662, Star 1466 - BRDM M98, - corvette Orkan warship, - Shilka upgrade ZSU23MP AA vehicle, - KTO RYÅš upgrade of SKOT, - more HQ and logistics vehicles, - armed version of Honker (Skorpion 3) - probably something i forget too and now i can focus on P85 update (after last test here) and i hope WW1 in future :) Edited August 15, 2012 by Foxhound updated downloadlinks Share this post Link to post Share on other sites
wld427 1705 Posted August 15, 2012 Vilas did you get the lights working? If so I am VERY interested as to how you came to a solution. We tried everything under the sun including direct scripting. Share this post Link to post Share on other sites
kremator 1065 Posted August 15, 2012 Excellent work as usual vilas ! Thanks mate. Share this post Link to post Share on other sites
spooky lynx 73 Posted August 16, 2012 Big thanks for the release, Vilas! Now I will have everything to have a good game on my vacations:) Share this post Link to post Share on other sites
chrys45 1 Posted August 18, 2012 Hi Vilas Your mods are great. I like your mods. But I have a little problem.:( When i place a vehicle of your mod in the editor and I want to turn around myself the screen will shake. Not performance problems, but little screen shake's. I think my PC isn't the origin of the problem, because i have a good system.:j: Do you know what I can do ? Sorry for my bad english. I hope your understand me :) greeting chrys Share this post Link to post Share on other sites
vilas 478 Posted August 18, 2012 you mean lack of free-view in Polish vehicles ? turning around with mouse ? maybe pilotview of my vehicles, but i am not sure what vehicles you talk about, cause i have P85, PL and others vehicles Share this post Link to post Share on other sites
chrys45 1 Posted August 18, 2012 hi I mean, when I place a empty vehicle (only cars[not tanks or other] in all of you mods). I play a person in the outside of the empty Car of one of your mod's ( P85, PL and some other mods, that use your cars) and if i want to to turn around myself as a person the screen will shake a little bit. But if I place about 100 cars of BI or some other mods, the screen won't shake. If i place a empty tank of your mod, the screen won't shake. I dont know why. I hope you can help. I love your mod. I use your PL Mod often. Do you know, what are the problem? again, sorry for my english. Share this post Link to post Share on other sites
gossamersolid 155 Posted August 18, 2012 hiI mean, when I place a empty vehicle (only cars[not tanks or other] in all of you mods). I play a person in the outside of the empty Car of one of your mod's ( P85, PL and some other mods, that use your cars) and if i want to to turn around myself as a person the screen will shake a little bit. But if I place about 100 cars of BI or some other mods, the screen won't shake. If i place a empty tank of your mod, the screen won't shake. I dont know why. I hope you can help. I love your mod. I use your PL Mod often. Do you know, what are the problem? again, sorry for my english. I know what you are talking about. I have no clue on how to fix it though. Share this post Link to post Share on other sites
chrys45 1 Posted August 19, 2012 Hi GossamerSolid :) If I place more as one vehicle the shakes will be annoying. I hope the problem will be solve sometime in the future. When I play with the Van's of the lingor Units Pack the screen will not shake.:confused: Share this post Link to post Share on other sites
xeno426 10 Posted August 19, 2012 Are you talking about the ability to freelook in 3rd person? Share this post Link to post Share on other sites
markb50k 1 Posted August 24, 2012 Bug Report: On several of the civilian cars.. maybe all? I am getting a spam of errors in my RPT I specifically remember the kia_ceed as one of them They say that they are missing a HitEngine in the HitPoints array. Looking at the .hpp file, yup, its missing from the class HitPoints you use. Not sure what affect it has in-game, but it is filling up my RPT file infinitely, like 2 MB a minute. Share this post Link to post Share on other sites
vilas 478 Posted August 25, 2012 if you have time and skills to fix those hpp files , please go ahead, help me with update i can delete hitengine from any hpp cause as i see it is senseless probebly still in this engine (we have no penetration, so destroying of vehicle process also destroys engine, we do not have situation that you fire into engine and vehicle stops , or do we have ? i am not looking at RPTs often cause i test only in editor and look if it works in editor, i can delete those hitengine and clear some RPT file, and move to P85 update and weapons pack update and weaponholders update Share this post Link to post Share on other sites
krycek 349 Posted August 25, 2012 Hey Vilas,love your civvie pack,they bring so much variety and a modern air to those old buckets in Arma 2. Also I see the Skoda 1 has only the blue and green version,did you forget to put red,silver,black versions for it or you run out of free time for the current pack?? Share this post Link to post Share on other sites
vilas 478 Posted August 25, 2012 yes, i forget, they are on my HDD, when i will find some things to fix i can make upload, but i would need what to fix , or maybe to do "skin pack" addon ? Topas would make different Police versions if he have time and as "addon skin pack" it would work following way: class vil_octavia; class bonus_octavia:vil_octavia { camo texture = new red, silver etc. _co.paa}; and it would work Share this post Link to post Share on other sites
wld427 1705 Posted August 25, 2012 if you have time and skills to fix those hpp files , please go ahead, help me with update i can delete hitengine from any hpp cause as i see it is senseless probebly still in this engine (we have no penetration, so destroying of vehicle process also destroys engine, we do not have situation that you fire into engine and vehicle stops , or do we have ? i am not looking at RPTs often cause i test only in editor and look if it works in editor, i can delete those hitengine and clear some RPT file, and move to P85 update and weapons pack update and weaponholders update It really is a simple inheritance issue i had to sort with my vehicles too. Here you can simply copy and paste the necessary inheritance points. http://pastebin.com/AUpEruBR The engine does work. You need to set up the selections in the hit points LOD and add the necessary selection to the fireGEO LOD. If you want Vilas send me a fresh copy of the vehicle files and i will take a sencond try at getting the lights to work. I talked to some other modders and I think i know what i was doing wrong. Share this post Link to post Share on other sites