dead kennedy 124 Posted January 2, 2010 What about Zastava M76 for east-european theme? :)) Share this post Link to post Share on other sites
Banderas 0 Posted January 2, 2010 Is the majority of this content compatible to use with ACE 2?. They worked very well for me even under ACE Share this post Link to post Share on other sites
TristanYockell 0 Posted January 2, 2010 They worked very well for me even under ACE Excellent thanks :). Share this post Link to post Share on other sites
caprera 0 Posted January 2, 2010 a correction vilas: modern production AEK should be 972 as well as the Gp version could be the 973. Btw nothing really wrong...;) Share this post Link to post Share on other sites
GD Mast 0 Posted January 3, 2010 Any chance of making your weapon mods use BI sounds so we can use whatever sound mod we like? Just wondering. Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2010 Any chance of making your weapon mods use BI sounds so we can use whatever sound mod we like? Just wondering. it is already: class vil_AK74M : AK_74 (BIS class) {model=vilas_model, name=AK74M, icon=...}; @caprera - 2,3 are for other calibers than 5.45 as i found AEK 972 is 7.62 , like AK103 look at AK-74, Russians not changed name when from wooden furniture turned to plum plastic in 1986 but changed name when rechambered to NATO 5.56 round, than AK74M became AK101 or SVD in black plastic we call SVD-M, they still call it SVD Russians offer their weapons for 3 types of ammo and then they change code name Share this post Link to post Share on other sites
Li0n 10 Posted January 3, 2010 (edited) Vilas, more issues: 1.Same as I wrote for rifle sights, but this one for rifle -GL sights: Again for all Bis-based models. 2. AKS-74U have no recoil in single shot mode. 3. Rockets of RPG-7 and RPG-29 and RPO flying by straight line, dont falling. 4. On OC-14 finger dont pushes the trigger, it is behind it. 5. All silenced weapons have light while shooting And will you ask community for built-in localization? Edited January 3, 2010 by Li0n Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2010 RPG7 balistics is BIS balistics, i just made model of scope for RPG7 and reticle, look at config, this is "models" addon, not changing gameplay nor balistics config was made under 1.04, maybe something changed in 1.05 ??? OC-14 have animations from other BIS weapons, i don't do dynamic animations RTM "built-in localization?" ??? what do you mean Share this post Link to post Share on other sites
Li0n 10 Posted January 3, 2010 maybe something changed in 1.05 ??? Maybe. Usually RPG-7 rocket fly like a stone in vanilla arma2. "built-in localization?" ??? what do you mean I mean, that you will place stringtable file or smth like that in this theme, and community will translate it to different languages, send to you and you will include this file to addon. Players will see names of weapons on thier own languages. Share this post Link to post Share on other sites
Leogecko27 10 Posted January 3, 2010 the final version of the weapons will be in a box right? Share this post Link to post Share on other sites
GD Mast 0 Posted January 3, 2010 Thanks Vilas, now to figure out what weapon I was using from what mod. Too many excellent mods out there. :cool: Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2010 right, boxes, some groups of weaponholders (insurgents, Russians BIS, CDF - BIS made them looking like Ukrainian troops , Ukraine had a lot of plum polymer AK74 as i seen in pictures so will be equipped like that ) custom OMON easy reskin from TIGR (blue instead of green), MP443 Yargin new Russian army pistol, 9A91 Kobra like Militia use, 1P29 on more weapons , 1P29 shining in night etc. final version will have groups of weapon holders like : CDF, BIS RU, insurgents Share this post Link to post Share on other sites
Aelin 10 Posted January 3, 2010 omg no hope to see improvements then.....what a mistake((((( Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2010 omg no hope to see improvements then.....what a mistake((((( http://forums.bistudio.com/showthread.php?t=91240 i tried to find reason "why" and seems noone ever answered Share this post Link to post Share on other sites
dimitri_harkov 10 Posted January 3, 2010 @Aelin: did you get this bug in single player or in multiplayer? Share this post Link to post Share on other sites
Aelin 10 Posted January 3, 2010 hi guys,thx a lot for help:before the 1.05 I had a ctd after placing star truck in editor;now I got that crazy "rotation" bug instead of crash and it affects also the tarpan jeep...about the tank packs I hope the bugs I addressed will be solved in next version(error msg about t 62,etc). Share this post Link to post Share on other sites
dimitri_harkov 10 Posted January 3, 2010 Hm... strange. No problems here. Some minor rpt errors, nothing serious: Strange convex component p85_v\p85_offstar266.p3d in component37:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component40:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component41:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component42:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component43:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component44:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component45:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component47:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component48:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component49:geometryFire Strange convex component p85_v\p85_offstar266.p3d in component50:geometryFire In Vehicle: p85_v\p85_offstar266.p3d missing codriver get in direction point Strange convex component p85_v\p85_star660.p3d in component12:geometryFire Strange convex component p85_v\p85_star660.p3d in component13:geometryFire Strange convex component p85_v\p85_star660.p3d in component14:geometryFire Strange convex component p85_v\p85_star660.p3d in component15:geometryFire Strange convex component p85_v\p85_star660.p3d in component16:geometryFire Strange convex component p85_v\p85_star660.p3d in component17:geometryFire Strange convex component p85_v\p85_star660.p3d in component18:geometryFire Strange convex component p85_v\p85_star660.p3d in component19:geometryFire Strange convex component p85_v\p85_star660.p3d in component20:geometryFire Strange convex component p85_v\p85_star660.p3d in component21:geometryFire Strange convex component p85_v\p85_star660.p3d in component22:geometryFire Strange convex component p85_v\p85_star660.p3d in component23:geometryFire Strange convex component p85_v\p85_star660.p3d in component24:geometryFire In Vehicle: p85_v\p85_star660.p3d missing driver get in direction point In Vehicle: p85_v\p85_star660.p3d missing cargo get in direction point In Vehicle: p85_v\p85_star660.p3d missing codriver get in direction point What does your .rpt file say, Aelin? The Star 660 is a very nice truck, btw. Somehow I missed that one before. Great job, Vilas! Share this post Link to post Share on other sites
vilas 477 Posted January 3, 2010 (edited) STAR 660 was gasoline truck, stronger than newer STAR 266, but...not cheaper in use so army gone to "cheaper" in fuel usage truck in 70's it is just small curious thing, cause most armies used diesel trucks and we had very good fuel gasoline truck in 60's and first steps on PYa : it is just photo put on mesh (no normals/materials yet, not textured, not UV), but it shows how P Y will look, Makarov son to replace it in Russian army in future (started some years ago) http://world.guns.ru/handguns/hg50-e.htm concerning questions about sounds and ACE : class vil_AK_74m : AK_74 { scope = public; model = "\vilas_aks\vil_ak_74m"; picture = "\vilas_aks\ico\ak74m.paa"; displayName = AK-74M; UiPicture = "\CA\weapons\data\Ico\i_regular_CA.paa"; }; thats how look my weapon config, as you see BIS class AK_74 is used and my new is only model, icon, name, all is "from game" so compatible with any sound/gameplay mod, it changes nothing, it just add new model of weapon, new icon, new optics and name Edited January 3, 2010 by vilas Share this post Link to post Share on other sites
TristanYockell 0 Posted January 4, 2010 Is there anyway I could go about tweaking armour and ballistics values?. Im not sure what programs I need. I would like to play with both the Project 85 and ACE vehicles together, but the ballistics really are not adding up. Bradleys and other light armoured vehicles are too tough in comparison to the vintage tanks ect. I would like to tweak them for personal preference. Share this post Link to post Share on other sites
vilas 477 Posted January 4, 2010 i don't know what ACE ballistic is comparing to BIS, so i cannot answer and what Bradley are you talking about ? cause both P85 and ACE have M2 also please remember that some ammo is weaker because ammo from 1985 is weaker than new (less penetration) as i remember old Arma1 ACE values for APC shown by someone, they had APC as strong as tank , so you can either raise value of armor in P85 or downgrade value of armor in ACE but as i seen from other person, ACE changed default animation of gun handling, so in some weapons you may see weird handling (M4 inheritance, XM-177 etc.) what program to edit values ? notepad :) CPP is readable by notepad regarding "models bug" that appeared - really noone knows, i hope someone will find why on some percent of PC models get crazy or like in your case, after patch this is selection "damagehide", i can try to rebinarise P85_V and soon update Vilas_NPL, if it will help, cause modern PL army is to be updated by new more realistic groups and etc. Share this post Link to post Share on other sites
TristanYockell 0 Posted January 4, 2010 I know what the problem was now Vilas, I was using Project 85 vehicles with ACE vehicles. Since the ACE vehicles have such advanced damage systems it was just my shot locations ect. The seperate vehicle pack that you released works better with ace vehicles, because they use BIS weapons. It was only P85 vehicles that were underpowered. I must try and figure out how to give your vehicles the same system as ACE's. That way they have crew protection, better hit locations, damage resistance ect. ect. I'm not totaly sure what I'm doing yet, but I'll keep trying at it. Share this post Link to post Share on other sites
vilas 477 Posted January 5, 2010 Yarygin "Grach" MP-443 Share this post Link to post Share on other sites
caprera 0 Posted January 5, 2010 looks great! in the meantime...Vilas sorry for my "comment" of the other day. My memory sometimes is faulty :) PS: it is true your weapons will be in the upcoming VDV pack of the SARMAT STUDIO ?? Share this post Link to post Share on other sites
vilas 477 Posted January 5, 2010 i hope :) i hope more addonmakers will use it :) Share this post Link to post Share on other sites