PeterEyres 0 Posted September 23, 2009 think there is an issue with the mod when using norrin's revive script (latest version) reviving at certain times will lag the player reviving and they will be stuck in perpetual dragging mode! is this likely to be the SLX wounds system or the Ragdoll interfering? Share this post Link to post Share on other sites
Barely-injured 0 Posted September 24, 2009 Hi Solus, Amazing mod thank you very much..... I love the modular idea it makes people pick and choose what they want, so I was wondering if it is possible to split the contents of GL3 into different modules as well. I like the AI detection and engagement ranges in your mod but some things like the radio call for backup between AI groups and the slow way they move in "aware" might hamper or break some missions ( I like the radio backup thing but missions have to be designed with it in mind which is often not the case ). I completely understand if splitting GL3 is impossible or difficult to do but thought i would ask anyways.... :o Share this post Link to post Share on other sites
PeterEyres 0 Posted September 25, 2009 Hi Solus after further testing we are still getting a weird issue after multiplay sessions. This time the server doesn't seem to be effected as much in terms of memory usage. But we get to a point in a game where everyone's client uses up to a gig of memory for the arma process.....enemy bodies start getting back up and switching back to dead again...players heads dissapeer and textures goes away. We've tested this in revive script missions and non-revive. We all also get a message about the ragdoll.slx (cannot play/edit mission, missing ragdoll.slx. But it is defo in the SLX mod folder. We've now decided to get rid of the ragdoll.pbo (server and client side) and will see what happens. Share this post Link to post Share on other sites
Solus 1 Posted September 26, 2009 Thanks for the good words and testing! vengeance1: You can make individual people or groups not surrender by setting "this allowfleeing 0" which should make them never try to flee and thus never surrender. There's also an (isnil "SLX_NoSurrender") check which should disable surrendering entirely. PeterEyres: Thank you and your squad for testing! There will be a server key eventually, but right now things are in development. Probably after I solve the server problem you're having. I'll look into norrins revive script and see what could be going wrong. If you can, please try testing to see if it lags without SLX_Wounds, then without SLX_Wounds and SLX_GL3. If that works then maybe try adding SLX_Wounds back in and see if it works. Also the arma2.rpt from the server and clients that are lagging might help. Thanks! Share this post Link to post Share on other sites
vengeance1 50 Posted September 26, 2009 Thanks for the good words and testing!vengeance1: You can make individual people or groups not surrender by setting "this allowfleeing 0" which should make them never try to flee and thus never surrender. There's also an (isnil "SLX_NoSurrender") check which should disable surrendering entirely. Thanks Solus I appreciate you taking the time to answer my question. ;) Share this post Link to post Share on other sites
Typooni 10 Posted September 27, 2009 Thanks for this great mod-pack. Heres some errors we see in .RPT file... We play mostly with our dedicated server (both server and clients use these mod-files), we also use several other mods, but heres these errors with your latest release (1.35?): List of SLX-components used: 30.08.2009 18:08 1ÿ313 SLX_AISkill.pbo 08.09.2009 04:46 11ÿ700 SLX_AI_TurnMove.pbo 13.08.2009 00:30 908 SLX_Anim_Crawl.pbo 09.09.2009 20:59 63ÿ257 SLX_Anim_Death.pbo 26.08.2009 09:24 24ÿ342 SLX_Anim_GrenadeThrow.pbo 08.09.2009 04:46 115ÿ138 SLX_Anim_Idle.pbo 14.08.2009 13:47 1ÿ388 SLX_Anim_Jump.pbo 20.08.2009 23:33 59ÿ579 SLX_Anim_MoveTransitions.pbo 04.09.2009 22:25 6ÿ467 SLX_Anim_Swim.pbo 20.08.2009 23:33 76ÿ828 SLX_Anim_WeaponTransitions.pbo 08.06.2009 06:50 102ÿ176 SLX_Cartriges.pbo 31.08.2009 12:11 12ÿ974ÿ196 SLX_Cloud.pbo 07.09.2009 05:52 155ÿ381 SLX_Dialogue.pbo 11.09.2009 00:28 14ÿ420 SLX_FindCover.pbo 09.09.2009 22:49 9ÿ144 SLX_FOV.pbo 09.09.2009 05:09 1ÿ617ÿ301 SLX_GL3.pbo 28.08.2009 02:25 481 SLX_NetCode.pbo 07.09.2009 03:41 1ÿ940 SLX_ReloadShout.pbo 07.09.2009 03:42 2ÿ061ÿ999 SLX_RPG7.pbo 08.09.2009 04:47 97ÿ736 SLX_Shout.pbo Had to remove SLX_RagDoll as it spammed "Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. slx_ragdoll" Plus from clients .RPT: Addon slx_ragdoll (entry SLX_RagDollBody) not found in the list of active addons. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. slx_ragdoll Addon slx_ragdoll (entry SLX_GroundVector) not found in the list of active addons. Warning Message: You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. slx_ragdoll For clarification these errors came before we deleted SLX_RagDoll from our mod-pack. Heres clients errors (sincgars error also in servers .RPT): Warning Message: Cannot load texture slx_wounds\data\ambulance_move.paa. Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:0 Error while trying to generate ST for points: 279, 295, 294 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:0 Error while trying to generate ST for points: 292, 293, 285 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:0 Error while trying to generate ST for points: 292, 285, 284 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:0 Error while trying to generate ST for points: 294, 295, 287 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:0 Error while trying to generate ST for points: 294, 287, 286 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1 Error while trying to generate ST for points: 87, 103, 102 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1 Error while trying to generate ST for points: 100, 101, 93 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1 Error while trying to generate ST for points: 100, 93, 92 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1 Error while trying to generate ST for points: 102, 103, 95 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1 Error while trying to generate ST for points: 102, 95, 94 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1.5 Error while trying to generate ST for points: 71, 87, 86 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1.5 Error while trying to generate ST for points: 84, 85, 77 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1.5 Error while trying to generate ST for points: 84, 77, 76 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1.5 Error while trying to generate ST for points: 86, 87, 79 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:1.5 Error while trying to generate ST for points: 86, 79, 78 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:2.25 Error while trying to generate ST for points: 11, 8, 13 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:2.25 Error while trying to generate ST for points: 11, 13, 17 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:2.25 Error while trying to generate ST for points: 15, 9, 12 Warning: slx_gl3\models\slx_prc119_sincgars_use.p3d:2.25 Error while trying to generate ST for points: 15, 12, 18 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 325, 341, 340 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 338, 339, 331 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 338, 331, 330 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 340, 341, 333 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 340, 333, 332 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 455, 460, 461 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 465, 469, 470 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 452, 432, 454 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 452, 454, 474 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 434, 453, 475 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:0 Error while trying to generate ST for points: 434, 475, 456 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 103, 108, 109 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 113, 117, 118 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 100, 80, 102 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 100, 102, 122 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 82, 101, 123 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 82, 123, 104 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 177, 193, 192 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 190, 191, 183 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 190, 183, 182 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 192, 193, 185 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1 Error while trying to generate ST for points: 192, 185, 184 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 87, 92, 93 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 97, 101, 102 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 84, 64, 86 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 84, 86, 106 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 66, 85, 107 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 66, 107, 88 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 115, 131, 130 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 128, 129, 121 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 128, 121, 120 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 130, 131, 123 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:1.5 Error while trying to generate ST for points: 130, 123, 122 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:2.25 Error while trying to generate ST for points: 11, 8, 13 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:2.25 Error while trying to generate ST for points: 11, 13, 17 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:2.25 Error while trying to generate ST for points: 15, 9, 12 Warning: slx_gl3\models\slx_prc119_sincgars.p3d:2.25 Error while trying to generate ST for points: 15, 12, 18 2009/09/26, 23:49:17 Bad action name SLX_Radio - not found in RifleStandTakeActions 2009/09/26, 23:51:07 Wrong weapon selection 2009/09/26, 23:51:07 O 1-1-E:1: Bad weapon selected (14 of 14) Sorry if my post confuses you :P Share this post Link to post Share on other sites
PeterEyres 0 Posted September 27, 2009 (edited) @Solus We'll give it a go, I'll literally try anything to get it stable on the server, as for the short time it does work, we love it. I was thinking earlier if the blood has an effect, i remember any blood addons in ofp and arma1 always had issues. Not sure how it works in SLX with regards to disapeering after a certain amount of time. Usually it lags up after a large firefight, or quite the way throuhg a mission. My servers rpt files dont seem to be working properly but I think thats down to having two servers with seperate installs for each one of a seperate hard drive What does the GL3.PBO control btw? @Typhoon. We've also moved RagDoll out because of the msg and an attempt to solves the instability, its not the culprit, but it does stop the error message. Interesting that the Sincgars radio is causing errors however. I've yet to utlise it fully in a mission yet, but its certainly a nice visual touch. Edited September 27, 2009 by PeterEyres Share this post Link to post Share on other sites
dmarkwick 261 Posted September 27, 2009 Not sure how it works in SLX with regards to disapeering after a certain amount of time. Usually it lags up after a large firefight, or quite the way throuhg a mission. As far as I've been able to see, the blood is limited by numbers not time. Currently it's initialised to 100 in the scripts, so that after 100 blood splats have been spawned, the oldest ones start disappearing each time a new one is made. Nice system. You can initialise this yourself in an init. Any init will do, use the player unit for clarity. I have a couple of small scenarios that have less than say 20 units max in, so I like to ramp up that limit so I can track down wounded units. I do it like this in my player's init: SLX_BloodDropsMax=10000 Obviously, you can reduce that also, however I don't believe that 100 blood splats will drag down performance that much in any case, it's more likely to be the constant spawn/delete cycle once the limit is reached. Even that though doesn't sound too much. Share this post Link to post Share on other sites
Thunderbird 0 Posted September 27, 2009 Most of the error messages are due to the fact that the SLX MOD is not binarized. There's a serious gain in performance if you binarize the SLX Addons. Regards, TB Share this post Link to post Share on other sites
froggyluv 2135 Posted September 27, 2009 vengeance1: You can make individual people or groups not surrender by setting "this allowfleeing 0" which should make them never try to flee and thus never surrender. There's also an (isnil "SLX_NoSurrender") check which should disable surrendering entirely. "This allow fleeing 0" doesn't seem to work when applied to a player commanded tank as the crew keep jumping out and surrendering. Where do I find or install the global (isnil "SLX_NoSurrender") ? Also, for some reason when the crew jump out and surrender they fall over and die after a couple of seconds of holding their hands up... not sure why. Share this post Link to post Share on other sites
PeterEyres 0 Posted September 27, 2009 (edited) Right. Removing Wounds and GL3 doesnt make any Difference. HOWEVER. My clan has started to move everything out and move things in gradually. Currently we have these working and tested (stressed on a long evo game) PBO's working fine so far: AI_Turn_Move AI_Skill All Anim.Pbo's Findcover GL3 Impact ModVehArmour ModVehCore Netcode Shout (modvehcore requirs this) Vehicle Effects Wounds Edited September 28, 2009 by PeterEyres Share this post Link to post Share on other sites
oscar19681 0 Posted September 28, 2009 This mod rules! I,m esspecialy happy with the knife in the addon. Thank you very much! Share this post Link to post Share on other sites
twisted 128 Posted September 28, 2009 Most of the error messages are due to the fact that the SLX MOD is not binarized.There's a serious gain in performance if you binarize the SLX Addons. Regards, TB for performance sake, how to binarize these slx addons? just for personal SP use only of course as this mod is so damn awesome.:) Share this post Link to post Share on other sites
PeterEyres 0 Posted September 29, 2009 Right, Solus. I THINK, and I mean THINK that it is something within ShotEffects.pbo which is causing the problem. We had just added that to the mod along with effects, Cloud and Modweapons_c. Had major client lockups 15mins into a smallish mission Took out shot_effects.pbo only and played a good hour without crashing. Will test it on an evo game tomorrow and shouldknow for sure. Could be the fire effects or the supersonic trace effect? Share this post Link to post Share on other sites
vengeance1 50 Posted September 29, 2009 Does anyone know where the "Reloading" sound comes from? For some reason my player keeps saying it even though there is nothing to reload? I would like to remove it. Thanks Share this post Link to post Share on other sites
froggyluv 2135 Posted September 29, 2009 Does anyone know where the "Reloading" sound comes from? For some reason my player keeps saying it even though there is nothing to reload? I would like to remove it. Thanks You probably need to reload your knife :D Share this post Link to post Share on other sites
TimRiceSE 10 Posted September 29, 2009 SLX_ReloadShout.pbo: Have people shout "reloading" when their magazine is empty and they need to reload. They don't shout when they are alone or someone in their group is in stealth mode. remove SLX_ReloadShout.pbo... or make sure all the weapons you are carrying are loaded :P Share this post Link to post Share on other sites
vengeance1 50 Posted September 29, 2009 remove SLX_ReloadShout.pbo... or make sure all the weapons you are carrying are loaded :P Doohhh! I don't know why I didn't see that :rolleyes: Share this post Link to post Share on other sites
PeterEyres 0 Posted September 29, 2009 no no I'm pretty sure there is a bug with the 203's, even if you reload them he still shouts it, however with other weapons like SMAWS, you do have to make sure they are loaded even when it isnt your current weapon. Share this post Link to post Share on other sites
oscar19681 0 Posted September 29, 2009 I found out something really cool with the knifes in SLX . When i stabbed some of my own men when testing the knife sometimes they will also pull there knife and stab you back!! I was like WTF? It happend very rarely because i have not found out a way to equip the my soldiers with knifes only. This means if the SLX implements knifes for opfor they would use it as well. The AI seems to use them only in a last resort when they have guns.. THIS MOD ROCKS! ---------- Post added at 10:34 PM ---------- Previous post was at 09:56 PM ---------- Ok here is what i did . I had 5 officers (usmc) and had them drop all there weapons exept there knife and started killing friendlies with my knife. What dit the officers do? They stabbed me back and wounded me! I dit actually manage to kill all the officers but they managed to hurt me as well . Really cool. Share this post Link to post Share on other sites
velzevul 32 Posted September 30, 2009 Solus, thank you for great mod! Some report about wounds.pbo. I really love the features it adds, and i hope to help make it more "polished" :) . 1. Seems, AI can not use dragging correctly. I never seen that AI soldiers dragged wounded further than 1 or 2 meters. Probably, it happens because of AI groupleader orders "disembark" every time when some of his AI subordinates tries drag wounded. 2. i have "bandage" actoin in "actions menu" when i near the body, even if this body is dead already. Is it possible to leave this action for alive units only, and remove it for dead ones. 3. Can you restrict azimuth rotation for wounded units when they are lying on their side? it looks very "un-immersive". p.s.: Solus, thanx again and again! ArmA2 with SLX is "alive" by far. p.p.s: Sorry for my English. :) Share this post Link to post Share on other sites
vengeance1 50 Posted September 30, 2009 no no I'm pretty sure there is a bug with the 203's, even if you reload them he still shouts it, however with other weapons like SMAWS, you do have to make sure they are loaded even when it isnt your current weapon. That's what I was using at the time a M203, no launchers. Share this post Link to post Share on other sites
oscar19681 0 Posted September 30, 2009 Also a small bug with this mod is when AI gets first aid they sometimes loose there weapons and sometimes refuse to pick up other weapons as wel making them useless. Also sometimes after they have had first aid i have to micro manage them into telling thim to stand up or else they just stay put on the ground. Share this post Link to post Share on other sites
dayglow 2 Posted October 7, 2009 Some feedback, there seems to be a bug in the campaign 'red harvest'. I atempted to rescue to the doctor and he flees when I drop the guards. Even if I chase him into the forest where he stops around 500m away he will not follow me to his hiding place, thus can't continue that option. This must be a AI script into flee mode and they won't exit it, even after being clicked on to 'follow me' Share this post Link to post Share on other sites
spawncaptain 10 Posted October 7, 2009 I integrated my own arty script into GL3 which makes the AI call in arty if available everytime it tries to call for reinforcements. However, since 1.2 they almost never request backup when it's a small group of infantry against a big one. If there's a vehicle they always do it, but of course arty isn't very effective against these targets. It worked fine for me in 1.2. I already modified the "attack" value so they should already request backup when enemy strength is only 10 per cent greater than friendly strength, but it doesn't seem to change anything. I do get sole survivers requesting fire missions, but that's one soldier against a whole squad. Which file do I have to edit in order to solve this problem? Share this post Link to post Share on other sites