.kju 3245 Posted August 26, 2009 I can see another problem here. Can you please post your mission or the class name of the chopper. Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 26, 2009 it's these guys: http://www.armaholic.com/page.php?id=5952 BLUFOR -> US Army -> Air -> MH-6/AH-6 Resistance -> RACS -> Air -> MH-6 (RACS) / AH-6 (RACS) Share this post Link to post Share on other sites
Dogmeat of Finland 10 Posted August 26, 2009 (edited) I noticed that all the units have English voices. Even the Russians and Chernarussians. I often play with Russian units so it feels strange to hear them using English with American accent. Other than that great job with the addon! Edited August 26, 2009 by Dogmeat of Finland Share this post Link to post Share on other sites
.kju 3245 Posted August 26, 2009 Updated the OAC core to fix the littlebirds issue among some other small ones. Update via YAS or the HTTP single file download. Make sure to delete the old oac_core_DATE.pbo either via "delete extra files" in YAS or by going to .\arma2\x\oac\oac_core\addons and remove the old PBO in there. @ Dogmeat of Finland Do you say even ArmA II units are changed? Can you please post a short sample mission to see the problem with and without CAA1. Thanks. Share this post Link to post Share on other sites
AnimalMother92 10 Posted August 26, 2009 Thanks a ton kju! That was the one little issue remaining for me. :) Share this post Link to post Share on other sites
SaOk 112 Posted August 26, 2009 Is that latest OAC core (to fix littlebirds) working right? ArmA Addon Sync 2009 installed it to: .\arma2\x\oac\oac_core\x\oac\oac_core\addons\ And it dosent suggest to remove the old oac_core files from 20.8 Share this post Link to post Share on other sites
Dogmeat of Finland 10 Posted August 26, 2009 (edited) I used Addonsync to update the game and the little birds now show up in the editor in correct places. I don't have the old core files in the oac_core folders. The voice problem still remains and I called my friend who downloaded the addon and he also reported the same thing. When I add units from CDF, Independent or Opfor side they just use English but my own character does speak the correct language. If I start Arma 2 without this addon the voices work just fine so the problem only exists for me in this mod. Does anyone else have this problem? I made two example missions using the island Utes. Example mission with caa1 version=11; class Mission { addOns[]= { "cacharacters2", "utes" }; addOnsAuto[]= { "cacharacters2", "utes" }; randomSeed=1030105; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Groups { items=1; class Item0 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3484.5713,19,3614.8889}; id=0; side="EAST"; vehicle="RU_Soldier"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; }; class Item1 { position[]={3509.1428,19,3615.4609}; id=1; side="EAST"; vehicle="RU_Soldier"; skill=0.60000002; }; class Item2 { position[]={3450.8572,19,3608.6016}; id=2; side="EAST"; vehicle="RU_Soldier"; skill=0.60000002; }; }; }; }; }; class Intro { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=9996542; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=7171099; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=14766940; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; The same mission with the regular Arma 2 version=11; class Mission { addOns[]= { "cacharacters2", "utes" }; addOnsAuto[]= { "cacharacters2", "utes" }; randomSeed=2761340; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; class Groups { items=1; class Item0 { side="EAST"; class Vehicles { items=3; class Item0 { position[]={3515.4751,19,3609.999}; id=0; side="EAST"; vehicle="RU_Soldier"; player="PLAYER COMMANDER"; leader=1; skill=0.60000002; }; class Item1 { position[]={3495.4751,19,3595.1379}; id=1; side="EAST"; vehicle="RU_Soldier"; skill=0.60000002; }; class Item2 { position[]={3540.0464,19,3592.2798}; id=2; side="EAST"; vehicle="RU_Soldier"; skill=0.60000002; }; }; }; }; }; class Intro { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=4463685; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroWin { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=5931749; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; class OutroLoose { addOns[]= { "utes" }; addOnsAuto[]= { "utes" }; randomSeed=7051741; class Intel { startWeather=0.40000001; forecastWeather=0.25; year=2008; month=10; day=11; hour=14; minute=20; }; }; Edited August 26, 2009 by Dogmeat of Finland Share this post Link to post Share on other sites
Kr3v 10 Posted August 26, 2009 Is that latest OAC core (to fix littlebirds) working right? ArmA Addon Sync 2009 installed it to: .\arma2\x\oac\oac_core\x\oac\oac_core\addons\ Same here. :confused: Share this post Link to post Share on other sites
.kju 3245 Posted August 26, 2009 Sorry messed up the files. Please update again. Share this post Link to post Share on other sites
KeyCat 131 Posted August 26, 2009 (edited) Thanks for the update Kju now the AH-6/MH-6 shows up in the editor but when I place an empty AH-6 it shows up as a UH1 in game? I downloaded the latest OAC core manually and deleted the old one. When exiting Rhamadi from the editor I have a CTD with the following error... Include file ca\introAnims\data\scenes\intro.intro\rscCommon.hpp not found. Also, I CTD badly (requires a hard reset!) if I try to ALT-TAB to desktop with the CAA1-mod loaded, works fine if I don't load CAA1. Thanks again for your hard work! Being able to revisit Sharani etc. with ArmA II is awesome, not to mention the FPS gained on thoose islands compared to Chernarus ;) /KC Edited August 26, 2009 by KeyCat Share this post Link to post Share on other sites
Killerwatt 0 Posted August 26, 2009 Thanks for the update Kju now the AH-6/MH-6 shows up in the editor but when I place an empty AH-6 it shows up as a UH1 in game? I downloaded the latest OAC core manually and deleted the old one. Same problem here. I downloaded via addonsync and used the remove extra files tab. Strange thing is though when I highlight it with space bar is does call it a MH6 even though its the UH1 Share this post Link to post Share on other sites
Spike 21 0 Posted August 26, 2009 Error: addon FLIR requires addon Extended_Event Handlers Share this post Link to post Share on other sites
santafee 10 Posted August 26, 2009 So,do you still need ArmaI or are the Island files included in that version? Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 26, 2009 Follow the CAA1 FAQ-link http://dev-heaven.net/wiki/cbp-caa1/FrequentlyAskedQuestions ;) Share this post Link to post Share on other sites
santafee 10 Posted August 26, 2009 Huh its really included,now thats a pretty nice step from BI!:) Looking forward to that and downloading now! Share this post Link to post Share on other sites
Jedo 10 Posted August 26, 2009 (edited) Just installed CAA and started getting strange freezes every 5 minutes or so (the game freezes for about 5 secs, sometimes once, sometimes keeps freezing and unfreezing). Don't know if it's related to this add-on yet, but thought I should mention. EDIT: sorry for the false alarm. Looks like it turned out to be a mulfunctioning anti-virus (every explosion would instantly bring the game to a hault). I have since uninstalled it and hunted down the makers. Edited August 26, 2009 by Jedo Share this post Link to post Share on other sites
.kju 3245 Posted August 26, 2009 @ MonsterXXX OAC core contains extra_vehicles. You are using the ZU23_RU vehicle from extra_vehicles. Either you need to remove it or install the oac core to your server as well. @ KeyCat OAC core is only a class mapping addon. The littlebirds are not part of CAA1 so far. The other addon uses a different class tree and therefore make not work well with CAA1. For some reason binarize/rapify drops that file. Fixed in later tonights update. Thanks for the report! @ Spike 21 FLIR addon is not part of CAA1 or OAC. Must be another addon. @ Jedo Make sure to run only CAA1 and OAC to verify this. And old version of CBA is known for this problem for example. Share this post Link to post Share on other sites
santafee 10 Posted August 26, 2009 mh i was looking forward to try out the avgani iraq maps,why were they removed by foxhound? Share this post Link to post Share on other sites
.kju 3245 Posted August 26, 2009 The author has a grudge against BI. ---------- Post added at 22:07 ---------- Previous post was at 21:10 ---------- Update is out. Please update via YAS. OAC core and caa1_m_IntroAnims were changed. As well as new key and sign files for all. Share this post Link to post Share on other sites
santafee 10 Posted August 26, 2009 Oh k Desert and Stuff i see^^ Nevermind,Sahrani just looks soo....stunning I like it 10x more then Chernarus.Cool that the 3d Editor works also! Share this post Link to post Share on other sites
KeyCat 131 Posted August 26, 2009 (edited) OAC core is only a class mapping addon. The littlebirds are not part of CAA1 so far. LOL - guess that explains why :) Update is out. Please update via YAS. OAC core and caa1_m_IntroAnims were changed.As well as new key and sign files for all. Thanks Kju & Co! Just an update for my previous report about CTD's with CAA1 loaded. Thanks to a post made by IceBreakr I learn't that this could happen when using old ArmA I clutter configs, and indeed I had played around with PROPER_SgtAceIslandSetting.pbo. After I removed that one I have no more CTD when ALT-TAB'ing even i CAA1 is loaded. Go figure, the problem was induced by myself and not CAA1, sorry if I had some of you scratching your heads ;) However I did find another minor issue that most likely is an engine thing, this may be old news for you but I include it anyway. When foggy the fences (and partly roads) in distance looks like above, note that the same fence looks perfectly fine up close. /KC Edited August 26, 2009 by KeyCat Share this post Link to post Share on other sites
MonsterXXX 0 Posted August 26, 2009 @ MonsterXXXOAC core contains extra_vehicles. You are using the ZU23_RU vehicle from extra_vehicles. Either you need to remove it or install the oac core to your server as well. -I was deleted the ZU23_RU the mission working now. I think ZU23_RU have some conflict with extra_vehicles file. Because when you put the ZU23_RU on the mission and even entry extra_vehicles in the mission.sqm list the server still kick you out and pop "You cannot play/edit this mission; it is dependent on downloadable content that has been deleted. extra_vehicles" -The M113 Vulcan's point of impact is very weird you should check it out. Share this post Link to post Share on other sites
papoose244 10 Posted August 27, 2009 I cant play multi when the mod is enabled i get an error message saying oac files are no signed by a key or something. Share this post Link to post Share on other sites
Punisher5555 0 Posted August 27, 2009 Amazing. Thank you very much. I played some QG missions I like. This one of the best things ever. I just uninstalled my ArmA Gold because of this. ---------- Post added at 01:18 AM ---------- Previous post was at 01:07 AM ---------- Schmalfeden map works perfect for me. Uhao does not. It pops up with a box saying "version 1.08 required". You are right. No infantry addons. i.e. SIMHQ, nem_zombies, yomies, etc... Share this post Link to post Share on other sites
bushlurker 46 Posted August 27, 2009 (edited) I had Uhao almost completely working apart from one missing texture error and a bit of wierd "distance artifacting"... I'll report on the "other islands" section of the site... (meantime if you open the island .pbo - de-rapify the config.bin to a config.cpp and just change the "required version" line to 1.03 and re-pbo - it should load and work mostly fine....) B Edited August 27, 2009 by Bushlurker Share this post Link to post Share on other sites