Jump to content
Sign in to follow this  
.kju

CAA1 public release

Recommended Posts

I got rid of every extra addon I have but the damn Russians still speak English :D. Am I missing something here or are they supposed to do that? I have once changed the voices in FDF mod from Finnish to English and it was rather easy since you only had to copy paste some lines in the config file. Maybe the same would work here.

Share this post


Link to post
Share on other sites

guys i already have CAA1 manually downloaded since month or so, is this version better or same?

Share this post


Link to post
Share on other sites

Can anyone try if Island Panthera v1.1 is working with released public version of CAA1? Any issues?

Share this post


Link to post
Share on other sites
Can anyone try if Island Panthera v1.1 is working with released public version of CAA1? Any issues?

The Island Panthera working very well in CAA1 of A2. It's GREAT!:yay:

Share this post


Link to post
Share on other sites
Amazing. Thank you very much. I played some QG missions I like. This one of the best things ever. I just uninstalled my ArmA Gold because of this.

how do you play QG missions?

Share this post


Link to post
Share on other sites
guys i already have CAA1 manually downloaded since month or so, is this version better or same?

Want to know thesame thing!

I downloaded caa1 like 2 weeks ago!

Is this version different? :confused:

Share this post


Link to post
Share on other sites

@ KeyCat

Good to hear. We will keep this in mind for the clutter replacement addon. :)

The white thing at drawing distance is an engine problem with alpha textures indeed.

@ MonsterXXX

Good to hear! Well the Vulcan spread quite much. Personally I like that. :P

@ papoose244

You can only have addons in MP, if either a server allows them (via the key) or allows

any use of addon (can be abused by cheaters).

@ Punisher5555

If you look at the infantry conversion thread here in BIF, infantry addon conversion

seems quite doable though. Yet needs MLOD models and some insights.

@ Bushlurker

This can be seen on some other worlds as well. People are trying to figure out why

and how to solve it. Probably one needs to use a2 tools to convert them properly.

@ Dogmeat of Finland

I was not able to reproduce your problem with the supplied mission. For me both

with and without the units had Russian voices and the text was English.

Do you use the latest OAC core and deleted all former versions?

@ Alpha9

Several fixes and improvements, like use of a2 tools.

@ papoose244

Just copy any ArmA I mission to your ArmA II missions folder, load CAA1 and OAC core,

and see how it goes. :)

Share this post


Link to post
Share on other sites

Thank you kju:) i copied the ArmA I mission to my ArmA II missions folder but when I got to scenario the game crashes to desktop with an error.

Edited by papoose244

Share this post


Link to post
Share on other sites

Thanks for the answer. Atleast now I know the problem is at my end. I have shared some addons with my friend who also has the same bug. Maybe I have missed something when removing the extra addons. I'll try reinstalling next.

Edit: Yeah I got it working! I uninstalled the whole addon thingy and then reinstalled. I used the addon sync tool and removed any extra addons and updated and now the voices work properly. I have no idea what caused the voice problem at the first place.

Edited by Dogmeat of Finland

Share this post


Link to post
Share on other sites

Good to hear Dogmeat of Finland. :)

papoose244 you need to mention which mission. Without an RPT, no support possible.

Share this post


Link to post
Share on other sites

Here are the missions I put in the arma 2 missions folder and the error

http://img22.imageshack.us/i/84194709.png/%5D%5Bimg=http://img22.imageshack.us/img22/2466/84194709.th.png%5D%5B/url%5D

and the rpt log

Exe timestamp: 2009/08/26 09:50:07

Current time: 2009/08/27 16:39:36

graphics: D3D9, Device: ATI Radeon HD 4870 X2 , Driver:atiumdag.dll 8.14.10.685

resolution: 1280x1024x32

Addons:

CAAir2_C130J in ca\air2\c130j\, CAAir2_UH1Y in ca\air2\uh1y\

CA_Animals2_Cow in ca\animals2\cow\, CABuildings2 in ca\buildings2\

CAStructures_IndPipe1_todo_delete in ca\buildings2\ind_pipeline\indpipe1\

Ind_SiloVelke in ca\buildings2\ind_cementworks\ind_silovelke\

Chernarus in ca\chernarus\, CA_Dubbing in ca\dubbing\

CA_Modules_DynO in ca\modules\dyno\, CASounds_Missions in ca\soundmissions\

CAStructuresHouse_A_Office02 in ca\structures\house\a_office02\

CAStructures_Proxy_BuildingParts in ca\structures\proxy_buildingparts\

CAStructuresHouse_Church_02 in ca\structures\house\church_02\

CAWeapons_2b14_82mm_Mortar in ca\weapons\podnos_2b14_82mm\

CAWheeled2_HMMWV_BASE in ca\wheeled2\hmmwv\, CA_AIR2_Su25 in ca\air2\su25\

CABuildingParts in ca\buildings2\buildingparts\

CA_Missions_SecOps in ca\missions\som\

CA_Missions_FirstAidSystem in ca\modules\fa\, CA_Modules_ZoRA in ca\modules\zora\

pond_test in ca\structures\pond\

CAStructuresLand_Nav_Boathouse in ca\structures\nav_boathouse\

CAStructuresHouse_Church_03 in ca\structures\house\church_03\

CAStructuresHouse_Church_05R in ca\structures\house\church_05r\

CAWater2_LHD in ca\water2\lhd\, CAWheeled2_GAZ39371 in ca\wheeled2\gaz39371\

CAWheeled2_Ikarus in ca\wheeled2\ikarus\

CAHouseBlock_A in ca\buildings2\houseblocks\houseblock_a\

Ind_Pec in ca\buildings2\ind_cementworks\ind_pec\

CA_Missions_BattlefieldClearance in ca\modules\bc\

CA_Missions_GarbageCollector in ca\modules\garbage_collector\

CA_Modules_Marta in ca\modules\marta\

CAStructuresHouse_A_FuelStation in ca\structures\house\a_fuelstation\

CAStructures_Rail in ca\structures\rail\

CAStructuresHouse_A_Hospital in ca\structures\house\a_hospital\

CAWeapons_AmmoBoxes in ca\weapons\ammoboxes\

CAWeapons2_HuntingRifle in ca\weapons2\huntingrifle\

CAWheeled_Pickup in ca\wheeled\datsun_armed\

CAWheeled2_M998A2_Avenger in ca\wheeled2\hmmwv\m998a2_avenger\

CAWheeled2_MTVR in ca\wheeled2\mtvr\

CA_Animals2_Dogs_Pastor in ca\animals2\dogs\pastor\

CAHouseBlock_B in ca\buildings2\houseblocks\houseblock_b\

Farm_WTower in ca\buildings2\farm_wtower\, CARoads2Dam in ca\roads2\dam\

CASounds in ca\sounds\, CAStructures_Proxy_Ruins in ca\structures\proxy_ruins\

CAStructures_Mil in ca\structures\mil\

CAStructuresHouse_HouseV2 in ca\structures\house\housev2\

CAStructuresHouse_Shed_Ind in ca\structures\shed_ind\

Ind_SawMill in ca\structures\ind_sawmill\

CAStructuresLand_Ind_Stack_Big in ca\structures\ind\

CATracked2_T90 in ca\tracked2\t90\, CAWeapons_SPG9 in ca\weapons\spg9\

CAWeapons_VSS_vintorez in ca\weapons\vss_vintorez\

CAWeapons_ZU23 in ca\weapons\zu23\

CAWeapons_Metis_AT_13 in ca\weapons\metis_at_13\

CAWeapons_bizon in ca\weapons\bizon\

CAWeapons_Warfare_weapons in ca\weapons\static\

CAWheeled2_LADA in ca\wheeled2\lada\, CAWheeled2_BTR90 in ca\wheeled2\btr90\

CA_Animals2_Rabbit in ca\animals2\rabbit\

CA_Animals2_Anim_Config in ca\animals2\animconfig\

Rail_House_01 in ca\buildings2\rail_house_01\

CAHouseBlock_C in ca\buildings2\houseblocks\houseblock_c\

Ind_Workshop01 in ca\buildings2\ind_workshop01\, CACharacters2 in ca\characters2\

CA_Modules_Coin in ca\modules\coin\, CARoads2Bridge in ca\roads2\bridge\

CASigns2 in ca\signs2\, CAStructures_A_BuildingWIP in ca\structures\a_buildingwip\

CAStructuresLand_A_MunicipalOffice in ca\structures\a_municipaloffice\

CAStructures_Castle in ca\structures\castle\

CATracked2_2S6M_Tunguska in ca\tracked2\2s6m_tunguska\

CATracked2_T34 in ca\tracked2\t34\, CAWater2_Fregata in ca\water2\fregata\

CAWheeled in ca\wheeled\, Arma2_Ka52 in ca\air2\ka52\

CAAir2_ChukarTarget in ca\air2\chukar\

CAHouseBlock_D in ca\buildings2\houseblocks\houseblock_d\

Barn_Metal in ca\buildings2\barn_metal\

CA_Missions_Armory2 in ca\missions\armory\, CA_Missions in ca\missions\

CAStructures_IndPipe1 in ca\structures\ind_pipeline\indpipe1\

CAStructuresHouse_a_stationhouse in ca\structures\house\a_stationhouse\

CAStructuresInd_Quarry in ca\structures\ind_quarry\

CAweapons_m107 in ca\weapons\m107\, CAWeapons_M1014 in ca\weapons\m1014\

CAWheeled2_LAV25 in ca\wheeled2\lav25\, CAWheeled2_Kamaz in ca\wheeled2\kamaz\

CAWheeled3_TT650 in ca\wheeled3\tt650\, CAAir in ca\air\, HALO_Test in ca\air2\halo\

CA_Anims in ca\anims\, Ind_Tank in ca\buildings2\ind_tank\

Farm_Cowshed in ca\buildings2\farm_cowshed\

Shed_wooden in ca\buildings2\shed_wooden\

ind_silomale in ca\buildings2\ind_cementworks\ind_silomale\

Ind_Dopravnik in ca\buildings2\ind_cementworks\ind_dopravnik\

CA_Heads in ca\characters\heads\, CALanguage_missions in ca\languagemissions\

BI_SRRS in ca\modules\srrs\, CA_Modules_UAV in ca\modules\uav\

CA_Missions_AlternativeInjurySimulation in ca\modules\ais\

CAStructuresHouse_rail_station_big in ca\structures\rail\rail_station_big\

CAStructures in ca\structures\, CATracked2_BMP3 in ca\tracked2\bmp3\

Warfare2 in ca\warfare2\, CAWater2_seafox in ca\water2\seafox\

CAWheeled2_VWGolf in ca\wheeled2\vwgolf\, CAWheeled2_MMT in ca\wheeled2\mmt\

CAAnimals in ca\animals\, CA_Animals2_Dogs_Fin in ca\animals2\dogs\fin\

Misc_WaterStation in ca\buildings2\misc_waterstation\

CATEC in ca\buildings2\buildingparts\signs\tec\

A_GeneralStore_01 in ca\buildings2\a_generalstore_01\, CA_Editor in ca\editor\

CA_Missions_Templates_SecOps in ca\missions\templates\secops.west\

CA_Modules_Silvie in ca\modules\silvie\, CARocks2 in ca\rocks2\

CAStructuresShed_Small in ca\structures\shed\shed_small\

CAStructuresHouse_HouseBT in ca\structures\house\housebt\, CAUI in ca\ui\

Utes in ca\utes\, CAWeapons in ca\weapons\, CAWeapons2 in ca\weapons2\

CAAir2 in ca\air2\, CAAir3_Su34 in ca\air3\su34\

CA_Anims_Wmn in ca\anims\characters\config\wmn\

A_Crane_02 in ca\buildings2\a_crane_02\

CABuildings2_Misc_Cargo in ca\buildings2\misc_cargo\

CACharacters in ca\characters\

CAStructuresHouse_HouseV in ca\structures\house\housev\, CAFonts in ca\uifonts\

CAWheeled2_V3S in ca\wheeled2\v3s\, CAWheeled3_M1030 in ca\wheeled3\m1030\

CAAir2_MV22 in ca\air2\mv22\, CAAir3 in ca\air3\

CA_Animals2_Chicken in ca\animals2\birds\chicken\, CA_Animals2 in ca\animals2\

CA_Anims_Sdr in ca\anims\characters\config\sdr\

Misc_PowerStation in ca\buildings2\misc_powerstation\

CABuildingParts_Signs in ca\buildings2\buildingparts\signs\

IndPipe2 in ca\buildings2\ind_pipeline\indpipe2\

Ind_Expedice in ca\buildings2\ind_cementworks\ind_expedice\

Ind_Vysypka in ca\buildings2\ind_cementworks\ind_vysypka\, CAMisc in ca\misc\

CA_Modules_clouds in ca\modules\clouds\, CA_Modules_Alice in ca\modules\alice\

CA_Modules_Animals in ca\modules\animals\

CAWheeled_Offroad in ca\wheeled\hilux_armed\, CAAir2_F35B in ca\air2\f35b\

CAAir2_Pchela1T in ca\air2\pchela1t\, CA_Animals2_Sheep in ca\animals2\sheep\

CA_Animals2_Dogs in ca\animals2\dogs\, Ind_Garage01 in ca\buildings2\ind_garage01\

CAData in ca\, CA_Dubbing_Counterattack in ca\dubbing\counterattack\

CALanguage in ca\language\, CA_Modules_ARTY in ca\modules\arty\

CARoads2 in ca\roads2\, A_TVTower in ca\structures\a_tvtower\

CAStructuresHouse in ca\structures\house\, CAWater in ca\water\

CAWater2_Destroyer in ca\water2\destroyer\, CAWater2 in ca\water2\

CAWeapons2_SMAW in ca\weapons2\smaw\

CA_Animals2_WildBoar in ca\animals2\wildboar\

CA_Anims_Char in ca\anims\characters\config\

Shed_small in ca\buildings2\shed_small\

CABuildings2_A_Pub in ca\buildings2\a_pub\, WarfareBuildings in ca\misc3\wf\

CA_Modules_Functions in ca\modules\functions\

CAStructuresBarn_W in ca\structures\barn_w\

CAStructures_Wall in ca\structures\wall\

CAStructures_Railway in ca\structures\rail\railway\, CATracked in ca\tracked\

CAWeapons_Saiga12K in ca\weapons\saiga12k\

CAWheeled2_HMMWV_Ambulance in ca\wheeled2\hmmwv\m997a2_ambulance\

CAA10 in ca\a10\, CAAir2_MQ9PredatorB in ca\air2\mq9predatorb\

A_statue in ca\buildings2\a_statue\

Ind_Mlyn in ca\buildings2\ind_cementworks\ind_mlyn\

CAData_ParticleEffects in ca\data\particleeffects\, CAMisc2 in ca\misc2\

CA_HighCommand in ca\modules\hc\, CA_Modules in ca\modules\

CA_Missions_AmbientCombat in ca\modules\ambient_combat\

CAStructures_Nav_pier in ca\structures\nav_pier\

CAStructures_Ruins in ca\structures\ruins\

CATracked2_us_m270mlrs in ca\tracked2\us_m270mlrs\, CATracked2 in ca\tracked2\

CAweapons_ksvk in ca\weapons\ksvk\, CAWeapons2_RPG18 in ca\weapons2\rpg18\

CAWheeled2 in ca\wheeled2\

CAWheeled2_M1114_Armored in ca\wheeled2\hmmwv\m1114_armored\

CAWheeled2_TowingTractor in ca\wheeled2\towingtractor\

Church_01 in ca\buildings2\church_01\, HouseRuins in ca\buildings2\houseruins\

Ind_Shed_01 in ca\buildings2\ind_shed_01\

Ind_MalyKomin in ca\buildings2\ind_cementworks\ind_malykomin\

CAMisc3 in ca\misc3\, CA_HC_Sounds in ca\missions\data\sounds\, CAMusic in ca\music\

CAStructures_Misc_Powerlines in ca\structures\misc_powerlines\

CAStructures_Nav in ca\structures\nav\

CAWater2_fishing_boat in ca\water2\fishing_boat\

CAWeapons_M252_81mm_Mortar in ca\weapons\m252_81mm_mortar\

CAWeapons_Kord in ca\weapons\kord\, CAWeapons_Colt1911 in ca\weapons\colt1911\

CAWheeled3 in ca\wheeled3\, CA_CruiseMissile in ca\air2\cruisemissile\

CA_Animals2_Goat in ca\animals2\goat\, CABuildings in ca\buildings\

Ind_Shed_02 in ca\buildings2\ind_shed_02\

CA_Modules_StratLayer in ca\modules\strat_layer\

CAStructures_A_CraneCon in ca\structures\a_cranecon\

CAStructuresHouse_A_Office01 in ca\structures\house\a_office01\

CATracked2_AAV in ca\tracked2\aav\, CAWater2_smallboat_1 in ca\water2\small_boat\

CAWeapons_DMR in ca\weapons\dmr\, CAWeapons_AK in ca\weapons\ak\

Mods: CA

Distribution: 1465

Exe version: 1.03.58879

String STR_SM03_Name not found

ErrorMessage: File description.ext, line 60: /CfgMusic/: Missing '}'

Share this post


Link to post
Share on other sites

Yep stock ArmA mission have a habit of not working correctly. But with a little bit of finetuning they will work very nice. I 'converted' most A1 scenarios which should work without any major problem.

Not realy sure whats BIS policy about 'converting' missions/campaigns. Still OFP content was converted to A1 so i think it's not a real issue.

If i get clearance i'll post a link ;)

Edited by Herr_kalashnikov

Share this post


Link to post
Share on other sites

I played a Evolution QG red with this addon. I like how the units are "updated". DC plane = C130, ZSU = Tung, etc...

Share this post


Link to post
Share on other sites

Kju, what do you think the minimum required files are to run Afghan Village on a multiplayer server? I would imagine you can remove the files for Sahrani and Porto etc, but is there a published list anywhere? It would be easier for the people planning to play on this server if they didn't have to download the whole thing. :)

Share this post


Link to post
Share on other sites

well you need to test Simon C

not much as it has its own buildings and objects

try afghan village + oac core

next add buildings, misc, roads, rocks, data3d

if not, add signs, plants

make sure to load the caa1_opx addons along i posted in the OAC forum

Share this post


Link to post
Share on other sites

Ah, been testing it, seems to work well with what you've said. Thanks for the help mate. :D

Share this post


Link to post
Share on other sites

works like a dream, the blackweapon pack and the desertweapon pack are godlike in ARMA2 <3

Share this post


Link to post
Share on other sites

I figured out why my arma 1 missions in Arma 2 where crashing with this error ErrorMessage: File description.ext, line 60: /CfgMusic/: Missing '}'

its cause of this mission M09ConvoyAttack.Sara.pbo without it all the others work except the ones locked in Arma 1 there locked in Arma 2 aswell.

As for Campaigns i made a Campaigns folder in Arma 2 and put the ramadi conflict (Merc.pbo) and it works as for royal flush the begining scene works but when the mission starts I get this error cannot load texture ca/characters/data/tvreport_body_co.paa and the games ctd.The armed assault campaign also crashed at the start with this error config :some input after EndOfFile

Hope someone can figure out how to get the campaigns to work.

Share this post


Link to post
Share on other sites

There are already WIP. I think you are better of trying community missions.

BI missions are very hardwired to the full set of a1 files and contain some

special/very specific coding.

Share this post


Link to post
Share on other sites

Please sign in to comment

You will be able to leave a comment after signing in



Sign In Now
Sign in to follow this  

×