Alex72 1 Posted November 11, 2009 Starting beta v60091 in windowed mode (my normal play mode) i get some stutters (small but very annoying), but when i start fullscreen its awesome and smooth. Share this post Link to post Share on other sites
IronTrooper 0 Posted November 11, 2009 One strange thing some of my mates and me noticed since the last betas, if you set the postprocessing-effects ("PPE") to HIGH under graphic-options and restart the game (tested also with the armaprofile set as "read only") the game starts with PPE-option marked as HIGH but only with LOW PPEs.-So you have to reset the option to LOW and then to HIGH every time you start the game. Anyone else noticed this "effect"? It's not just in the betas ;) Try HDRPrecision=32; in the arma2.cfg Share this post Link to post Share on other sites
KorpeN 0 Posted November 11, 2009 (edited) Crosshair... omg you use crosshair :pThe transparerent part of it is there when you get fatiqued to make it harder to aim. LoL cute post When you get fatigued the crosshair gets wider and shakes.. omg And yes I use crosshair and ironsight for longer distances.. Wanna play 1vs1? Without crosshair.... :blahblah2: Edit : your videos have bots ... lol Edited November 11, 2009 by KorpeN Share this post Link to post Share on other sites
rome 0 Posted November 11, 2009 (edited) There is still one really important thing to be fix and that would be perfect. Please BIS, make the indoor fight more exciting. The CQB aspect of the game is really clunky at the moment. I figure it is the collision system which is in cause. The weapon collision is too big when aimed. Moreovere, the weapon collision should be deactivated when you are not aiming, to simulate the capability of your gun to go back and forth when unaimed. That would keep the tactic at high level, and give more freedom of movement to player. Just to give a clear concept of what i mean: http://ofp.umbr.net/Other/inf_collisions.wmv (thanks to dslyecxi) Please BIS, give Close Quarter Battle its glory back! Edited November 11, 2009 by RoME Share this post Link to post Share on other sites
Avgeris 64 Posted November 11, 2009 (edited) Crosshair... omg you use crosshair :pThe transparerent part of it is there when you get fatiqued to make it harder to aim. JW are you serious man lol? Noone uses the ironsight or even the scope u must be the first, oh and the guys who use floating zone. Yes the crosshair sux. I think the player must have the ability to choose crosshair color or at least disble its transparency. In counter-stike i play a dark red crosshair without transparency. Edited November 11, 2009 by Avgeris Share this post Link to post Share on other sites
cole 0 Posted November 11, 2009 noone uses the ironsight or even the scope u must be the first, oh and the guys who use floating zone. I (and pretty much everyone I know that are playing this game) use a mod to disable all crosshairs apart from GL and Grenade ones. Also maximum floating zone. Share this post Link to post Share on other sites
Avgeris 64 Posted November 11, 2009 (edited) I (and pretty much everyone I know that are playing this game) use a mod to disable all crosshairs apart from GL and Grenade ones. Also maximum floating zone. yes if you play with bots. oh forgot to mention that you are not allowed to use addons/mods in competitive pvp tournaments/ladders/leagues Edited November 11, 2009 by Avgeris Share this post Link to post Share on other sites
Zipper5 74 Posted November 11, 2009 I use both the ironsights and scopes, and I play in some pretty competitive maps. And I do quite well in them. However, I do not play with floating zone. Again, for reasons of competing. Share this post Link to post Share on other sites
cole 0 Posted November 11, 2009 yes if you play with bots. oh forgot to mention that you are not allowed to use addons/mods in competitive pvp tournaments/ladders/leagues Well yeah, if you play in leagues then you're right. There is still one really important thing to be fix and that would be perfect.Please BIS, make the indoor fight more exciting. The CQB aspect of the game is really clunky at the moment. I figure it is the collision system which is in cause. The weapon collision is too big when aimed. Moreovere, the weapon collision should be deactivated when you are not aiming, to simulate the capability of your gun to go back and forth when unaimed. That would keep the tactic at high level, and give more freedom of movement to player. Just to give a clear concept of what i mean: http://ofp.umbr.net/Other/inf_collisions.wmv (thanks to dslyecxi) Please BIS, give Close Quarter Battle its glory back! Holy shit! That's a genius idea!! Share this post Link to post Share on other sites
CarlGustaffa 4 Posted November 11, 2009 Agreed with Cole. Our own server forces crosshairs off for everyone, on ALL difficulty modes. In fact, all help (except 3rd person due to odd problems with certain vehicles) is disabled for all difficulty modes. Well, you get the blobs in recruit though, but... And in our own mod package we have mods that turns crosshairs off for us, for most weapons. I rarely bother to play on servers that have crosshairs on, and disallow my mods. If anything, the crosshairs should be made MORE invisible, maybe dependent on your current stamina. Better yet, disable them for all rifles above SMGs, especially sniper rifles. The problem with disabling crosshairs globally on the server, is that you cannot have visual locks on stuff like Javelins and Manpads. For that, I disagree on making crosshairs more visible. They're too visible already, but I understand how people playing with floating zone find them useful. I just wish they were far less accurate. ---Back on topic though--- Very smooth ride while playing. I can play with options on now that I couldn't use before, even on heavy missions like Domination. Grass seems to have no impact anymore on performance, like the extreme slowdowns I had before even on low texture and video memory. I can still find areas where normal have a huge impact on woods, impact being more significant on some trees than others. But it feels (placebo effect? hope not) like something has improved. I forgot to try driving and motorcycles enough, but noticed there was a difference in handling. Will have to try more to see how I like it. I noticed that the game would change my 3D resolution on fullscreen/window toggle. All the size related things should be stored and recalled upon the next change. My windowed mode is "arbitrary", and I can't use fullscreen mode at my monitors native 1920x1200 resolution due to performance. So my fullscreen mode is quite lower, might be lower than my windowed mode. Personally not that big of an issue since I tend to play in windowed mode anyway, just thought you should know. Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 LoL cute postWhen you get fatigued the crosshair gets wider and shakes.. omg And yes I use crosshair and ironsight for longer distances.. Wanna play 1vs1? Without crosshair.... :blahblah2: Edit : your videos have bots ... lol I'm pretty sure the crosshair also fades out a little after running :) Yes there's AI playing in my videos... they are in tons of the videos on youtube and elsewhere, so whats your point? I somehow get the feeling i hurt your feelings, sorry! Share this post Link to post Share on other sites
KorpeN 0 Posted November 11, 2009 I'm pretty sure the crosshair also fades out a little after running :)Yes there's AI playing in my videos... they are in tons of the videos on youtube and elsewhere, so whats your point? I somehow get the feeling i hurt your feelings, sorry! No .. I just believe that the needs differs when someone play competitive PvP with someone who plays with bots.. My videos on youtube is PvP.. Share this post Link to post Share on other sites
NoRailgunner 0 Posted November 11, 2009 Please fix/improve - that AI do attack armored vehicles with their launchers instead of trying to destroy such vehicles (eg T90/M1A1) with their rifles. :eek: - that AI (squad/teamleader etc) use their binocolars/scopes and reveal targets that are far away + unknown. - that AI dont pull the trigger of their rifles/machineguns if they change their position eg from standing -> kneeling -> prone That bug cause wounds and victims on own/friendly units. - that AI driver/gunner will get/jump out of vehicles if they're under (heavy) fire, now they wait till the vehicle status is close to critical - bad idea if the vehicle isnt well armored eg HMMWV vs BRDM2/BTR90 or LAV25 vs UAZ variants. - at least some better optics/sounds for Javelin/Metis and Igla/Strela/Stinger so the player gets an feedback if the launcher/seeker is activated or deactivated - for using them without those artificial crosshairs Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 No .. I just believe that the needs differs when someone play competitive PvP with someone who plays with bots.. I see ArmA 2 as a simulator and if people playing in competitive leagues it should be about winning on best strategies rather than who aims the fastest which would make this a ordinary shooter more than a simulation, thats my opinion. But thank god the crosshair can be forced off so the game suits both gamer types. My videos on youtube is PvP.. Nice, but what does that have to do with my videos, my videos have nothing to do with my opinion on crosshairs. I prefere to play without them in PvP and People vs Ai game types. All that said, i have nothing against people who play with crosshairs thats their choice. I think you missunderstood my post! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted November 11, 2009 Got an excellent FPS improvement with the last 3 beta builds... however, I'm still plagued with random CTDs, something which seemed to arrive around 1.03. ...I also agree with NoRailGunner about some crosshairs with the Javelin - getting the right target whilst playing in veteran mode becomes quite a challenge, as several unfortunate civilians found out when I obliterated their pickup instead of a nearby Vodnik. Share this post Link to post Share on other sites
KorpeN 0 Posted November 11, 2009 (edited) I see ArmA 2 as a simulator and if people playing in competitive leagues it should be about winning on best strategies rather than who aims the fastest which would make this a ordinary shooter more than a simulation, thats my opinion. But thank god the crosshair can be forced off so the game suits both gamer types. So in real life the one who aims faster is not the one who "wins"?All matters strategy and skill in both meassure. And in the ladder I was playing strategy had a very significant role.. Sorry for off-topic Also about the croshair...you use scopes so I cannot see whats your point..If it was ironsights I could understand but scopes...no Edited November 11, 2009 by KorpeN Share this post Link to post Share on other sites
4 IN 1 0 Posted November 11, 2009 To tell you the truth, I just dont understand what the fuckin point about the "crosshair/ironsight" discuession, if you want to use crosshair and the server allowed then go ahead, if you dont turn it off and it will be gone, simple! I personally can shoot quite well without ironsight in close combat, use ironsight for mid to long range without much problem, PVP/COOP doesnt matter, I just use what i feel right, is that not enought for you? And whats the fucking problem on playing COOP with AI enemys? You like whatever you like and I like whatever I like, just go join your beloved gametype server and all you will be fine, couldnt get more simple then that(and go blame the server host for not hosting maps other then EVO and DOM and not allow crosshairs, but NOT BI), stop going offtopic and discuss things about beta release instead of rubbish above please, if you have a problem with each other use PM instead Share this post Link to post Share on other sites
jw custom 56 Posted November 11, 2009 (edited) So in real life the one who aims faster is not the one who "wins"?All matters strategy and skill in both meassure.And in the ladder I was playing strategy had a very significant role.. In real life you aim through your sights a lot more than you aim down the barrel. Also about the croshair...you use scopes so I cannot see whats your point..If it was ironsights I could understand but scopes...no Again you go on about my videos... yes sometimes i use a riffle with ACOG and rarely a sniper rifle with a scope. It's not like i play same role all the time, it depends on the task ;) To tell you the truth, I just dont understand what the fuckin point about the "crosshair/ironsight" discuession, if you want to use crosshair and the server allowed then go ahead, if you dont turn it off and it will be gone, simple!I personally can shoot quite well without ironsight in close combat, use ironsight for mid to long range without much problem, PVP/COOP doesnt matter, I just use what i feel right, is that not enought for you? And whats the fucking problem on playing COOP with AI enemys? You like whatever you like and I like whatever I like, just go join your beloved gametype server and all you will be fine, couldnt get more simple then that(and go blame the server host for not hosting maps other then EVO and DOM and not allow crosshairs, but NOT BI), stop going offtopic and discuss things about beta release instead of rubbish above please, if you have a problem with each other use PM instead There's no problem he just missunderstood my post i guess! Edited November 11, 2009 by JW Custom Share this post Link to post Share on other sites
Yapab 10 Posted November 11, 2009 Just played around in the editor and testing various things in latest beta.... WOW :O!!! I have to say the difference vs 1.03 is HUGE! I've tested all the betas and 1.04 briefly for performance but have not played ARMA2 since 1.03 and major bugs in the coop campaign. Now I've run around for half an hour in the editor and tested a few things, the game feels AWESOME! I'm pretty sure the voices even sound more like men, rather than robots! Everything just seems more polished and better :) I think BIS should really advertise/market the 1.05 patch when it comes! Maybe give the press some info about Arrowhead and then also release the 1.05 patch with that info... that way the Arrowhead news will make headlines on most gaming sites and the 1.05 patch will get noticed :) Yapa Share this post Link to post Share on other sites
rome 0 Posted November 11, 2009 Quote: Originally Posted by RoME View Post There is still one really important thing to be fix and that would be perfect. Please BIS, make the indoor fight more exciting. The CQB aspect of the game is really clunky at the moment. I figure it is the collision system which is in cause. The weapon collision is too big when aimed. Moreovere, the weapon collision should be deactivated when you are not aiming, to simulate the capability of your gun to go back and forth when unaimed. That would keep the tactic at high level, and give more freedom of movement to player. Just to give a clear concept of what i mean: http://ofp.umbr.net/Other/inf_collisions.wmv (thanks to dslyecxi) Please BIS, give Close Quarter Battle its glory back! Holy shit! That's a genius idea!! Thank you. I really hope people will give credits to this idea so that BIS would incorporate it in next patch.. Share this post Link to post Share on other sites
kklownboy 43 Posted November 11, 2009 LoL cute postWhen you get fatigued the crosshair gets wider and shakes.. omg And yes I use crosshair and ironsight for longer distances.. Wanna play 1vs1? Without crosshair.... :blahblah2: Edit : your videos have bots ... lol Crosshairs are for sissy's, "Wanna play 1vs1? Without crosshair." why are you posting in A2 forum? you should be on CODX... and what has this to do with the beta? And what is wrong with bots? I have seen bots play much better than 80% of all evo/dom players... And what are we really talking about here?:confused: #60091 is awesome, even tho it still allows sissy gamer settings... But the bots seem to take a few extra rounds to put them down, well its been that way for awhile. They are just tougher than Humans:D Share this post Link to post Share on other sites
blaunarwal 10 Posted November 11, 2009 When I observe enemy soldiers far away with the binocular, their feet sink into ground. When they got prone, the dive into the ground. Is this a wanted effect? Does this simulate the effect of gras, which I do not see, because of my detail level setting. I think this wasn't before and I went back to 59928, where its much less. Something similar with all patches is that heads are not shown on far distance. So I see headles soldiers move around. AI is sometimes headless, but ... not kind of this way :D Any suggestions to fix that with settings or is this more of an issue for a future patch? Share this post Link to post Share on other sites
kklownboy 43 Posted November 11, 2009 When I observe enemy soldiers far away with the binocular, their feet sink into ground. When they got prone, the dive into the ground. Is this a wanted effect? Does this simulate the effect of gras, which I do not see, because of my detail level setting.... yes that is the effect. Share this post Link to post Share on other sites
Bouben 3 Posted November 11, 2009 Guys, if you think, that crosshair off is realistic, then you're wrong. In reality, you have a quite good idea where you are aiming, because you can feel it in your arms and muscles. Yes, crosshair off is good way how to disable laser fights, but your "arguments" about realism are still quite laughable. Moreover, one who has floating zone off is able to shoot perfectly without crosshair anyway. One just can watch center of monitor. cya Share this post Link to post Share on other sites
lee_h._oswald 0 Posted November 11, 2009 I'm playing with crosshair off since arma2 release. I now also have a feeling for how to aim with the guns. You just have to learn it. MfG Lee Share this post Link to post Share on other sites