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rome

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About rome

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    Sergeant
  1. Hello guys. I need some help here. For a mission i'm making, i need to strictly limit the AI spotting distance to 50-100 meters. I tried to mess with the difficulty settings in CfgDifficulties, but no matter the value i typed, they were no change to the AI... Ultimately, i tried to modify the AI from the ASR mod, in the userconfig. This was a failure too. The "Incognito mod" wouldn't work as it would break my mission. In the event someone is nice enough to find a solution, i would like to know if i can then tune the "spotdistance" depending on the class of the soldier AI. (recon, sniper, etc..) I read a lot about that in these forums, but i never managed to achieve the effect i wanted. Finally, as a last question, does the "spotting distance" affects the detection of sounds around the AI ? That's all folks. Thanks a lot for reading.
  2. rome

    ASR AI 3

    My personal computer is broken at the moment. And it is not THAT crazy to ask to see in a video the nice features of the mod. A lot of modders do that to advertize their work. I do it myself. So chill. Maybe it was clumsy to say that i was doubtful about this feature. But we all know the difficulty ArmA AI has when it comes to pathfinding inside buildings.. And since ArmA 1, I've seen a lot of mods claiming that 'my AI is finally using building' when it was absolutly not the case in the end. Just wanted to know if you had any video showcasing the feature you say your mod has. There aren't any video showing this type of behavior on youtube. That's all.
  3. rome

    ASR AI 3

    I think i will need to see a video to actually believe you on that one. Building usage routines for AI has been all i wanted for some times now, so if it is true, then i'll be greatly happy. But i'm honestly doubtful. Wonderful job anyway!
  4. We need some sweet videos my dear Gole!
  5. Could we customize where the AI waypoint are placed inside buildings? I find they are really poorly placed.... Is it moddable in any way?
  6. Hey Fabrizio. Some basic feedbacks on v0.14 : 1/ Awesome AI in Urban or Forest battle. They seem a lot more responsive and aggressive. They look a lot more human like. Good job on that. 2/In my opinion they throw nade just a bit too often. 3/In the single campain, with only bCombat and JSRS2.0 activated i can't pass through the 2nd mission "SItuation Normal". When i arrived at the survivor group they don't react in any way. It could be a problem on my side though so ill keep checking. Ok the issue was that Adams died from a grenade in mission 1. I did it again without having Adams killed and the next mission played well. 3*/ Adams can be killed by grenade in mission 1 when he is necessary to start mission 2 "Situation Normal" Ill keep testing the whole campain and write my feedbacks in this post. All in all, excellent job. If you keep improving the AI like that, maybe they will soon be able to fight inside buildings! :o)
  7. That video made me laugh and come a the same time... I feel strange now.. Thx Fabrizio, ill start working on my mod now.
  8. I can't play it! I only have a Macbook at the moement! AAAaaaaaaaah!
  9. Guys, try to make some videos for us please! Would be great !
  10. Is there any way to improve the AI when they fight indoors? I'm trying to make a Raven SHield Mod and this issue is a deal breaker at the moment.. In the meantime... Please vote so Bi can understand how mandatory this is. AI and buildings usage routines: http://feedback.arma3.com/view.php?id=7977 http://feedback.arma3.com/view.php?id=4553
  11. Hahaha. Well ok. Maybe one day BI will try to fix that.
  12. Be a god and make the AI fights better in buildings! Please? I will send you lots of women and drugs to thank you.
  13. rome

    WW AICover

    Does it improve in any way the way AI fights in buildings? (I need something lke that for my own mod. But i suck with AI.)
  14. Yep. Please we need it in A3 too . :bounce3:
  15. Oh man :butbut: I was working on a Raven shield mod.. But if the AI is beyond repair in any Indoor fighting situation, i should work on something else i guess......... Well thank you for the intel anyway.
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