rome 0 Posted December 13, 2017 Hello guys. I need some help here. For a mission i'm making, i need to strictly limit the AI spotting distance to 50-100 meters. I tried to mess with the difficulty settings in CfgDifficulties, but no matter the value i typed, they were no change to the AI... Quote class CfgAISkill { //aimingAccuracy[] = {0,0,1,1}; BIS Default dev version 0.72 aimingAccuracy[] = {0,0.2,1,0.45}; aimingShake[] = {0,0,1,1}; aimingSpeed[] = {0,0.2,1,0.6}; endurance[] = {0,0,1,1}; spotDistance[] = {0,0.2,1,0.45}; spotTime[] = {0,0,1,0.45}; courage[] = {0,0,1,1}; reloadSpeed[] = {0,0,1,1}; commanding[] = {0,0,1,1}; general[] = {0,0,1,1}; }; Ultimately, i tried to modify the AI from the ASR mod, in the userconfig. This was a failure too. The "Incognito mod" wouldn't work as it would break my mission. In the event someone is nice enough to find a solution, i would like to know if i can then tune the "spotdistance" depending on the class of the soldier AI. (recon, sniper, etc..) I read a lot about that in these forums, but i never managed to achieve the effect i wanted. Finally, as a last question, does the "spotting distance" affects the detection of sounds around the AI ? That's all folks. Thanks a lot for reading. Share this post Link to post Share on other sites
Gunter Severloh 3948 Posted December 18, 2017 Hello Rome, On my AI compilation list https://forums.bistudio.com/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma3/?page=1 Under the AI Subjects - Threads section look under the AI Accuracy and Skill section there are many threads there that could help you. Share this post Link to post Share on other sites