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How to strictly limit AI spotting distance?

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Hello guys. I need some help here.

 

For a mission i'm making, i need to strictly limit the AI spotting distance to 50-100 meters.

 

I tried to mess with the difficulty settings in CfgDifficulties, but no matter the value i typed, they were no change to the AI...

Quote

 

class CfgAISkill

{

//aimingAccuracy[] = {0,0,1,1}; BIS Default dev version 0.72

aimingAccuracy[] = {0,0.2,1,0.45};

aimingShake[] = {0,0,1,1};

aimingSpeed[] = {0,0.2,1,0.6};

endurance[] = {0,0,1,1};

spotDistance[] = {0,0.2,1,0.45};

spotTime[] = {0,0,1,0.45};

courage[] = {0,0,1,1};

reloadSpeed[] = {0,0,1,1};

commanding[] = {0,0,1,1};

general[] = {0,0,1,1}; };

 

 

Ultimately, i tried to modify the AI from the ASR mod, in the userconfig. This was a failure too.

The "Incognito mod" wouldn't work as it would break my mission.

 

 

In the event someone is nice enough to find a solution, i would like to know if i can then tune the "spotdistance" depending on the class of the soldier AI. (recon, sniper, etc..)

I read a lot about that in these forums, but i never managed to achieve the effect i wanted.

 

Finally, as a last question, does the "spotting distance" affects the detection of sounds around the AI ?

 

 

 

That's all folks.

Thanks a lot for reading.

 

 

 

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Hello Rome,

On my AI compilation list

https://forums.bistudio.com/forums/topic/165560-ai-compilation-list-of-addonsmodsscripts-threads-for-arma3/?page=1

Under the AI Subjects - Threads

section look under the AI Accuracy and Skill section there are many threads there that could help you.

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