Bulldogs 10 Posted August 21, 2009 Yep, look in the general section (where the post should be) Share this post Link to post Share on other sites
Gringo85 0 Posted August 21, 2009 Look at the words, beta patch, and it has achieved what 3 officials patches had not. More :yay: Conclusion: The idea of have us, the public, including clans and people in general, to be the beta testers is the best idea that BIS could of ever come up with, I'm glad this is the case, this game wont be test it by anyone else as the public will, and hopefully with BIS support this game will be what we all want it to be. Thumbs up for BIS in this idea.(Hopefully this sets a standard for other Game Developers) Share this post Link to post Share on other sites
rothy 0 Posted August 21, 2009 I love the new beta patches. Same here! Good job BIS. :ok: Share this post Link to post Share on other sites
CuDa 10 Posted August 21, 2009 Probs in Manhatten mission.. keep getting full white screens in the woods looking for camp sites.. not video artifacts but full white screen. this never happen with any other versions..smoke works good tho..hehe using beta 58834 Share this post Link to post Share on other sites
kylania 568 Posted August 21, 2009 Thanks for the mouse smoothing option. With it off the game was totally unplayable, now it's smooth as silk and I don't have to run away from my fireteam to avoid my speakers dying anymore. THANKS! Share this post Link to post Share on other sites
SFJackBauer 10 Posted August 21, 2009 +1 for BIS. I was having problems with mouse lag, however got more or less accostumed to it, after the initial sea sickness (head bob turned way up didn't help either :)) However, this latest beta (58834) seems to have alleviated almost 100% of the lag, probably, by making the simulation FPS wise much more smoother. And NO, I dont like mouseSmoothing = 0!!! It feels like I'm aiming a gun in a 320x240 DOS-era shooter. I really dont think mouse lag has anything to do with mouse smoothing. They can or cannot be linked, depends on coding, but I would bet BIS devs found some way to improve mouse handling independently of smoothing. Share this post Link to post Share on other sites
tophe 69 Posted August 21, 2009 [58815] Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.Only works if hosting. Tried on my dedicated server and you still get minus for enemy kills if using stolen enemy vehicle. I should add that I used the beta as a mod folder in the shortcut for the 1.03 dedi server. That's probably because the dedicated server EXE is still the old 1.03 one. Share this post Link to post Share on other sites
-GLT-Sarge 10 Posted August 21, 2009 (edited) posted in wrong thread Edited August 21, 2009 by [GLT]Sarge Share this post Link to post Share on other sites
OrdeaL 10 Posted August 21, 2009 Still got sound issues. No beta running works fine. Beta running = Sound files seem like they are cut short or dont play at all.. Group of AI shooting you can only hear some of them shooting and it sounds awful, like i said its like the gunshot sound file gets cut short and goes "BA" instead of "BANG" lol thats if it even plays at all. Beta off and it sounds perfect again :( Share this post Link to post Share on other sites
Stitched 10 Posted August 21, 2009 I noticed a weird graphic artifact when using a RCON rifle with scope. The lens would reflect nearly white making it useless and the lens would become low-poly, intersecting the scope housing. Share this post Link to post Share on other sites
Placebo 29 Posted August 21, 2009 the thread title should be updated becasue the current version is: ARMA2_Build_58834.zip Indeed, done. Please use report post (or you can MSN me) when such changes are required so we can get to it quickly. Share this post Link to post Share on other sites
Beagle 684 Posted August 21, 2009 I still hope that BIS will find the time to fix the typing error in the T-72/T-90 .cfg that makes both easily destroyable by rifles in the next build. Share this post Link to post Share on other sites
Raggz 10 Posted August 21, 2009 Thanks for the mouse smoothing option. With it off the game was totally unplayable, now it's smooth as silk and I don't have to run away from my fireteam to avoid my speakers dying anymore. THANKS! ehm... it was ON by default i believe. Share this post Link to post Share on other sites
snkman 351 Posted August 21, 2009 Since Beta v.58834 the -showScriptErrors do only return: (null) (null) (null) (null) (null) (null) (null) after there was made something wrong in the script syntax. Share this post Link to post Share on other sites
cole 0 Posted August 21, 2009 I still hope that BIS will find the time to fix the typing error in the T-72/T-90 .cfg that makes both easily destroyable by rifles in the next build. Never ran into this bug (didn't destroy that much T72/T90's myself), but that'd sure be nice to fix. Share this post Link to post Share on other sites
OrdeaL 10 Posted August 21, 2009 Also just wondering if BIS could fix the bug where when flying a Jet your rudder goes left right left right when flying over a certain speed. Surely you guys cant stand this Bug either?! Share this post Link to post Share on other sites
-EC-M.O.R 10 Posted August 21, 2009 yoho.. 1. I really don't recognize any difference of mousesmoothing..but maybe u should put it also in the ingame-options menu to enable /disable it 2. chat , yeah finally the keys are not opening watch and stuff while typing in chat..very good..keep it.. 3. sound probs..as the other guy said, the sounds of guns are not sounding complete, the first shot is always like cut off..sounds really poor, which made me uninstall beta, because i can't stand that any longer..sounds really really bad.. Share this post Link to post Share on other sites
Alpha-Kilo 36 Posted August 21, 2009 I am also experiencing sound problems, similar or the same OrdeaL mentioned above. I first noticed this in version 1.03 in missions with a lot of gunfire at the same time. Share this post Link to post Share on other sites
ryan80 10 Posted August 21, 2009 the beta patch download is passworded now. lol Share this post Link to post Share on other sites
-EC-M.O.R 10 Posted August 21, 2009 is it possible to fix this one:( i did not see any change in beta patch) if my Ai-gunner(i.E. in tank) is spotting enemies, he only shoots, after spotting them, that's really bad, if you imagine driving in a tank, you see an AI rpg-soldier pulling out his rpg, your gunner says"hey man look there's an evil rpg-soldier" meanwhile u get the first rocket and you can't drive anymore..i recognized that in some mods it's different, my gunner in tank shot the rpg guy immidiately if he recognized enemy soldier..if it's possbile, plz fix that, because those 2 seconds of spotting are very important in war :) Share this post Link to post Share on other sites
toyzruz 10 Posted August 21, 2009 Did this beta patch fix any z-fighting-texture-flickering-missing-textures? toyz Share this post Link to post Share on other sites
cole 0 Posted August 21, 2009 the beta patch download is passworded now.lol I just downloaded ARMA2_Build_58834.zip and unpacked without a single password needed. Share this post Link to post Share on other sites
Yapab 10 Posted August 21, 2009 Played the campaign mission "Harvest Red" last night with the new beta patch... I honestly did not notice ANY difference. Everything seemed to be the same as before. Sadly the game still did not open the next mission up for play... even though I have successfully finished the mission. :( Yapa Share this post Link to post Share on other sites
KeyCat 131 Posted August 21, 2009 First, thanks to BIS for getting the beta ball rolling for thoose of us who want to test, this time even better than before with rapid builds and even MP compability! What I observed was that while taking fire (which was quite inaccurate) I could hear the supersonic cracks from the rounds but not always the gunshots themselves, even with multiple enemies firing at me. I haven't had much time but did some quick tests yesterday and experienced pretty much the same here with 1.03.58834 Beta. A larger inf. firefight sounds quite different from previous versions due to some "dropped" gunfire. Also still heard some (minor) clicks after firing my own gun, not as bad as in 1.03 but still there for me. Spec given below: Windows XP Pro SP2 Intel Core 2 Duo E6850 @ 3.0 GHz 2 GB RAM Realtek ALC889A High Definition Audio System (driver version R2.24) GeForce GTX 260-216 896 MB (driver version 186.18 WHQL) /KC Share this post Link to post Share on other sites
ShaiCZ 10 Posted August 21, 2009 (edited) Despite my previous unwillingness: I installed ATI 9.8 + the latest beta patch, and - I noticed a significant increase in FPS - I HAD to notice a significant increase in textures loading (!!!) I did not temper with the config file, I just set all the settings to VERY HIGH and TURNED OFF post-processing. Fact is, in the capital city, the textures can still be seen "popping up" after a while, but much faster than before. In the country and small villages, everything seems nearly perfect so far...;o) On the other hand, dialogues are seriously messed up - when my character is talking to someone else, all the dialogues are very quite (irrespective of how the volume is set) and sound as if from a distance. Good progress, BIS and ATI:o) SPECS: WinXP 32bit 3GB Ram ATI 4850 1GB VaporX Edited August 21, 2009 by ShaiCZ Share this post Link to post Share on other sites