mcruppert 300 Posted October 16, 2009 hey guys good news! "peloton" send me a little update he worked on. It fixed many bugs on my released version. I only have to say he did very well! here a bit of the fixed stuff: -now there are no more problems with jumping over things (V) or enter/moving in buildings. -added blood effekt -the rebel skin do not shine anymore in the dark -the blaster now shoots faster, does more damage and the range is very high. -added to all models rmtv textures now all is more shiny itself -now both sites can be found in the faction "SW" really good work peloton! really good for release. Share this post Link to post Share on other sites
lee_h._oswald 0 Posted October 16, 2009 I removed the -world=empty parameter and now this addon works. Thanks! I have no clue why this parameter kills addons, hello BIS? MfG Lee Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 16, 2009 (edited) Great vid eble, plz email files to McRuppert, those look so cool... PS, Mcruppert, plz make empire OPFOR, i want to make it so civvies can be on Blufor side, not opfor PSS, did you fix the blasts being uber gravity effected? Edited October 16, 2009 by Blueteamguy Share this post Link to post Share on other sites
mr burns 132 Posted October 16, 2009 I have no clue why this parameter kills addons, hello BIS? Faulty defined/derived cfgSkeletons Mostly an addon problem, not BI´s. Maybe this´ll help: http://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model Share this post Link to post Share on other sites
mcruppert 300 Posted October 16, 2009 yeah blaster graphity i really good now... new model progress: IMP OFFICER BETA Share this post Link to post Share on other sites
Aelin 10 Posted October 16, 2009 lol..we need a custom map to this... Share this post Link to post Share on other sites
ProfTournesol 956 Posted October 16, 2009 Faulty defined/derived cfgSkeletons Mostly an addon problem, not BI´s. Maybe this´ll help: http://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model I still don't see how and why the -world=empy startup parameter can influence any addon cfgskeletons :confused: But you must be right as it solved my trouble. I'm happy to be retired from modding.... Anyway, nice new models McRuppert, you're my new hero. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 16, 2009 (edited) Great! Now that the Imp officer is there, what about some more rebel units, like the commandoes and desert skins For a pic of desert, click on "the troops" and scroll down to "Spec. Forces (reb. soldier)", it's similar, but has some diffs, to what Cpt. Antillies wears. http://www.lucasarts.com/games/swempireatwar/indexFlash.html also, some sergeant skins for rebs (shirt is red instead of blue, as seen in pic) http://psp.ign.com/dor/objects/804453/lego-star-wars-ii-the-original-trilogy/images/lego-star-wars-ii-the-original-trilogy-20061003034904761.html Edited October 17, 2009 by Blueteamguy Share this post Link to post Share on other sites
eble 3 Posted October 17, 2009 Hey :) I'm in desperate need of a tie fighter pilot for these tie fighters I've got hanging about. :) Loving the work as normal Share this post Link to post Share on other sites
Tobie 10 Posted October 17, 2009 wow great! R2D2!! some battledroids would be cool too! in arma 1 i tried to convert the droids from ofp... but i several problems. and we need light sabers! :D Share this post Link to post Share on other sites
-)rStrangelove 0 Posted October 17, 2009 How original, Rebel troops with light sabers. :P Naa, i'd stick to blasters, far more fun. Share this post Link to post Share on other sites
mcruppert 300 Posted October 17, 2009 (edited) Hey guys here a new unit for the Rebel side the Rebel Pilot Does anybody has skills in making transparent textures? cause i need a orange one for the glasses. Edited October 17, 2009 by McRuppert Share this post Link to post Share on other sites
Ish 11 Posted October 17, 2009 (edited) Doesn't work for me.. It never starts to load anything while in the editor. <edit> "-world=empty" .. I'll try removing that one.. Thx.. I've never done a single texture for any game but.. Can't u just use opacity in photoshop to make transparent textures? Edited October 17, 2009 by Ish Share this post Link to post Share on other sites
vilas 477 Posted October 17, 2009 nice to see S-F mod :) in OFP there were a lot of sci-fi mods, nice to see here in Arma 2 :) Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 17, 2009 (edited) Finally, a new rebel! Now a little wishlist: 1. DL-44 for rebel pilot and (if one is made) rebel officer 2. Imp pilot 3. E11A1 for Imp officer (basically a pistol-size E11 w/ DH17-style (not color) end) Edited October 27, 2009 by Blueteamguy Share this post Link to post Share on other sites
peloton 0 Posted October 17, 2009 Does anybody has skills in making transparent textures? cause i need a orange one for the glasses. Hello Pass me the model and I watch if I can do. Share this post Link to post Share on other sites
iantis 10 Posted October 18, 2009 This is an amazing project, keep up the great work. Share this post Link to post Share on other sites
mcruppert 300 Posted October 18, 2009 thanks mate, star wars rules :D ok i got the rebel pilot now ingame and work really fine but i have problems with the glasses/transparent texture. Share this post Link to post Share on other sites
Hvymtal 1251 Posted October 18, 2009 oh well, we will deal until it's fixed. Share this post Link to post Share on other sites
peloton 0 Posted October 18, 2009 The arma2 usually problems with the trasparencias, sometimes not textures are. Try to put this RVMAT address the 3D glasses (ca\characters\glasses\data\tactical.rvmat). Share this post Link to post Share on other sites
Chunk3ym4n 10 Posted October 18, 2009 I think there is too much Stormtrooper syndrome inside the soldiers. It takes ages for them to kill anyone and what is with the huge bullet dropoff? fMDIydYvhb0 Share this post Link to post Share on other sites
mcruppert 300 Posted October 18, 2009 Chunk3ym4n : the blasters are already fixed and will be in the next release... the laser range is now much bigger and the dropoff begins later...so aiming is now possible ;) Share this post Link to post Share on other sites
Chunk3ym4n 10 Posted October 18, 2009 Chunk3ym4n :the blasters are already fixed and will be in the next release... the laser range is now much bigger and the dropoff begins later...so aiming is now possible ;) Nice to hear that McRuppert! I have some ideas for the next release. Can you also make the blasters do more damage? It takes like one shot to kill the storm troopers inside the movies and it would be nice having it be the same here. Couldn't you also massively ramp up Stormtrooper health? Somethings wrong when a group of insurgents whups the elite Stormtroopers with LASERS! You should make it so that it takes a massive amount of small arms fire to down a storm trooper(20-30 hits). This would be counteracted by the lasers which do massive damage and kill them in one hit. It would be pretty awesome seeing a whole army of Russians trying to take down a group of Stormtroopers. Share this post Link to post Share on other sites
mcruppert 300 Posted October 19, 2009 for the blasters i can tell you they make already more damage. one shot can be kill Share this post Link to post Share on other sites
Chunk3ym4n 10 Posted October 19, 2009 for the blasters i can tell you they make already more damage. one shot can be kill It takes at least 5 shots to the torso for the blasters to kill. Share this post Link to post Share on other sites