Jump to content
Sign in to follow this  
mcruppert

Star Wars Stormtrooper

Recommended Posts

hey guys good news!

"peloton" send me a little update he worked on. It fixed many bugs on my released version. I only have to say he did very well!

here a bit of the fixed stuff:

-now there are no more problems with jumping over things (V) or enter/moving in buildings.

-added blood effekt

-the rebel skin do not shine anymore in the dark

-the blaster now shoots faster, does more damage and the range is very high.

-added to all models rmtv textures now all is more shiny itself

-now both sites can be found in the faction "SW"

really good work peloton! really good for release.

Share this post


Link to post
Share on other sites

I removed the -world=empty parameter and now this addon works. Thanks!

I have no clue why this parameter kills addons, hello BIS?

MfG Lee

Share this post


Link to post
Share on other sites

Great vid eble, plz email files to McRuppert, those look so cool...

PS, Mcruppert, plz make empire OPFOR, i want to make it so civvies can be on Blufor side, not opfor

PSS, did you fix the blasts being uber gravity effected?

Edited by Blueteamguy

Share this post


Link to post
Share on other sites

yeah blaster graphity i really good now...

new model progress:

IMP OFFICER BETA

officer.jpg

75841300.jpg

Share this post


Link to post
Share on other sites
Faulty defined/derived cfgSkeletons

Mostly an addon problem, not BI´s.

Maybe this´ll help: http://community.bistudio.com/wiki/ArmA:_How_to_animate_a_model

I still don't see how and why the -world=empy startup parameter can influence any addon cfgskeletons :confused: But you must be right as it solved my trouble. I'm happy to be retired from modding....

Anyway, nice new models McRuppert, you're my new hero.

Share this post


Link to post
Share on other sites

Great!

Now that the Imp officer is there, what about some more rebel units, like the commandoes and desert skins

For a pic of desert, click on "the troops" and scroll down to "Spec. Forces (reb. soldier)", it's similar, but has some diffs, to what Cpt. Antillies wears.

http://www.lucasarts.com/games/swempireatwar/indexFlash.html

also, some sergeant skins for rebs (shirt is red instead of blue, as seen in pic)

http://psp.ign.com/dor/objects/804453/lego-star-wars-ii-the-original-trilogy/images/lego-star-wars-ii-the-original-trilogy-20061003034904761.html

Edited by Blueteamguy

Share this post


Link to post
Share on other sites

Hey :) I'm in desperate need of a tie fighter pilot for these tie fighters I've got hanging about. :)

Loving the work as normal

Share this post


Link to post
Share on other sites

wow great! R2D2!! some battledroids would be cool too! in arma 1 i tried to convert the droids from ofp... but i several problems.

and we need light sabers! :D

Share this post


Link to post
Share on other sites

Hey guys

here a new unit for the Rebel side

the Rebel Pilot

rebelpilot.jpg

Does anybody has skills in making transparent textures? cause i need a orange one for the glasses.

Edited by McRuppert

Share this post


Link to post
Share on other sites

Doesn't work for me.. It never starts to load anything while in the editor. <edit> "-world=empty" .. I'll try removing that one.. Thx..

I've never done a single texture for any game but.. Can't u just use opacity in photoshop to make transparent textures?

Edited by Ish

Share this post


Link to post
Share on other sites

nice to see S-F mod :)

in OFP there were a lot of sci-fi mods, nice to see here in Arma 2 :)

Share this post


Link to post
Share on other sites

Finally, a new rebel!

Now a little wishlist:

1. DL-44 for rebel pilot and (if one is made) rebel officer

2. Imp pilot

3. E11A1 for Imp officer (basically a pistol-size E11 w/ DH17-style (not color) end)

Edited by Blueteamguy

Share this post


Link to post
Share on other sites

Does anybody has skills in making transparent textures? cause i need a orange one for the glasses.

Hello

Pass me the model and I watch if I can do.

Share this post


Link to post
Share on other sites

thanks mate, star wars rules :D

ok i got the rebel pilot now ingame and work really fine but i have problems with the glasses/transparent texture.

rebelpiloterror.jpg

Share this post


Link to post
Share on other sites

oh well, we will deal until it's fixed.

Share this post


Link to post
Share on other sites

The arma2 usually problems with the trasparencias, sometimes not textures are.

Try to put this RVMAT address the 3D glasses (ca\characters\glasses\data\tactical.rvmat).

Share this post


Link to post
Share on other sites

I think there is too much Stormtrooper syndrome inside the soldiers. It takes ages for them to kill anyone and what is with the huge bullet dropoff?

fMDIydYvhb0

Share this post


Link to post
Share on other sites

Chunk3ym4n :

the blasters are already fixed and will be in the next release... the laser range is now much bigger and the dropoff begins later...so aiming is now possible ;)

Share this post


Link to post
Share on other sites
Chunk3ym4n :

the blasters are already fixed and will be in the next release... the laser range is now much bigger and the dropoff begins later...so aiming is now possible ;)

Nice to hear that McRuppert! I have some ideas for the next release. Can you also make the blasters do more damage? It takes like one shot to kill the storm troopers inside the movies and it would be nice having it be the same here. Couldn't you also massively ramp up Stormtrooper health? Somethings wrong when a group of insurgents whups the elite Stormtroopers with LASERS! You should make it so that it takes a massive amount of small arms fire to down a storm trooper(20-30 hits). This would be counteracted by the lasers which do massive damage and kill them in one hit. It would be pretty awesome seeing a whole army of Russians trying to take down a group of Stormtroopers.

Share this post


Link to post
Share on other sites

for the blasters i can tell you they make already more damage.

one shot can be kill

Share this post


Link to post
Share on other sites
for the blasters i can tell you they make already more damage.

one shot can be kill

It takes at least 5 shots to the torso for the blasters to kill.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×