mrcash2009 0 Posted October 4, 2011 (edited) what is a ghost ring? Its a term used online in MP by infantry teams for individual AI that get lost or stuck in a rock or building on the map, of which you spend far too much time hunting down in order to complete the objective to move onto the next, which gets very frustrating. The actual term comes from "Invisible Ass". IE: "Can anyone spot this last tango? I cannot locate his invisible ass for shit, we need to destroy this damn ghost ring otherwise this missions toast". Well known to many clans and COOP servers. I think it originated from early OFP clans, very much Arma based MP terminology. As regards load outs I could not say specifically as I change alot per missions but ACOG M4's seem to be a main stay for me. Edited October 4, 2011 by mrcash2009 Share this post Link to post Share on other sites
Angus S 10 Posted October 4, 2011 I think he was referring to ghost ring sights. Google a picture of them, it's just a type of iron sight Share this post Link to post Share on other sites
160thSOAR 10 Posted October 4, 2011 Yes, I was talking about the ghost ring type of sight. Share this post Link to post Share on other sites
Egosa-U 10 Posted October 6, 2011 AA12 + 5 drums of explosive ammo + 1 drum of pellets for cqb :bounce3: Any launcher with 2 or 3 rockets G17 unfortunately on most servers theres no AA12 so i go with anything else with scope/IR sight :icon_wink: Share this post Link to post Share on other sites
colosseum 34 Posted October 8, 2011 FN FAL + mags 2x RGO frags Colt M1911A1 + mags Binoculars US khaki patrol pack with extras, usually extra FN mags, 2 satchels and a grenade. Share this post Link to post Share on other sites
blacknite3d 3 Posted October 11, 2011 M4 CCO, with 203 and SD attachment. 4 - 30 round mags 2 frag grenades 1 AT4 8 - 203 rounds Map tools GPS Safety Goggles Ear Plugs Binoculars NVGoggles (when dark) My Brain A corpsman whenever possible Share this post Link to post Share on other sites
PrivateWolf 10 Posted October 11, 2011 I play Arma 2 Free: Primary is M4A1 M203 ACOG (inventory full of 30 Round STANAG but I have 1 Frag and 1 white smoke grenade for extraction) Secondary slot has 8 M203 HE Rounds :P rocket launcher: AT4! hooah! Share this post Link to post Share on other sites
Laqueesha 474 Posted October 16, 2011 (edited) This loadout will make you unstoppable in the field. x1 M16A4 MWS/M203 GLM with ACOG RCO optic x1 Beretta M9 pistol x1 M136 AT4 rocket launcher x1 laser rangefinder x1 AN/PVS-7 night vision device x1 compass x1 GPS module x1 map x1 radio x1 wristwatch x6 30-round STANAG magazine x3 M67 fragmentation hand grenade x3 M83 white smoke grenade x8 15-round Beretta M9 magazine x1 M136 AT4 HEDP 502 rocket Edited October 16, 2011 by Laqueesha Share this post Link to post Share on other sites
Darkhorse 1-6 16 Posted October 20, 2011 I use a modified version of Laqueesha's apparently. As I fly transport helos most of the time I find it comes in handy to carry colored smoke, a single satchel (I normally play Domi, and if I get shot down beyond the red line and the bird lands intact I blow it up, to both simulate preventing it from being captured and to have it respawn), and enough M203 rounds to cover my ass as I run towards my extraction LZ if I get shot down. x1 M16A4 ACOG M203 x1 M1911 x1 NVGs x1 Compass x1 GPS x1 Map x1 Radio x1 Watch x6 30rnd STANAG x1 Satchel Charge x2 Frag Grenades x1 White Smoke Grenade x1 Red Smoke Grenade x1 Purple Smoke Grenade (It's the most visible from a pilots perspective. Comes in handy big time when the shit hits the fan and you need CAS or EVAC.) x2 M1911 Magazines x5 M203 HE Grenades x1 M203 White Smoke Grenade Share this post Link to post Share on other sites
ryfle 10 Posted October 22, 2011 I guess my personal bias for real-life weapons effects my choices in ARMA. I just really hate the 5.56mm round... so by extension, I don't want my life depending on an M16 or M4. They're both great guns, don't get me wrong, but the ammo is slightly above a pellet gun or .22LR imho... :p I want at least a 7.62 / .308-cal between me and death. For me, the recoil is totally tolerable and the ammo/gun is light enough, so I don't see the said merits of the 5.56. I want to know that when I shoot you that you will fall, and you won't bother me anymore... probably because you're dead. That's what a battle rifle is for, me thinks... What I take in the field in ARMA all depends on the situation, just like it should in the real world. If I'm going into a dense urban environment, I'll take the MP-5 instead of a rifle... 5 shots to the chest at 30m seems to do the trick, lol. If I'm playing as American, just give me anything >= 7.62 with plenty ammo, 2x 'nades and a good M9 or M1911. I also like the Makarov, despite its low powered rounds (probably 'cuz I love my real Hungrarian Mak), because a head shot in the dark seems to work. Some scoff at the idea that soldiers should carry a pistol too, but they've gotten me home on too many occasions to ignore! And if my choice MUST be a 5.56mm, I honestly like the AK-107GL best. One of my favs: M-14 M9-SD 2x Hand grenades Binos/Rangefinder NV Goggles I can hit nearly anything I can see with the M-14, and they usually die with very little convincing... :bounce3: Share this post Link to post Share on other sites
colosseum 34 Posted October 24, 2011 I've started to like the AK-74 a lot for zombie missions. Can't argue with 30 rounds and patient headshots. Share this post Link to post Share on other sites
Blackhawk 0 Posted October 24, 2011 M16 for me please, with an Aimpoint Share this post Link to post Share on other sites
dynamo11 11 Posted October 24, 2011 Love the M60 or GPMG. Suppression's the name of the game here, if anyone is stupid enough to pop out then they usually go down without too much fuss. Share this post Link to post Share on other sites
galzohar 31 Posted October 25, 2011 I want at least a 7.62 / .308-cal between me and death. For me, the recoil is totally tolerable and the ammo/gun is light enough, so I don't see the said merits of the 5.56. You don't see the merits of 5.56 because they are not properly simulated in Arma. Add that to average engagement ranges much longer than the RL average engagement range and you get 7.62 dominating the battlefield whenever a soldier can actually pick it over 5.56. Share this post Link to post Share on other sites
colosseum 34 Posted October 25, 2011 You don't see the merits of 5.56 because they are not properly simulated in Arma. Add that to average engagement ranges much longer than the RL average engagement range and you get 7.62 dominating the battlefield whenever a soldier can actually pick it over 5.56. ... what merits? Share this post Link to post Share on other sites
tipsypo 10 Posted October 26, 2011 Hey new to ArmA2 and loving this, especially that I can be British. :D Isn't the 5.56 meant to tumble better once hitting its target causing more damage inside and leaving the round still in there whilst 7.62 are more likely to just go through and through? Share this post Link to post Share on other sites
celery 8 Posted October 26, 2011 Isn't the 5.56 meant to tumble better once hitting its target causing more damage inside and leaving the round still in there whilst 7.62 are more likely to just go through and through? 7.62x51 might "just" go through, but it will also more likely kill the target. The way 5.56 has been criticized by its users in war zones, I wouldn't put that much faith in the tumbling effect or whatever hydrostatic shock the small varmint round is supposed to cause as opposed to larger, more powerful calibers. Share this post Link to post Share on other sites
colosseum 34 Posted October 26, 2011 5.56 from a 20" barrel is bounds ahead of 5.56 from the M4's 14.5" barrel. Regardless, you won't see me with a 5.56 rifle if 7.62 is available. FN FAL or go home. Share this post Link to post Share on other sites
slatts 1978 Posted October 26, 2011 either way they kill the bad guy ;) Share this post Link to post Share on other sites
galzohar 31 Posted October 28, 2011 (edited) 5.56 IRL is much more controllable (lower recoil), rounds weight about 1/2, and the weapons involved are usually lighter. All of those factors are either not simulated at all, or in the case of recoil poorly simulated. Add that to the fact IRL average engagement range is more like 100m, while in Arma it's more like 400m or more, and that 5.56 is great up to 100m, good up to 300m, and in practice not too good at 300-600m (to say the least), while 7.62 is good to 800m and possibly more, and you get Arma soldiers favoring 7.62 weapons much more than a RL soldier would. There's a reason 5.56 is standard issue in most western armies IRL with 7.62 only being used for very specific platforms (sniper rifles, static MGs, platoon-level MG...), while in-game there's really no reason to take a 5.56 weapon over a 7.62 weapon. Only time you might want 5.56 over 7.62 in Arma is in order to go into CQB with an M249 (where again the lack of weight simulation and poor recoil model makes it an unrealistically great choice, while IRL the bulkiness and difficulty to control makes the M249 not a very optimal weapon for CQB. Read: less-optimal, not useless, but that is still very different from the game where it is quite optimal). My dad actually used an FN-FAL sometime back when he served. Let's just say he didn't praise the weapon nearly as much as Arma players praise it. The weapon is old, bulky, and not comfortable to use (by his description), and none of those disadvantages are felt in-game at all, making it one of the better weapon choices out there. Edited October 28, 2011 by galzohar Share this post Link to post Share on other sites
hellfire257 3 Posted October 28, 2011 I agree. Personally I nearly always take an M249 over something like an M27 (mission specific though). If those things you mentioned were precisely modelled, I'd take the M27 a lot more, mainly for CQB and missions where mobility is paramount. At the moment there's almost no strong penalty for taking the M249. Share this post Link to post Share on other sites
colosseum 34 Posted October 28, 2011 Weaponry is a personal preference thing. I've read accounts of South Africans and Rhodesians praising the FN rifle, and the same with Brits praising the 7.62mm SLR. One SA guy said that people use the R4 5.56mm (Galil) assault rifle, but never feel the emotional attachment to it that they did their R1 7.62mm FNs. Same goes for Americans in Vietnam not wanting M16s etc. Share this post Link to post Share on other sites
django333 10 Posted October 28, 2011 (edited) Americans didn't want the M16 in Vietnam because they had a ton of technical issues and soldiers weren't trained properly to use them. The introduction of the A1 and issued cleaning kits slowly fixed most of these issues. My favorite loadout: M249 ACOG M9 4x 200 round M249 tracer 5x 15 round 9mm 2x M67 frag grenade 2x white smoke I don't get to carry it in our official events but I carry it as often as I can on our recruiting server. I've always referred to the ArmA2 M249 ACOG as a fully automatic DMR. With tracers rounds it's so easy to walk your rounds on target. As long as you can rest the weapon on something you can dominate out to 800 meters. Edited October 28, 2011 by django333 Share this post Link to post Share on other sites