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WIP: Stuff you are working on 2!

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anyone got any good references of up to date 'temperate' uk camo (with a view to chernarus, most recent photos on the net are from desert/arid environments for obvious reasons - would orsons links be indicative?)

thanks guys

The tan paint scheme with green stripes in the link Orson posted is only used at training establishments like the Land Warfare Centre (LWC) Warminster in the UK, and the British Army Training Unit Suffield (BATUS) in Canada. IIRC the vehicle in that walkaround is at BATUS.

The regular temperate environment scheme was similar to the training unit pattern except that it is green with black/dark-grey stripes (see here). However, British vehicles are currently tending towards an all-over green scheme and we no longer repaint the black stripes when the vehicles undergo maintenance and overhaul where I work (see here, or for a freshly repainted one here).

I highly recommend a look at this site to get an impression of how the vehicles look in the field: http://plain-military.tripod.com/

There are many more pictures if you join their forums.

Thanks for the additional images of the hatch. I'll try to give you some pointers and maybe a few more references later.

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Thanks Abs

But when i want, to open it i'm get an :file damaged error :j:

Yea, I think there was a problem with the first one. If you google it, you can find another source for it.

Spend the time to find it. It'll be worth it. It was this video series, and some help from a respected forum member, that taught me how to model.

Abs

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I'm worked with this guns :

http://kepfeltoltes.hu/090623/666u66uuuiui5u5uu_www.kepfeltoltes.hu_.jpg

http://kepfeltoltes.hu/090623/hz45hz5iu45z45z_www.kepfeltoltes.hu_.jpg

http://kepfeltoltes.hu/090623/tku34uj6hzug4jgzu6_www.kepfeltoltes.hu_.jpg

http://kepfeltoltes.hu/090623/tz3utzu3zguzg4uzu4_www.kepfeltoltes.hu_.jpg[/img]

The shapes in silhouette look alright, but remember the weapons have 3 dimensions. Are you using an 'orthographic poly plane' for reference? It's where you set up a poly plane with a picture of what you're trying to model on it, and you model sort of over top of that. PM me and I'll give you a more detailed explanation of how to do it in Max if you like.

Also, definitely check out some tuts. It will give you a better handle on the tools that Max has at your finger tips.

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Some modular building set's, kind of old but I just picked them up again, basically the idea is that you'll be able to knock out parts of the building in sections, I'll still need to make some damage and destroyed states. Who knows, maybe with some help we could get tanks driving through em :D

buildingtest4.th.jpg

buildingtest3.th.jpg

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Nice. I really like what you've done with it, given there is so much repeated tiling going on. You don't really pick up on it except for the rust spots on the roof. Even then it's not too too obvious.

One thing is that the joists supporting the second floor should all be facing the same direction. I don't know if that is possible with the way you are building this thing, I just thought I would let you know.

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Really like those buildings Mike they're looking nice.

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i return to ww2 theme :)

MG34

mg34_8.jpg

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Nice. I really like what you've done with it, given there is so much repeated tiling going on. You don't really pick up on it except for the rust spots on the roof. Even then it's not too too obvious.

One thing is that the joists supporting the second floor should all be facing the same direction. I don't know if that is possible with the way you are building this thing, I just thought I would let you know.

Thanks Max, I think ill give the textures an overhaul eventually, some of them don't need to be tiling as much as they are and i might end up using some decals.

yeah you're right, ill spin those joists round, that section's going to be unique anyway because of the roof direction

Here are some more variations, they still use the same texture sheet as the pics above.

buildingtest6.th.jpg

buildingtest5.th.jpg

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First damage state done, 10 to go

buildingtest8.th.jpg

buildingtest7.th.jpg

Hopefully these stairs are wide enough,

buildingtest9.th.jpg

Edited by mikebart

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Groovy.

I think you should experiment with some decals. Those differently mapped polies on the outer wall give a very geometric look to the peeling paint.

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Hopefully decals are the visual icing on the cake for this, but I think im going to end up sacrificing some visual quality to make something that's functional and hopefully fun, that's if it even works at all, last thing I want to do is pour my heart and soul into it and have it fail.

Once this first test building is finished, creating more should be a breeze due to its modularity and how it uses UV space.

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There is a OH MOD in ArmA1 for the Chinese serious combat exercise: "Operation Halfmoon".

include modern PLA platoon weapons, units and vehicles.

But I haven't release the MOD to public.

Just for "Operation Halfmoon" Multiplayer Game use.

Now ArmA2 comes, The OH2 PLA units MOD decide to public.

and are also working inprocess. more whole new elements are also added in.

The Harbin Z-9

http://en.wikipedia.org/wiki/Harbin_Z-9

and

PRC HMMWVs

http://en.wikipedia.org/wiki/PRC_HMMWVs

OH MOD for ArmA2 Again June 29th - Chinese PLA Q-5E CAS

Use the ArmA2 new vehicle rvmat, much batter than ArmA1's simple ones

th_arma2-2009-06-29-17-15-07-59.jpg th_arma2-2009-06-29-17-41-49-71.jpg th_arma2-2009-06-29-17-45-52-62.jpg

Click to zoom

and more:

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-13-02-04-54.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-45-49-00.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-32-51-18.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-17-12-21-22-54.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-47-34-04.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-26-33-90.jpg

http://i238.photobucket.com/albums/ff151/armafromz/arma2-2009-06-16-22-25-03-59.jpg

Made by Fromz and Alube

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I thought the UKF guys are made out of pure evil and spite?

We are if we don't get our coco pops in the morning, otherwise we're rather lovable ;) There's some really impressive stuff already. Giving me the itch to get things ported/updated across to ArmA 2 now that its arrived in the post.

Edited by Messiah

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Sorry to spam here, but i'd like to ask if the mods could make this thread pinned/sticky?

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mikebart and fromz, I missed those first time around. WOW. Outstanding guys, I can't wait to see them and try them out!

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big_render_ao.jpg

I doing a small addon for a2. I hope very soon finish it. Basic textures from my old M60 with changes.

Now i have hard work with axis and some bones (so far ammo's revolving are orderless, but work correctly.)

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Sorry to spam here, but i'd like to ask if the mods could make this thread pinned/sticky?

Done.

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I doing a small addon for a2. I hope very soon finish it. Basic textures from my old M60 with changes.

Now i have hard work with axis and some bones (so far ammo's revolving are orderless, but work correctly.)

Very nice model :) btw can you make m60e4 mod1 version too? it would be cool see that in a2

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Very nice model :) btw can you make m60e4 mod1 version too? it would be cool see that in a2

Most likely. With optics or red dot sight.

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WIP: CH-53

CREDIT: This model was made by AfrographX for OFP. I don't claim a single vertice being from me. I will sort the textures, optimize the LOD's as far as i'm able to, redo the textures (still too dark), creating normal and specular mapping and rvmat files, clean up the config and model.cfg and tweaking it as good as i can.

372-wip_ch53_afrographx.jpg

NOTE:

I still need AfrographX authorization before i can release it when i'm done with. Right now it will be for our clan only but i hope i'll get the permission. Already sent PM to him but i'm afraid he isn't very active here anymore. So if someone can help me to get in contact with him lease let me know.

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orson thanks for the pointers,

helped me give the the driver's hatch some attention:

da12thmonkey - hows that? was a bit shoddy before anyway - and you're right about the cannon, i'll give some attention to that too, i'm just keen to crack on with UVs and get stuck into 02 etc - this is a bit of a learning off-shoot for me - i'm in a relative comfort zone at the minute as i do some 3d work in real life but haven't done much game content -

yeah i mean to add the other bits and peices - chobham armour as well - think i'll save slat armour etc for another day (month, year) though

anyone got any good references of up to date 'temperate' uk camo (with a view to chernarus, most recent photos on the net are from desert/arid environments for obvious reasons - would orsons links be indicative?)

thanks guys

This may help too.....

s7000139.th.jpg

s7000071jf4.th.jpg

s7000070jq1.th.jpg

sa400505tz2.th.jpg

s7000066si3.th.jpg

Edited by SWIFT88
forgot other stuff

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