Johannes 10 Posted January 5, 2011 (edited) any raytracing renderer can be used to produce this image :cool: the model looks cool :) indeed. Just a quick dirty render :) http://reblmen.org/johannes/sf_wip_3.jpg Edited January 9, 2011 by Rellikki Share this post Link to post Share on other sites
papanowel 120 Posted January 5, 2011 Back to business :) I'm glad to see that you'r going back to work, I really enjoy to play with your ArmaI SF soldier :) I wish you the best for this. Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 6, 2011 I wouldnt trst johannz.wurd on the street is that hes in the ballpark of >90% EVIL as is/are most of those "not-so-rebl"mans. Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 6, 2011 indeed. Just a quick dirty render :)http://reblmen.org/johannes/sf_wip_3.jpg oh yesh :inlove: I wouldnt trst johannz.wurd on the street is that hes in the ballpark of >90% EVIL as is/are most of those "not-so-rebl"mans. no u :plain: Share this post Link to post Share on other sites
enad 11 Posted January 6, 2011 Mr. German, I mean Johanus, please with sugar top on it, finish work or i force call to cybar polece!!11! Share this post Link to post Share on other sites
flashburn 0 Posted January 6, 2011 (edited) Made an oops and posted this over in arma 1 thread. The spec map on the magazine is currently..........hmmmmm off but need to finish the defuse before i worry about that. I am having a difficult time getting in game. Have not played with oxygen since like 2003 and have become so use to 3dmax it seems all wrong to me. So bash the old head into the wall until I figure it out. Edited January 6, 2011 by flashburn Share this post Link to post Share on other sites
abs 2 Posted January 6, 2011 I am having a difficult time getting in game. Have not played with oxygen since like 2003 and have become so use to 3dmax it seems all wrong to me. So bash the old head into the wall until I figure it out. I recently brought a handgun (sort of) into the game, and all I had was the LOD0 model. What I did was open up the Arma1 sample model beretta and started copying and pasting the different lods over. The config was the hardest part, but after working on it for a couple of hours that was easy enough to figure out too. So, my advice would be to start from the Arma1 sample models. ;) Keep up the good work. Can't wait to see the finished product. Abs Share this post Link to post Share on other sites
flashburn 0 Posted January 6, 2011 Ya ive mangaed to import it in o2, just dont know what the heck im doing. I did take a sample model and imported into max to get proportions right. IE, I never set up meters so my lil ak was a bit large. I can open up my textures in o2 but have no idea if they are applied correctly. Just gonna have to stop trying to guess my way through it and do me a bit O research. What a total pain. Share this post Link to post Share on other sites
vasmkd 12 Posted January 6, 2011 (edited) Had some free time last night and i got cracking on CDF reskin of Vilas SA-8 which i have pretty much complete. I'm pretty happy with it now. Put some shine on the edges that get light for more natural look and fixed the mud up. A little love for the BLUFOR;) Larger Image Larger Image Edited January 6, 2011 by vasmkd Share this post Link to post Share on other sites
Binkowski 26 Posted January 6, 2011 indeed. Just a quick dirty render :)[iM]http://reblmen.org/johannes/sf_wip_3.jpg[/img] love you babe. Share this post Link to post Share on other sites
Banderas 0 Posted January 6, 2011 Nice Vasmdk, your texture is very well fit to the vanilla CDF camo pattern, also your newer Russian textures too. Share this post Link to post Share on other sites
max power 21 Posted January 6, 2011 Loving it, Vasmdk. Share this post Link to post Share on other sites
soul_assassin 1750 Posted January 6, 2011 Will there be a Taki version? Share this post Link to post Share on other sites
vasmkd 12 Posted January 6, 2011 (edited) @Banderas Thanks, lots of tweaking here and there to get them right but now colour matching is getting easier for me @Max Power I said the same thing when i seen it ingame @Soul Assassin There will be Taki (next), Insurgent, and Russian Desert still to come, maybe plain green russian too Taki will be next and shouldn't take too long. Only have to put a little grime and oily stuff on the cdf and russian versions but i will play with this as a do Taki version. Edited January 6, 2011 by vasmkd Share this post Link to post Share on other sites
johncage 30 Posted January 6, 2011 quick and dirty render from my grozny project: Share this post Link to post Share on other sites
Devil Dogs SF 13 Posted January 6, 2011 Grozny!! :D Can't wait to hear more about it. Share this post Link to post Share on other sites
johncage 30 Posted January 6, 2011 thanks. i uploaded a few wip screenshots of the above model at arma2/oa official photo album thread. Share this post Link to post Share on other sites
mankyle 418 Posted January 6, 2011 (edited) I'm now working on a 1:1 reproduction of the portuguese island of porto Santo. That's an island near Madeira. http://maps.google.com/maps?hl=es&ie=UTF8&ll=33.067089,-16.346111&spn=0.066175,0.21904&t=h&z=13 A couple of screenshots Radar installation seen from the Pico do Castelo (Castle's Peak) Porto Santo Island Harbour Cabezo de Ponta village Airport seen from the Pico do Castelo Sat has been done taking GE images - Terrain is 90% done. Only small tweakings left for adjusting objects positions. - Preliminary Mask with 6 colours. Will try adding more colours to see how it ends. Textures taken form Arma 1, Arma 2 and A2: OA. - ALICE and SILVIE modules compatibility added. - War module compatibility added (City centers and bunkers are automatically added in warfare missions.) - 1 airport. (Works with AI too) - 1 LHD placed in the map. - 99% of the road net has been added. - Only Arma 2 objects have been used. Won't need OA. - I would say around 30% of the objects have been added. Now I'm adding fences, walls and sidewalks (OMG, it's boring) ETA? WHEN IT'S DONE That's for the inescapable question Edited January 6, 2011 by mankyle Posting correct image links Share this post Link to post Share on other sites
BigMorgan 11 Posted January 7, 2011 Really promising looking island. I love islands that are based on real terrain, Celle is probably my favorite user-made map. Be sure to include those little offshore outcroppings I see in Google for warfare missions. ;) Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 7, 2011 quick and dirty render from my grozny project: That ain't a render, that's a mesh... and what are all those non-connected points doing in the arms, legs and torso? Share this post Link to post Share on other sites
icebreakr 3159 Posted January 7, 2011 Lingor v1.1 beta test complete. We found couple of small bugs but I think it will be ready really soon. Cool thing is that v1.1 features a new landmass and here's a first preview shot of it: Share this post Link to post Share on other sites
johncage 30 Posted January 7, 2011 That ain't a render, that's a mesh... and what are all those non-connected points doing in the arms, legs and torso? that's just how oxygen 2 renders vertices. it works perfectly fine in the game. i even made a screenshot of it which i posted in the official arma 2/oa photo album thread. Share this post Link to post Share on other sites
abs 2 Posted January 7, 2011 That ain't a render, that's a mesh... and what are all those non-connected points doing in the arms, legs and torso? That's just the other side of the model. ;) Abs Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 7, 2011 That's just the other side of the model. ;)Abs Heh, shows how long it's been around here since I did something useful. :P Keep up the good work, Cage. Although you may need to remap the top of your boots... they look a tad stretched. ;) Share this post Link to post Share on other sites