Rhodesy77 11 Posted February 1, 2010 early wip of a PASGT "combat helmet" (please forgive me if its the wrong helmet, not my strong point lol. in short its a modified arma1 helmet without the helmet cover) thats to be used on a lil something im working on :) base model of the helmet is from arma1, while the solder is also from arma1 but is Binkowski's port of the soldier. Cheers Rhodesy Share this post Link to post Share on other sites
jdmt 12 Posted February 1, 2010 Playing with baking normal and AO maps from high-poly models:Here's an RGK3 http://img269.imageshack.us/img269/9834/highpoly.jpg OMFG YES! Nice work! Share this post Link to post Share on other sites
Binkowski 26 Posted February 1, 2010 Nice PASGT helmet there Rhodesy :). Sorry I didn't get back to you, been really busy. Share this post Link to post Share on other sites
Rhodesy77 11 Posted February 1, 2010 no worries mate, might have some more questions for you later though :) Share this post Link to post Share on other sites
max power 21 Posted February 2, 2010 Playing with baking normal and AO maps from high-poly models:Here's an RGK3 [imghttp://img269.imageshack.us/img269/9834/highpoly.jpg[/img] Very briefly, it looks like the actual rgk3's bands are sunk in to bulges, and don't come out farther than the outer limits of the skin. It also looks like there's a section forward of the first band with slightly a smaller radius. Share this post Link to post Share on other sites
mondkalb 1087 Posted February 2, 2010 It also looks like there's a section forward of the first band with slightly a smaller radius. Who is going to tell the difference when this is ingame? Share this post Link to post Share on other sites
max power 21 Posted February 2, 2010 (edited) Who is going to tell the difference when this is ingame? Sure, why don't we all just cobble together models with just a basic expressionist nod to realism? How many barrels does an m196 have? Or was it m197? Who cares! The point of this thread, Mondkalb... or rather, the utility of this thread is more than just to be congratulated. Some of us like input on our art in order to enhance it- sometimes that might even mean picking up on details we may have missed. It's not your place to decide whether or not Scubaman3d found what I had to say interesting. He doesn't need any psychophantic apologists. He can use my critiques or not based on what he wants. If he agrees, then in game he has a grenade that lacks contours. On the one hand, it's a relatively minor piece of equipment. On the other, it would take literally 4 seconds to add in the appropriate detail. Edited February 2, 2010 by Max Power Share this post Link to post Share on other sites
Firehead 0 Posted February 2, 2010 early wip of a PASGT "combat helmet" (please forgive me if its the wrong helmet, not my strong point lo Looks more like an LWH, due to the chinstrap and the NOD mount drilled into the helmet(with PASGT you had to use the one that secured via a strap) . The PASGT helmet doesn't have the chinstrap with the 4 point X-Harness at the back, in simply has a single strap coming from the screws above the temple of each side of the helmet. I suppose you could say its the Oregon Aero BLSS upgrade kit for the PASGT, but you'd have to model an H-harness. Still looks good though, I hate helmet covers. Share this post Link to post Share on other sites
therev709 10 Posted February 2, 2010 (edited) Hope you all don't mind some SP mission work in progress stuff, but below is a teaser trailer for my WIP "The Spooky Six." The trailer should give you an idea of the type of experience I'm setting out to create. Enjoy :) <object width="425" height="344"><param name="movie" value="http://www.youtube.com/watch?v=KWBsqvv1IAU&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/watch?v=KWBsqvv1IAU&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="425" height="344"></embed></object> (sorry about the style camera . . . ) Edited February 2, 2010 by TheRev709 Share this post Link to post Share on other sites
Kristian 47 Posted February 2, 2010 Nice trailer and voiceacting, maybe: showcinemaborder false to a trigger? ;) Share this post Link to post Share on other sites
therev709 10 Posted February 2, 2010 Nice trailer and voiceacting, maybe: showcinemaborder false to a trigger? ;) its in progress :) im still getting the hang of camera scripting, so usually once i get something to work im too afraid to touch it haha Share this post Link to post Share on other sites
ardvarkdb 104 Posted February 4, 2010 Some units I have been working on. Navy Seals for Task Force Green. This is the Asst. Team Leader (aka me). (click for larger version) Still WiP Share this post Link to post Share on other sites
suhsjake 1 Posted February 4, 2010 Very nice Ardvark, but wouldn't BDUs be more appropriate? Share this post Link to post Share on other sites
ardvarkdb 104 Posted February 4, 2010 There will be more than just acu... Share this post Link to post Share on other sites
therev709 10 Posted February 4, 2010 Very nice Ardvark, but wouldn't BDUs be more appropriate? A lot of the time sof guys wear ACUs when working along side or in AOs of US Army forces to avoid blue on blue and to hide the fact elite sas, delta, deals, etc are operating in the area. Keeps their mission low profile from both the enemy and the press ;) @Ardvark - super nice lookin work mate! Definately lookin forward to usin these guys! Share this post Link to post Share on other sites
namman2 0 Posted February 4, 2010 WIP i'm working on MaxxPro MRAP the exterior is almost finnished (with out glass and antinas etc...) http://www.idfsquad.com/downloads/milesteg/Maxxpross01.jpg http://www.idfsquad.com/downloads/milesteg/MaxxPross02.jpg if anyone want to help me out pls feel free to contact me Share this post Link to post Share on other sites
blazer01 0 Posted February 5, 2010 workin on the TSR2 from RKSL rock was so nice to let me have the mlods for it workin on the cockpit interior for the rear for now and have some Weapons on one of the jets i still have this lot to do as well rock did say he will help out on the config for me whan he as the time but ill still need help with some of the stuff so if any one whats to help out just pm me whan i get the time ill put some WIP pics up of her and nice work namman Unrwapping Diffuse Textures Super shader RVMATS animations (model.cfg) Config Weapons Share this post Link to post Share on other sites
max power 21 Posted February 5, 2010 (edited) workin on the TSR2 from RKSL rock was so nice to let me have the mlods for it workin on the cockpit interior for the rear for now and have some Weapons on one of the jets i still have this lot to do as well rock did say he will help out on the config for me whan he as the time but ill still need help with some of the stuff so if any one whats to help out just pm me whan i get the time ill put some WIP pics up of her and nice work nammanUnrwapping Diffuse Textures Super shader RVMATS animations (model.cfg) Config Weapons You might have better luck advertising for help in your own thread and with pics. People here already have their own stuff going on. Edited February 5, 2010 by Max Power Share this post Link to post Share on other sites
enad 11 Posted February 5, 2010 OMG Ardvark! That looks epic!! Great! The ACU looks perfect! Seriously looking forward to using those guys! Jeez haven't been this excited for some units in a while! Share this post Link to post Share on other sites
Raj 0 Posted February 5, 2010 ardvarkdb Some units I have been working on. Navy Seals for Task Force Green. This is the Asst. Team Leader (aka me). nice work ardvarkdb:yay: Share this post Link to post Share on other sites
AnimalMother92 10 Posted February 5, 2010 very good looking ardvarkdb Share this post Link to post Share on other sites
Wire 0 Posted February 5, 2010 give them beards ardvarkdb! :D SF need beards! Share this post Link to post Share on other sites
Black1ron 10 Posted February 5, 2010 give them beards ardvarkdb! :D SF need beards! But i like my bare-faced troops! Share this post Link to post Share on other sites
eble 3 Posted February 5, 2010 workin on the TSR2 from RKSL rock was so nice to let me have the mlods for it workin on the cockpit interior for the rear for now and have some Weapons on one of the jets i still have this lot to do as well rock did say he will help out on the config for me whan he as the time but ill still need help with some of the stuff so if any one whats to help out just pm me whan i get the time ill put some WIP pics up of her and nice work nammanUnrwapping Diffuse Textures Super shader RVMATS animations (model.cfg) Config Weapons I can help with the normal/spec and super shaders, all pretty easy really. Share this post Link to post Share on other sites