blazer01 0 Posted January 29, 2010 love the canopy eddyd and impressive work on the F16 will we see a block 50 aswell :) Share this post Link to post Share on other sites
Whiskey27 1 Posted January 30, 2010 (edited) ;1553729']Because Rangers use mainly black ones.Regiment is only equipped with black ALTAs and Bijans and some very small amount of CB Bijans. Is this from your vast experience in the ranger bat? What you're probably doing is basing all your knowledge on pictures that you've seen, and that isn't a great position to be critiquing his addons from. And anyways, who says they need to be wearing kneepads anyways? It isn't as common as you would think for the most part. Edited January 30, 2010 by Ebolax Share this post Link to post Share on other sites
Max255 59 Posted January 30, 2010 Is this from your vast experience in the ranger bat? Nope, just saying what I know for sure... Share this post Link to post Share on other sites
Whiskey27 1 Posted January 30, 2010 ;1557785']Nope' date=' just saying what I know for sure...[/quote']Well to say that "all Rangers use black knee pads," is ridiculous thing to say and just isn't true. All I'm asking is, like what vilas said, stop spouting crap that you know nothing about. So what about all the rangers wearing multicam now? Their knee pads aren't black are they? Most people at this level and in the Infantry usually buy their own kneepads, or the unit buys them. As the army issue ones suck ass. So colors can truley range from tan, OD, ACU pattern, and yes black. Share this post Link to post Share on other sites
Max255 59 Posted January 30, 2010 (edited) Ok, I'm only the simple guy sitting in a shitty country far from US and yes, I don't know everything. But first - I was talking about black kneepads mainly used in combination in ACU (for now Bink units ARE only in ACU, if it was different I'd just shut up). Second - I know units buy equipment on their own - but hello, did I said that something about issued kneepads? No, all these kneepads (ALTAs & Bijans) are most probably bought personally. But they do wear them. Right? And third - why start another pointless discussion about what I (or someone) know or not. If I don't know something for sure I just don't write it. PS: I didn't said anywhere that "all Rangers use black ones". I said that they using MOSTLY black ones. And that's the difference. Edited January 30, 2010 by Max255[PL] Share this post Link to post Share on other sites
Inkompetent 0 Posted January 30, 2010 now... time for some more actual WIP infos... Whoooo! 60mm mortar! Been missing mortars with less than 15m kill radius so much in ArmA2! Wonderful! Share this post Link to post Share on other sites
[cede]aushilfe 2 Posted January 30, 2010 9P31 (SA-9 Gaskin) and 9P148 (BRDM-2 ATGM) with fully animated Launchers. BRDMs BRDMs Share this post Link to post Share on other sites
caprera 0 Posted January 30, 2010 OOOOOOOOOO that's great Aushilfe, good targets! Share this post Link to post Share on other sites
CameronMcDonald 146 Posted January 30, 2010 Looks mad, Aushilfe. Share this post Link to post Share on other sites
mondkalb 1087 Posted January 31, 2010 Island Call! WIP of a 50x50Km terrain scaled down to 10x10km; Lower Saxony, Germany The result of one day's work. If I'm keeping it up, you're going to be fighting in Germany in about two weeks. Share this post Link to post Share on other sites
eble 3 Posted January 31, 2010 (edited) very impressive Mondkalb :) a couple of things I'm working on: Footmunch's F4 (Originally converted to arma1 now in Arma2) was due for release Last friday, but honestly as I was setting up the bin files I had a Hard disk crash and lost about 300 hours work. F14, Su47, F5, F15, several little projects for other people, a whole tie fighter pack :( Needless to say people back up your files! weapons: Wild Weasel package 3 x mk84 bombs 2 x CBU fully working cluster bombs (script credits to Franze) 2 x Harm misslies Air to ground 4 x Sparrow Missiles Air to Air FFAR x 28 Rnds Needless to say this jet is a one man army Edited January 31, 2010 by Eble Share this post Link to post Share on other sites
Binkowski 26 Posted January 31, 2010 Can't wait Mondkalb :). Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 31, 2010 (edited) I am working hard as effing hell bells on these mods of mine which are sounds, muzzleflashes, tracers and the main body particles mod thats what im doing atm. Sorry i cant post any videos atm my computer just anit up to the task to do this but hopfully i know someone who has one can make me a video.... :S Edited January 31, 2010 by Opticalsnare Share this post Link to post Share on other sites
AnimalMother92 10 Posted January 31, 2010 I am working hard as fucking hell bells on these mods of mine which are sounds, muzzleflashes, tracers and the main body particles mod thats what im doing atm. Sorry i cant post any videos atm my computer just anit up to the task to do this but hopfully i know someone who has one can make me a video.... :S I could take some FRAPS footage of new FX if a super secret beta happened to find its way to my PM inbox :rolleyes: :D Keep up the good work OS! Share this post Link to post Share on other sites
Opticalsnare 12 Posted January 31, 2010 Well i rekon some testing will be needed soon, il be sure to send to you a private copy :P Share this post Link to post Share on other sites
noubernou 77 Posted January 31, 2010 Needless to say this jet is a one man army Looks like a two man army... :p Share this post Link to post Share on other sites
vasmkd 12 Posted January 31, 2010 Aushilfe;1558249']9P31 (SA-9 Gaskin) and 9P148 (BRDM-2 ATGM) with fully animated Launchers.BRDMs BRDMs Nice work They look great Share this post Link to post Share on other sites
Kiki 10 Posted January 31, 2010 Here comes some pictures of our campaign that we're currently working on. It takes place in the early 1990's... it contains 30 missions with dialogs, cut scene , new units, etc... you play different roles such as a Us soldier, Us special force, insurgent, etc... Our goal is to make a well driven story. models are from Vila's units we edited the textures. The campaign will be in two languages, English and French. Share this post Link to post Share on other sites
mondkalb 1087 Posted January 31, 2010 Here's some more goodies. Please keep in mind this really is WIP, as I am currently thinking about declaring it Pre-Alpha. Although 550000 Objects are already placed. This image shows only 9x10km of 10x10km Oh, If anyone has proper advice on how to get this darn forrest to be shown as forrst squares, I'd be very thankful. Share this post Link to post Share on other sites
max power 21 Posted January 31, 2010 very impressive Mondkalb :)a couple of things I'm working on: Footmunch's F4 (Originally converted to arma1 now in Arma2) was due for release Last friday, but honestly as I was setting up the bin files I had a Hard disk crash and lost about 300 hours work. F14, Su47, F5, F15, several little projects for other people, a whole tie fighter pack :( Needless to say people back up your files! weapons: Wild Weasel package 3 x mk84 bombs 2 x CBU fully working cluster bombs (script credits to Franze) 2 x Harm misslies Air to ground 4 x Sparrow Missiles Air to Air FFAR x 28 Rnds Needless to say this jet is a one man army [imghttp://users.adam.com.au/southstar/F4arma2.jpg[/img] [imghttp://users.adam.com.au/southstar/F4camoarma2.jpg[/img] There's too much cowbell on those normal maps. The skin of the F4 is very smooth and flush. Also, the skin is too shiny. It has some specular but it's not so tight. The blue channel of your smdi map needs to be toned down, imho. http://www.gyan.com/AirForceMuseumModernFlightF4PhantomII.jpg http://www.hickoryaviationmuseum.org/pages/aircraft/f4.jpg Share this post Link to post Share on other sites
bad benson 1733 Posted January 31, 2010 Oh, If anyone has proper advice on how to get this darn forrest to be shown as forrst squares, I'd be very thankful. normally the trees are automatically shown as forest boxes as long as there are enough of them standing close enough together. if u are using a custom tree model u should add "class=tree" as a property in o2. only solutons i can think of...maybe it helps:) Share this post Link to post Share on other sites
scubaman3D 0 Posted February 1, 2010 Playing with baking normal and AO maps from high-poly models: Here's an RGK3 Share this post Link to post Share on other sites
Black² 10 Posted February 1, 2010 wow cool stuff! hmm i dont like the camo on their faces though D= Share this post Link to post Share on other sites
beton 2 Posted February 1, 2010 Very nice work Mondkalb... Oh, If anyone has proper advice on how to get this darn forrest to be shown as forrst squares, I'd be very thankful. im not shure maybe you have to put more trees in or you could try to change "minTreesInForestSquare" in your config.cfg. Just a guess since i never had that problem... Share this post Link to post Share on other sites
mondkalb 1087 Posted February 1, 2010 Well, i dont have this Issue on Kellu. Config value is unchanged, I guess it has something to do with the TerrainCellSize... Share this post Link to post Share on other sites