Jump to content
Sign in to follow this  
max power

WIP: Stuff you are working on 2!

Recommended Posts

Yes, there is occlusion ingame, it would be even worse without. You can sometimes spot because the shadows occlude too. So you step into the shadow of a building, turn your back to it and the shadow is gone. Rare, but sometimes happens. Sometimes the occlusion kicks in when you're facing the building but only for 0.5°.

Good to hear. So, is this another LoD that needs to be added to the stock pile of mesh? Or, does it just use the shadow LoD or something like that?

Share this post


Link to post
Share on other sites

Nope, it's a simple boolean setting that you add in O2.

Share this post


Link to post
Share on other sites
Nope, it's a simple boolean setting that you add in O2.

Sounds simple enough. Anyway, I was hoping to have some more done on the Raptor today, but the power's been going out all night from the storms. Should have some done tomorrow though.

Share this post


Link to post
Share on other sites

USSRsniper, i would first make the normal map. At least most of the times i first make my normal map and then start to make my _co's.

Weathering your model imho comes last..and so far your weapon is missing a bit of character imho (often normal map gives it some life).

I have also don't have any decent scratched reference pics that i can share. But use your imagination and some sense (sense as in where would paint first come of...sharp edges and heavy used parts are one of them).

Wip Vector21:

After showing of some pics of my model to someone with skills and a good military background/connections, the person mentions..."Looks good, but in some area's it is a bit off". Turns out he has the vector21 and he was that kind to provide me a 3d scanned model of his (cheater :p). Fixed the mayor differences.

We (Scuba) found a fix for the lenses/shadows after he came up with a ref. pic of the vector with killflashes.

So under the moto 'pimp my vector':

vector21-killflash-DT.jpg

The facecount is pretty high sadly (for a bino): 4930 tris/3320 vertexes.

Wip TAC-50:

Scuba is doing a very good job with the texture, he even proofed he is good at making AOR1 camo pattern from scratch :). Still no smdi's.

Decided to make the detailed shadowVolume LOD today and overall i'm pleased: 1428 tris/797 vertexes (muzzle/suppresor included). Luckly no clippy shadow issues encountered.

TAC50_shadows_low.jpg

*Bulldozer render with shadows blurred/image sharpend.

->High resolution pic

I always wanted to make a more dedicated sniperweapon, so making the weapon less visible in the envirement. I did some test for a ghillie camouflaged version. Overall i think it came out pretty good even with low amount of faces. Still needs some tweaking (need to add some more 3d to it to break the top-line) and i have some other things planned for it. The scope will also have a ghillie wrap in time....then we need to find/make a matching sniper :d.

McMillian-TAC50%20ghilliewrap_low.jpg

->High resolution pic

We see what we can do...

Edited by DaSquade

Share this post


Link to post
Share on other sites

There is normal map on my model, entire normal map is flat except for pistol grip, fire select text, and bolt. And scope has normal map on text as well. Where else whould i add normal map? msot of the surfaces are flat as I can see from images, except for parts I mentioned.

normalmapi.jpg

Edited by USSRsniper

Share this post


Link to post
Share on other sites

True, you make a point (flat as a babys butt :(). I remember mine didn't looked super aswell without a decent spec map and weathering.

Anyway, PM inbound.

Share this post


Link to post
Share on other sites

I love your MacMillan, DaSquade <3

Abs

Share this post


Link to post
Share on other sites
http://img12.imageshack.us/img12/6835/arma22009072115301768.jpg

SD version of CheyTac M200

Does anyone have any pics of old starched up guns? Because I could find none. Right now adding scratches randomly :rolleyes:

Sniper, if you want highres images... Your first stop should always be flickr. There aren't many pics of the CheyTac anywhere because it's a fairly new rifle, but there are many, many highres images of other guns. Just start typing in weapon names and scanning through the images. Not all of them are highres, but most are. And, they'll make you're texturing life a lot easier.

Here are just a few highres images that could be used for your texture:

http://www.flickr.com/photos/thomaswoodson/3226900539/sizes/o/

http://www.flickr.com/photos/98059269@N00/3175748458/sizes/o/

http://www.flickr.com/photos/zomgitsbrian/3598148339/sizes/o/

http://www.flickr.com/photos/burn_scarred/3582083740/sizes/o/

http://www.flickr.com/photos/burn_scarred/2270081885/sizes/o/

Also, don't just search for weapons. Search for stuff that will have the "look" you're looking for. Such as "metal barrel":

http://www.flickr.com/photos/mclarenjk/1953908922/sizes/o/

http://www.flickr.com/photos/_pixelmaniac_/410505992/sizes/o/

http://www.flickr.com/photos/onepartfiction/2747847560/sizes/l/

And, This shouldn't replace using stock texture samples though. Use blending to get the highres images into the texture, but if you use the images as the texture itself, it always turns out bad.

There are 21,000 results for keywords "metal texture" on Flickr. Keep in mind, Flickr users are usually pretty good photographers. Anyway, here are some that might help as well.

http://www.flickr.com/photos/pinksherbet/2979575770/sizes/o/

http://www.flickr.com/photos/22241479@N05/3145108447/sizes/o/

http://www.flickr.com/photos/22241479@N05/3145103541/sizes/o/

http://www.flickr.com/photos/loxleyimages/2398837759/sizes/o/

http://www.flickr.com/photos/loxleyimages/2399674102/sizes/o/

http://www.flickr.com/photos/28481088@N00/2268829208/sizes/o/

http://www.flickr.com/photos/28481088@N00/2268037459/sizes/o/

http://www.flickr.com/photos/ppdigital/3014956993/sizes/o/

http://www.flickr.com/photos/ajawin/3340494166/sizes/o/

http://www.flickr.com/photos/sbenavid/3575612859/sizes/o/

http://www.flickr.com/photos/limonada/13893973/sizes/o/

Oh, and you're normal map, kinda bare. Once your wearing is done, you can add that to the normals as well. Any corner joint in the metal, surface of wood, the rim around the barrel, etc. All that stuff can be normal mapped. The main goal in texturing is making it believable, obviously. And, with normals, that means not "over exaggerating" the details, like I see so many people do with them. It should be subtle, but enough to create the effect.

Hope this helps. I'm not an expert in texturing by any means, but I thought I'd share some things I've picked up. Good luck with you're model. Can't wait to see it in-game!

Share this post


Link to post
Share on other sites

Great work, guys, can't be more pleased :-)

Share this post


Link to post
Share on other sites

DaSquade: Thats some sexy looking gear! :)

Awesome work everyone as well. The Raptor looks super, the F117 looks awesome, the Beetle looks great, the other weapons looks amazing... Guys like you make this game superb.

Regards

Alex

Share this post


Link to post
Share on other sites
Sniper, if you want highres images... Your first stop should always be flickr.

You can only use photos from Flickr if they've been made available for use under a "creative commons license", which doesn't apply to all, we've already received a complaint over this photo. If you don't have permission to use something you cannot use it, no matter what it is, anyone who makes addons/mods should be very well aware of that simple ethos.

Share this post


Link to post
Share on other sites

10 Min Video Demonstrating the new Terrain - Quality is average but not much I could do.





IRo_O7xtFmU

Edited by Placebo

Share this post


Link to post
Share on other sites
You can only use photos from Flickr if they've been made available for use under a "creative commons license", which doesn't apply to all, we've already received a complaint over this photo. If you don't have permission to use something you cannot use it, no matter what it is, anyone who makes addons/mods should be very well aware of that simple ethos.

I only spent a few seconds to find examples of images of metal wear. I didn't take the time to find ones with CCL's. But, Sniper, if an image doesn't have a CCL, you need to contact the photographer for permission. If you ask nicely and explain it's for a freeware addon for a video game, they will likely allow you to use their photos.

As for the complaint, the links I posted are links to flickr.com, not the direct url of the image. Therefore, no breech of any terms of use or licensing. However, if an admin would like to remove the links, they can feel free to do so.

Share this post


Link to post
Share on other sites
I only spent a few seconds to find examples of images of metal wear. I didn't take the time to find ones with CCL's. But, Sniper, if an image doesn't have a CCL, you need to contact the photographer for permission. If you ask nicely and explain it's for a freeware addon for a video game, they will likely allow you to use their photos.

As for the complaint, the links I posted are links to flickr.com, not the direct url of the image. Therefore, no breech of any terms of use or licensing. However, if an admin would like to remove the links, they can feel free to do so.

Why would I contact anyone? I use photos for reference I don't just take part of the photo and paste it into the texture :)

Share this post


Link to post
Share on other sites

resampled-18km.jpg

I am looking for an excellent Combat Photographer who could possibly take some great screenshots of my new map, access to beta's and other things will be granted in return.

Link to terrain thread: http://forums.bistudio.com/showthread.php?t=79440

Please PM me if you would like ago :)

Edited by OChristie
Added Image

Share this post


Link to post
Share on other sites

Little WIP from myself , A few British Vehicles .

tfh_vehicles_1.jpg

All WIP and do not represent the final thing blah blah blah . Enjoy

Share this post


Link to post
Share on other sites
I am looking for an excellent Combat Photographer who could possibly take some great screenshots of my new map, access to beta's and other things will be granted in return.

Link to terrain thread: http://forums.bistudio.com/showthread.php?t=79440

Please PM me if you would like ago :)

This is not a recruiting thread. Why not make your own A&M discussion thread and post your ingame screens and advertise there?

Share this post


Link to post
Share on other sites
This is not a recruiting thread. Why not make your own A&M discussion thread and post your ingame screens and advertise there?

He already has one.

Abs

Share this post


Link to post
Share on other sites

Still a work in progress. The rear landing gear wheels don't quite fit into the bays, so I've got to make some room for those. The nose and cockpit aren't shaped right, so I've got to do some modifying there. But, for the most part, it's coming along quite nicely. I was hoping to have more finished by now, but I've been busy. Anyway, here's where I'm at:

raptor_weaponBay_open_05.jpg

Share this post


Link to post
Share on other sites

Looking good Chris1986 keep it up. IrishDeviant your F22 looks amazing also, can't wait.

Share this post


Link to post
Share on other sites
Guest
This topic is now closed to further replies.
Sign in to follow this  

×