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@ GossamerS

OFPIP does. A release should be out soon.

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@ GossamerS

OFPIP does. A release should be out soon.

Q, are you talking about Nogova as well like GossamerS mentioned in the title of that post?

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@ GossamerS

OFPIP does. A release should be out soon.

suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuper :yay:

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THERMAL GOGGLES.

It should not be difficult to do.

Given that the UAV has already

with thermal vision

pd: sorry for my english, google translator xD

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impossible , new engine required

other colored NV not means thermal vision

---------- Post added at 10:37 AM ---------- Previous post was at 08:47 AM ----------

would love to see a M2/M3 Bradley Fighting Vehicle, if i whas any good at addon making id try it myself but my skills are just nowhere close :)

I got no idea if this vehicle is already in the making but i would love to hear about it.

in small selfstanding addon along with M6

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Can someone port A.C.E. recoil values to vanilla ArmA 2? I don't like A.C.E. but I like the recoils. These are the values:

 ACE_762x25_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0};
ACE_9x18_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0};
ACE_9x19_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0};
ACE_45ACP_PistolRecoil[] = {0,0.007,0.06,0.005,0.007,0.06,0.09,0,-0.0033,0.15,0,0};
ACE_Glock_Auto_Recoil[] = {0,0.007,0.03,0.005,0.007,0.03,0.09,0,-0.0024,0.15,0,0};
ACE_Glock_Recoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0};
ACE_vz61Recoil[] = {0,0.006,0.02,0.005,0.006,0.02,0.09,0,-0.001,0.12,0,0};
ACE_9x19_SMG_Recoil[] = {0,0.005,0.006,0.01,0.005,0.006,0.04,0.003,0.003,0.12,0,0};
ACE_45ACP_SMG_Recoil[] = {0,0.006,0.007,0.01,0.006,0.007,0.03,0.004,0.009,0.12,0,0};
ACE_545x39_Rifle_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.17,0,0};
ACE_545x39_Rifle_Recoil_B[] = {0,0.008,0.008,0.01,0.008,0.008,0.04,0.006,0.008,0.17,0,0};
ACE_545x39_Rifle_Recoil_Low[] = {0,0.006,0.005,0.01,0.006,0.005,0.04,0.003,0.01,0.17,0,0};
ACE_545x39_Rifle_RecoilProne[] = {0,0.005,0.006,0.01,0.005,0.006,0.05,0.003,0.001,0.12,0,0};
ACE_545x39_MG_Recoil[] = {0,0.008,0.005,0.01,0.008,0.005,0.05,0.005,0.009,0.12,0,0};
ACE_545x39_MG_RecoilProne[] = {0,0.006,0.003,0.01,0.006,0.003,0.05,0.004,0,0.14,0,0};
ACE_762x39_Rifle_Recoil[] = {0,0.012,0.001,0.05,0.012,0.018,0.03,0.008,0.018,0.17,0,0};
ACE_762x39_PBS_Recoil[] = {0,0.01,0.007,0.01,0.01,0.007,0.04,0.004,0.012,0.12,0,0};
ACE_762x39_Rifle_RecoilProne[] = {0,0.007,0.008,0.01,0.007,0.008,0.04,0.005,0.001,0.14,0,0};
ACE_762x39_MG_Recoil[] = {0,0.01,0.013,0.01,0.01,0.013,0.04,0.005,0.005,0.15,0,0};
ACE_762x39_MG_RecoilProne[] = {0,0.007,0.0045,0.01,0.007,0.0045,0.07,0.007,0,0.14,0,0};
ACE_762x54R_Rifle_Recoil[] = {0,0.013,0.015,0.02,0.013,0.015,0.1,0.009,0.015,0.17,0,0};
ACE_762x54R_Rifle_RecoilProne[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0};
ACE_762x54R_MG_Recoil[] = {0,0.008,0.014,0.14,0.006,0,0.2,0,0};
ACE_762x54R_MG_RecoilProne[] = {0,0.01,0.0014,0.1,0.0095,-0.001,0.15,0,0};
ACE_127x108_Rifle_Recoil[] = {0,0.015,0.02,0.025,0.014,0.02,0.6,0,0};
ACE_127x108_Rifle_RecoilProne[] = {0,0.015,0.001,0.03,0.015,-0.002,0.04,0.01,0.005,0.06,0,0};
ACE_556x45_Rifle_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.17,0,0};
ACE_556x45_Rifle_Recoil_B[] = {0,0.008,0.008,0.01,0.008,0.008,0.04,0.006,0.008,0.17,0,0};
ACE_556x45_Rifle_RecoilProne[] = {0,0.005,0.006,0.01,0.005,0.006,0.05,0.003,0.001,0.12,0,0};
ACE_556x45_MG_Recoil[] = {0,0.008,0.005,0.01,0.008,0.005,0.05,0.006,0.009,0.12,0,0};
ACE_556x45_MG_RecoilProne[] = {0,0.007,0.003,0.01,0.007,0.003,0.05,0.004,0,0.16,0,0};
ACE_M249_Recoil[] = {0,0.008,-0.003,0.05,0.008,0.006,0.03,0.008,0.006,0.17,0,0};
ACE_M249_RecoilProne[] = {0,0.005,0.002,0.07,0.005,0,0.12,0,0};
ACE_M240_Recoil[] = {0,0.01,0.014,0.14,0.006,0,0.2,0,0};
ACE_M240_RecoilProne[] = {0,0.01,0.0012,0.09,0.009,-0.001,0.15,0,0};
ACE_Mk48_Recoil[] = {0,0.01,0.002,0.03,0.01,0.003,0.04,0,0.02};
ACE_Mk48_RecoilProne[] = {0,0.01,0.003,0.09,0.009,-0.001,0.18,0,0};
ACE_762x51_Rifle_Recoil[] = {0,0.013,0.015,0.02,0.013,0.015,0.1,0.009,0.015,0.12,0,0};
ACE_762x51_Rifle_RecoilProne[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0};
ACE_762x51_SCAR_Recoil[] = {0,0.017,0.015,0.02,0.017,0.015,0.07,0.011,0.018,0.13,0,0};
ACE_762x51_SCAR_RecoilProne[] = {0,0.01,0.01,0.013,0.01,0.01,0.08,0.008,-0.001,0.12,0,0};
ACE_762x51_M14_RecoilW[] = {0,0.016,0.015,0.02,0.016,0.015,0.07,0.008,0.02,0.16,0,0};
ACE_762x51_M14_Recoil[] = {0,0.017,0.017,0.02,0.017,0.017,0.1,0.01,0.023,0.17,0,0};
ACE_762x51_FAL_Recoil[] = {0,0.009,0.017,0.02,0.009,0.017,0.06,0.005,0.023,0.16,0,0};
ACE_127x99_Rifle_Recoil[] = {0,0.015,0.02,0.025,0.014,0.02,0.6,0,0};
ACE_127x99_Rifle_RecoilProne[] = {0,0.015,0.001,0.03,0.015,-0.002,0.05,0.01,0.005,0.06,0,0};
ACE_Shotgun_Recoil[] = {0,0.018,0.02,0.04,0.018,0.027,0.03,0.012,0.027,0.17,0,0};
ACE_Shotgun_RecoilProne[] = {0,0.01,0.02,0.013,0.01,0.02,0.09,0.008,0.001,0.14,0,0};
ACE_AT_Recoil[] = {0.1,0,0.01,0.15,0,0};
ACE_GL_Recoil[] = {0,0.02,0,0.05,0.02,0.02,0.03,0.02,0.02,0.2,0,0};
ACE_M32_Recoil[] = {0,0.02,0,0.05,0.02,0.02,0.03,0.02,0.02,0.2,0,0};
ACE_MGun[] = {0,0.01,0.025,0.2,0.006,0,0.4,0,0};
ACE_EmptyRecoil[] = {0,0,0};

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new request: HAS - Hardened Air Shelters - essentially, for those who don't know, armoured hangers designed to resist bombs, usually used for air defense aircraft and strike aircraft.

Also, anyone working on Russian transports capable of paradropping and/or dropping armour? I could use one if there's one in existance.

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I'd like to see MiG-15, MiG-17, MiG-19, MiG-21, Su-7 and western counterparts (F4 Phantom II, F-104, Mirage III, ...) of that era.

Ports would be good enough. I even did port them myself, but no one gave me permission to release them so far :(

So, whoever has the rights and/or will to do these things: Please do it! :)

Cheers,

D.

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Hi all . can someone make this tank "The Tanque Argentino Mediano ("Argentine Medium Tank"), or TAM" . The vehicle was developed by a German and Argentine team of engineers, and was based on the chassis of the German Marder infantry fighting vehicle.

http://www.defesanet.com.br/imagens/argentina/tam.jpg

http://www.dintel-gid.com.ar/Image/TAMhistoria/tam24.jpg

http://img225.imageshack.us/img225/5426/tamcamuflajexb1.jpg

and I would love to see the "Mirage III" and the "Dassault Mirage 2000".:)

http://www.veafotoaqui.com/images/Mirage_2000C_3.jpg

Edited by zombo

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Soldiers with a middle eastern complexion. If there is already a mod like it then i'd be grateful if somebody could point me in the right direction :cool:

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@ zombo - it looks strange, LEO 1 turret on Marder Hull?

strange.jpg

of course i have no time for it, but really strange construction , what cannon does it have ? or it is LEO1 turret ?

in case if Malvinas Mod is interested, of course i help

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Hi guys,

Sorry for the silly question - I (sort of remeber) an Arma II addon that removed the voice sounds in the game.

I've just ordered A2 - but hate the clunky voices of characters!

Does anyone know a link or have any info?

Cheers

Stew

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"please delete this it was a accident "

Edited by zombo

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@vilas

hello vilas thanks for your work on this tank really appreciate it.:)

this tank is not for the mod malvinas because this tank can not get into service in that war by other military reasons.

yep the cannon of the TAM("Argentine Medium Tank") is very similar to the Leopard 1.

the turrent was builded arround the Rheinmetall 105 mm cannon . the turrent has too a coaxial machine gun and one anti-aircraft cannon in the tower, both 7.62 mm and 6,000 cartridges.

that is what i can found of it .

here are some pictures that it would help you whit the turrent :

http://media.photobucket.com/image/Torrevistasgenerales%255B1%255D.jpg/ara-202/VC%20datos/Torrevistasgenerales.jpg

http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_08.jpg

http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_07.jpg

http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_12.jpg

> 100kb

here some General Characteristics

Crew: 4, commander, gunsmith, loader, driver.

Armor: 70 mm

Main armament: 105 mm Rheinmetall, APFSDS-T HEAT-T, HESH, HE, HEP-T, Canister, Smoke, Trace.

Secondary armament: 2 x 7.62 mm machine gun MG SLAP.

Suspension: torsion bars.

Speed: 75 km / h.

Range: 550 km/650 L, 1 000 km (+ tank).

i hope this help you in that turrent , sorry for my English

Edited by zombo
Posted image > 100kb

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Looking for old russian(Soviet) vehicles that we would use for Molatian Army on Isla Duala, mainly desert map with savannah & jungle near waters. T-55, T-62, BTR-50, BOV, Toyotas with many "cargo" seatings etc.

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Looking for old russian(Soviet) vehicles that we would use for Molatian Army on Isla Duala, mainly desert map with savannah & jungle near waters. T-55, T-62, BTR-50, BOV, Toyotas with many "cargo" seatings etc.

wait few days :) T62 , T55

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would it be hard to make an AC-130 Gunship using A.C.E mod`s HUNT IR? heres the video

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THERMAL GOGGLES.

It should not be difficult to do.

Given that the UAV has already

with thermal vision

pd: sorry for my english, google translator xD

@Vinque

That is actually extremely difficult to do, it requires retexturing and possibly remodeling of every unit and object in the game... not easy, the FLIR or "thermal vision" on the UAV isn't an accurate simulation, but they will be transferring an accurate FLIR simulation from VBS2 into Operation Arrowhead next year.

But if realism and accurate simulations isn't what you care about, and you just want that fancy black & white blurry effect from the UAV then here it is.

http://www.armaholic.com/page.php?id=6599

@dimitri18

It's not perfect, and it doesn't have a working guncam, but this is as close as you are going to get

http://www.armaholic.com/page.php?id=6989

Edited by Dmahon

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is anyone able to do a straight port of johnny's us army sf units? i only see edited australian sf units.

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I REALLY want some rally cars!

Escudo Pikes peak, Audi urquattro, Lancia Delta Integrale 16v etc :D Cars that are fun in rough terrain like razani.

200 on that kind of terrain would be awesome. I know about the EVO, but i want more cars :D

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