.kju 3244 Posted December 7, 2009 @ GossamerS OFPIP does. A release should be out soon. Share this post Link to post Share on other sites
bravo 6 0 Posted December 7, 2009 @ GossamerSOFPIP does. A release should be out soon. Q, are you talking about Nogova as well like GossamerS mentioned in the title of that post? Share this post Link to post Share on other sites
vilas 477 Posted December 7, 2009 @ GossamerSOFPIP does. A release should be out soon. suuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuuper Share this post Link to post Share on other sites
Rooks80 10 Posted December 7, 2009 Would like to see a Mi-26 just for the hell of it :D Share this post Link to post Share on other sites
suhsjake 1 Posted December 7, 2009 Mil Mi-26 Halo WIP http://www.studio-alpha.info/ I don't know if Studio Alpha is still alive but they are the only ones that I know off working on the Halo Share this post Link to post Share on other sites
vinque 10 Posted December 8, 2009 THERMAL GOGGLES. It should not be difficult to do. Given that the UAV has already with thermal vision pd: sorry for my english, google translator xD Share this post Link to post Share on other sites
vilas 477 Posted December 8, 2009 impossible , new engine required other colored NV not means thermal vision ---------- Post added at 10:37 AM ---------- Previous post was at 08:47 AM ---------- would love to see a M2/M3 Bradley Fighting Vehicle, if i whas any good at addon making id try it myself but my skills are just nowhere close :)I got no idea if this vehicle is already in the making but i would love to hear about it. in small selfstanding addon along with M6 Share this post Link to post Share on other sites
jonpurgason 10 Posted December 8, 2009 I need a prisoner with orange jumpsuit add-on. Share this post Link to post Share on other sites
Mudkip 0 Posted December 8, 2009 Can someone port A.C.E. recoil values to vanilla ArmA 2? I don't like A.C.E. but I like the recoils. These are the values: ACE_762x25_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0}; ACE_9x18_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0}; ACE_9x19_PistolRecoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0}; ACE_45ACP_PistolRecoil[] = {0,0.007,0.06,0.005,0.007,0.06,0.09,0,-0.0033,0.15,0,0}; ACE_Glock_Auto_Recoil[] = {0,0.007,0.03,0.005,0.007,0.03,0.09,0,-0.0024,0.15,0,0}; ACE_Glock_Recoil[] = {0,0.007,0.05,0.005,0.007,0.05,0.09,0,-0.003,0.15,0,0}; ACE_vz61Recoil[] = {0,0.006,0.02,0.005,0.006,0.02,0.09,0,-0.001,0.12,0,0}; ACE_9x19_SMG_Recoil[] = {0,0.005,0.006,0.01,0.005,0.006,0.04,0.003,0.003,0.12,0,0}; ACE_45ACP_SMG_Recoil[] = {0,0.006,0.007,0.01,0.006,0.007,0.03,0.004,0.009,0.12,0,0}; ACE_545x39_Rifle_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.17,0,0}; ACE_545x39_Rifle_Recoil_B[] = {0,0.008,0.008,0.01,0.008,0.008,0.04,0.006,0.008,0.17,0,0}; ACE_545x39_Rifle_Recoil_Low[] = {0,0.006,0.005,0.01,0.006,0.005,0.04,0.003,0.01,0.17,0,0}; ACE_545x39_Rifle_RecoilProne[] = {0,0.005,0.006,0.01,0.005,0.006,0.05,0.003,0.001,0.12,0,0}; ACE_545x39_MG_Recoil[] = {0,0.008,0.005,0.01,0.008,0.005,0.05,0.005,0.009,0.12,0,0}; ACE_545x39_MG_RecoilProne[] = {0,0.006,0.003,0.01,0.006,0.003,0.05,0.004,0,0.14,0,0}; ACE_762x39_Rifle_Recoil[] = {0,0.012,0.001,0.05,0.012,0.018,0.03,0.008,0.018,0.17,0,0}; ACE_762x39_PBS_Recoil[] = {0,0.01,0.007,0.01,0.01,0.007,0.04,0.004,0.012,0.12,0,0}; ACE_762x39_Rifle_RecoilProne[] = {0,0.007,0.008,0.01,0.007,0.008,0.04,0.005,0.001,0.14,0,0}; ACE_762x39_MG_Recoil[] = {0,0.01,0.013,0.01,0.01,0.013,0.04,0.005,0.005,0.15,0,0}; ACE_762x39_MG_RecoilProne[] = {0,0.007,0.0045,0.01,0.007,0.0045,0.07,0.007,0,0.14,0,0}; ACE_762x54R_Rifle_Recoil[] = {0,0.013,0.015,0.02,0.013,0.015,0.1,0.009,0.015,0.17,0,0}; ACE_762x54R_Rifle_RecoilProne[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0}; ACE_762x54R_MG_Recoil[] = {0,0.008,0.014,0.14,0.006,0,0.2,0,0}; ACE_762x54R_MG_RecoilProne[] = {0,0.01,0.0014,0.1,0.0095,-0.001,0.15,0,0}; ACE_127x108_Rifle_Recoil[] = {0,0.015,0.02,0.025,0.014,0.02,0.6,0,0}; ACE_127x108_Rifle_RecoilProne[] = {0,0.015,0.001,0.03,0.015,-0.002,0.04,0.01,0.005,0.06,0,0}; ACE_556x45_Rifle_Recoil[] = {0,0.008,0.006,0.01,0.008,0.006,0.04,0.004,0.012,0.17,0,0}; ACE_556x45_Rifle_Recoil_B[] = {0,0.008,0.008,0.01,0.008,0.008,0.04,0.006,0.008,0.17,0,0}; ACE_556x45_Rifle_RecoilProne[] = {0,0.005,0.006,0.01,0.005,0.006,0.05,0.003,0.001,0.12,0,0}; ACE_556x45_MG_Recoil[] = {0,0.008,0.005,0.01,0.008,0.005,0.05,0.006,0.009,0.12,0,0}; ACE_556x45_MG_RecoilProne[] = {0,0.007,0.003,0.01,0.007,0.003,0.05,0.004,0,0.16,0,0}; ACE_M249_Recoil[] = {0,0.008,-0.003,0.05,0.008,0.006,0.03,0.008,0.006,0.17,0,0}; ACE_M249_RecoilProne[] = {0,0.005,0.002,0.07,0.005,0,0.12,0,0}; ACE_M240_Recoil[] = {0,0.01,0.014,0.14,0.006,0,0.2,0,0}; ACE_M240_RecoilProne[] = {0,0.01,0.0012,0.09,0.009,-0.001,0.15,0,0}; ACE_Mk48_Recoil[] = {0,0.01,0.002,0.03,0.01,0.003,0.04,0,0.02}; ACE_Mk48_RecoilProne[] = {0,0.01,0.003,0.09,0.009,-0.001,0.18,0,0}; ACE_762x51_Rifle_Recoil[] = {0,0.013,0.015,0.02,0.013,0.015,0.1,0.009,0.015,0.12,0,0}; ACE_762x51_Rifle_RecoilProne[] = {0,0.012,0.01,0.013,0.012,0.01,0.07,0.007,0,0.12,0,0}; ACE_762x51_SCAR_Recoil[] = {0,0.017,0.015,0.02,0.017,0.015,0.07,0.011,0.018,0.13,0,0}; ACE_762x51_SCAR_RecoilProne[] = {0,0.01,0.01,0.013,0.01,0.01,0.08,0.008,-0.001,0.12,0,0}; ACE_762x51_M14_RecoilW[] = {0,0.016,0.015,0.02,0.016,0.015,0.07,0.008,0.02,0.16,0,0}; ACE_762x51_M14_Recoil[] = {0,0.017,0.017,0.02,0.017,0.017,0.1,0.01,0.023,0.17,0,0}; ACE_762x51_FAL_Recoil[] = {0,0.009,0.017,0.02,0.009,0.017,0.06,0.005,0.023,0.16,0,0}; ACE_127x99_Rifle_Recoil[] = {0,0.015,0.02,0.025,0.014,0.02,0.6,0,0}; ACE_127x99_Rifle_RecoilProne[] = {0,0.015,0.001,0.03,0.015,-0.002,0.05,0.01,0.005,0.06,0,0}; ACE_Shotgun_Recoil[] = {0,0.018,0.02,0.04,0.018,0.027,0.03,0.012,0.027,0.17,0,0}; ACE_Shotgun_RecoilProne[] = {0,0.01,0.02,0.013,0.01,0.02,0.09,0.008,0.001,0.14,0,0}; ACE_AT_Recoil[] = {0.1,0,0.01,0.15,0,0}; ACE_GL_Recoil[] = {0,0.02,0,0.05,0.02,0.02,0.03,0.02,0.02,0.2,0,0}; ACE_M32_Recoil[] = {0,0.02,0,0.05,0.02,0.02,0.03,0.02,0.02,0.2,0,0}; ACE_MGun[] = {0,0.01,0.025,0.2,0.006,0,0.4,0,0}; ACE_EmptyRecoil[] = {0,0,0}; Share this post Link to post Share on other sites
bfalcon 10 Posted December 9, 2009 new request: HAS - Hardened Air Shelters - essentially, for those who don't know, armoured hangers designed to resist bombs, usually used for air defense aircraft and strike aircraft. Also, anyone working on Russian transports capable of paradropping and/or dropping armour? I could use one if there's one in existance. Share this post Link to post Share on other sites
dimitri_harkov 10 Posted December 9, 2009 I'd like to see MiG-15, MiG-17, MiG-19, MiG-21, Su-7 and western counterparts (F4 Phantom II, F-104, Mirage III, ...) of that era. Ports would be good enough. I even did port them myself, but no one gave me permission to release them so far :( So, whoever has the rights and/or will to do these things: Please do it! :) Cheers, D. Share this post Link to post Share on other sites
zombo 10 Posted December 9, 2009 (edited) Hi all . can someone make this tank "The Tanque Argentino Mediano ("Argentine Medium Tank"), or TAM" . The vehicle was developed by a German and Argentine team of engineers, and was based on the chassis of the German Marder infantry fighting vehicle. http://www.defesanet.com.br/imagens/argentina/tam.jpg http://www.dintel-gid.com.ar/Image/TAMhistoria/tam24.jpg http://img225.imageshack.us/img225/5426/tamcamuflajexb1.jpg and I would love to see the "Mirage III" and the "Dassault Mirage 2000".:) http://www.veafotoaqui.com/images/Mirage_2000C_3.jpg Edited December 10, 2009 by zombo Share this post Link to post Share on other sites
skep155 10 Posted December 9, 2009 Soldiers with a middle eastern complexion. If there is already a mod like it then i'd be grateful if somebody could point me in the right direction :cool: Share this post Link to post Share on other sites
vilas 477 Posted December 9, 2009 @ zombo - it looks strange, LEO 1 turret on Marder Hull? of course i have no time for it, but really strange construction , what cannon does it have ? or it is LEO1 turret ? in case if Malvinas Mod is interested, of course i help Share this post Link to post Share on other sites
Stewy 1 Posted December 10, 2009 Hi guys, Sorry for the silly question - I (sort of remeber) an Arma II addon that removed the voice sounds in the game. I've just ordered A2 - but hate the clunky voices of characters! Does anyone know a link or have any info? Cheers Stew Share this post Link to post Share on other sites
zombo 10 Posted December 10, 2009 (edited) "please delete this it was a accident " Edited December 10, 2009 by zombo Share this post Link to post Share on other sites
zombo 10 Posted December 10, 2009 (edited) @vilas hello vilas thanks for your work on this tank really appreciate it.:) this tank is not for the mod malvinas because this tank can not get into service in that war by other military reasons. yep the cannon of the TAM("Argentine Medium Tank") is very similar to the Leopard 1. the turrent was builded arround the Rheinmetall 105 mm cannon . the turrent has too a coaxial machine gun and one anti-aircraft cannon in the tower, both 7.62 mm and 6,000 cartridges. that is what i can found of it . here are some pictures that it would help you whit the turrent : http://media.photobucket.com/image/Torrevistasgenerales%255B1%255D.jpg/ara-202/VC%20datos/Torrevistasgenerales.jpg http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_08.jpg http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_07.jpg http://www.armyrecognition.com/Amerique_du_sud/Argentine/vehicules_lourds/TAM/TAM_argentine_12.jpg > 100kb here some General Characteristics Crew: 4, commander, gunsmith, loader, driver. Armor: 70 mm Main armament: 105 mm Rheinmetall, APFSDS-T HEAT-T, HESH, HE, HEP-T, Canister, Smoke, Trace. Secondary armament: 2 x 7.62 mm machine gun MG SLAP. Suspension: torsion bars. Speed: 75 km / h. Range: 550 km/650 L, 1 000 km (+ tank). i hope this help you in that turrent , sorry for my English Edited December 10, 2009 by zombo Posted image > 100kb Share this post Link to post Share on other sites
icebreakr 3157 Posted December 10, 2009 Looking for old russian(Soviet) vehicles that we would use for Molatian Army on Isla Duala, mainly desert map with savannah & jungle near waters. T-55, T-62, BTR-50, BOV, Toyotas with many "cargo" seatings etc. Share this post Link to post Share on other sites
vilas 477 Posted December 10, 2009 Looking for old russian(Soviet) vehicles that we would use for Molatian Army on Isla Duala, mainly desert map with savannah & jungle near waters. T-55, T-62, BTR-50, BOV, Toyotas with many "cargo" seatings etc. wait few days :) T62 , T55 Share this post Link to post Share on other sites
dimitri18 10 Posted December 11, 2009 would it be hard to make an AC-130 Gunship using A.C.E mod`s HUNT IR? heres the video Share this post Link to post Share on other sites
Dmahon 10 Posted December 11, 2009 (edited) THERMAL GOGGLES.It should not be difficult to do. Given that the UAV has already with thermal vision pd: sorry for my english, google translator xD @Vinque That is actually extremely difficult to do, it requires retexturing and possibly remodeling of every unit and object in the game... not easy, the FLIR or "thermal vision" on the UAV isn't an accurate simulation, but they will be transferring an accurate FLIR simulation from VBS2 into Operation Arrowhead next year. But if realism and accurate simulations isn't what you care about, and you just want that fancy black & white blurry effect from the UAV then here it is. http://www.armaholic.com/page.php?id=6599 @dimitri18 It's not perfect, and it doesn't have a working guncam, but this is as close as you are going to get http://www.armaholic.com/page.php?id=6989 Edited December 11, 2009 by Dmahon Share this post Link to post Share on other sites
dimitri18 10 Posted December 11, 2009 ya, but im talking about something like this http://www.youtube.com/watch?v=3p6MwH92bAc but for Arma 2 Share this post Link to post Share on other sites
johncage 30 Posted December 11, 2009 is anyone able to do a straight port of johnny's us army sf units? i only see edited australian sf units. Share this post Link to post Share on other sites
suhsjake 1 Posted December 12, 2009 No, requires MLOD modification. Share this post Link to post Share on other sites
Ish 11 Posted December 12, 2009 I REALLY want some rally cars! Escudo Pikes peak, Audi urquattro, Lancia Delta Integrale 16v etc :D Cars that are fun in rough terrain like razani. 200 on that kind of terrain would be awesome. I know about the EVO, but i want more cars :D Share this post Link to post Share on other sites