SD_BOB 10 Posted April 17, 2009 Thanks guys, but that does not contain all the weapons. Share this post Link to post Share on other sites
mattxr 9 Posted April 18, 2009 You clicked the little tabs, which switch to the differnt weapons Share this post Link to post Share on other sites
manzilla 2 Posted April 18, 2009 The .xls version has been missing some weapons since the beginning. There's a nice .pdf, I believe by sickboy, posted over on the ACE forum. But this one looks like it's missing the shotguns and some other stuff. I just get classnames from one of the ACE .pbo's. Un-pbo the ace_config_weapon.pbo then use the unRap tool to convert the config.bin. After you use unRap look for CfgVehicles.hpp and inside this file is the contents of the ACE weapons/ammo/etc crates. I believe the class names appear in the same layout as the crates have in game. That's the best way to get a list of all the contents of the crates, in my opinion. Share this post Link to post Share on other sites
sickboy 14 Posted April 18, 2009 ACE Classlists: http://dev-heaven.net/ezfaq/show/ace-mod?faq_id=21 All FAQ items: http://dev-heaven.net/ezfaq/index/ace-mod Roadmap for versions: http://dev-heaven.net/projects/roadmap/ace-mod Changelogs do include other (usually minor) stuff aswell. We'll try to update our DOCS soon Share this post Link to post Share on other sites
Evil_Echo 11 Posted April 18, 2009 Looking forward to those docs! My team has been hitting me with many questions I'm sure would be answered by the wiki and guides. Share this post Link to post Share on other sites
Binkowski 26 Posted April 18, 2009 If you go to C:\Program Files\Atari\ArmA\@ACE\Docs\Dev Docs OR C:\Program Files\Bohemia Interactive\ArmA\@ACE\Docs\Dev Docs There is a .PDF file made by rocko, that has many of the class names. Including the class names for ammunition in rucksacks. Share this post Link to post Share on other sites
mattxr 9 Posted April 18, 2009 You guys just got just 1 more thing to complete before the release of patch 1.07 cool. Share this post Link to post Share on other sites
Gunter Severloh 4075 Posted April 19, 2009 hi guys, is there any setting anywhere for ace that would make the crosshairs stop moving so much, or is that something just the modders can do? the shaking really ruins the game Its not to bad but its rather annoying when ur trying to shoot a guy and every shot goes around him. SLX mod was horendous for that shaking u couldn't hit nothing if u tried. Share this post Link to post Share on other sites
PuFu 4600 Posted April 19, 2009 hi guys,is there any setting anywhere for ace that would make the crosshairs stop moving so much, or is that something just the modders can do? There is no client side way of reducing the weapon sway. You could try shooting from a different stance (such as prone), or supporting your weapon on an object. Also, holding your breath feature that comes in vanilla now makes a lot more sense using. Share this post Link to post Share on other sites
.kju 3245 Posted April 19, 2009 Of course there is.. As long as you do not play MP or servers that do not enforce it, you can easily edit the addon/values yourself. Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 19, 2009 Is the AI performing a better first-aid/medical behaviour in the next ACE patch? Pretty scary if you see AI standing close to wounded player doing mostly nothing. Funny OFP-SLX feeling if player is surrounded by enemies and they are only waiting to shoot him. :icon_neutral: Share this post Link to post Share on other sites
PuFu 4600 Posted April 19, 2009 Of course there is..As long as you do not play MP or servers that do not enforce it, you can easily edit the addon/values yourself. lol, true kju, but i guess the question was in regards of a similar sys as the ace_client_config file. Share this post Link to post Share on other sites
colligpip 0 Posted April 20, 2009 could we have the zguba fcs tank optics merge in the next ace possiblee Share this post Link to post Share on other sites
sickboy 14 Posted April 20, 2009 (edited) We are proud to present to you, version v1.07: http://dev-heaven.net/news/show/40 Mirrors very welcome! Thank you very much to all who made this Release possible again, also a big thanks to the Reporters! Your feedback and bugreports are extremely helpful. Keep em coming :) Edited April 20, 2009 by Sickboy Share this post Link to post Share on other sites
noamles 0 Posted April 20, 2009 very impressive change log, another excellent job by the ACE team. the download links seems to be broken. anyone else get this? Share this post Link to post Share on other sites
sickboy 14 Posted April 20, 2009 very impressive change log, another excellent job by the ACE team.the download links seems to be broken. anyone else get this? Fixed, sry :) Share this post Link to post Share on other sites
noamles 0 Posted April 20, 2009 thanks, downloading :) Share this post Link to post Share on other sites
roberthammer 582 Posted April 20, 2009 Yay Thx ACE guys for update , downloading now :cool: Share this post Link to post Share on other sites
cross 1 Posted April 20, 2009 (edited) Dear Community, You can download the latest ACE 1.07 or ACE 1.07 Full install from our Server.. Download @ Kelly's Heroes 1.07 Update -> http://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.07update.exe 1.07 Full Install -> http://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.07full.exe Happy Gaming !! http://www.kellys-heroes.eu/downloads/ edit...added to ACE - wiki Edited April 20, 2009 by Cross Share this post Link to post Share on other sites
sickboy 14 Posted April 20, 2009 (edited) Dear Community,You can download the latest ACE 1.07 or ACE 1.07 Full install from our Server.. Download @ Kelly's Heroes 1.07 Update -> http://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.07update.exe 1.07 Full Install -> http://www.kellys-heroes.eu/files/addons/ACE-ArmA_Mod_v1.07full.exe Happy Gaming !! Thanks a lot!Please add to our wiki instead; http://community.bistudio.com/wiki/ACE#Patch_7_Release_1.07 Cheers mate! Edited April 20, 2009 by Sickboy Share this post Link to post Share on other sites
noamles 0 Posted April 20, 2009 new sandbag feature is great, just to save people the time of finding this out on there on: after you press deploy sandbag, you can use the "arrow up" and "arrow down" keys to control the height of the sandbag. so you can deploy them one on top of the other. once again, thanks for the awesomeness that is ACE. Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 20, 2009 Cant pack Flares (White, Red, Green, Yellow) When packing Hedp433/(M203 i think) i cant unpack.. TrackIR rounds should be fired at the accurat distance.. No matter if i fire at the ground it ends up some 300m up in the air.. Share this post Link to post Share on other sites
SD_BOB 10 Posted April 20, 2009 (edited) I can confirm that the M203 Flare Variants cannot be packed into a rucksack. I dont have any problems Packing/Unpacking the M203 HEDP Rounds though. Also the SMAW Spotting rounds cannot be packed into a rucksack either. Anyway, fantastic effort as always ACE Team. The usuable bipod is a feature i have been wanting for so long. If BI havn't taken notice of such features being implemented by you guys, then shame on them. But if they dont include any such features for ArmA 2, then i hope you guys dont have too much hassle getting the ACE MOD into ArmA 2. Having a uniform MOD as good as this one, has improved my MP enjoyment 100 fold. Thanks guys... P.S. Is it possible to deploy your weapon onto Sandbags, like you can objects? I cant seem to do it my end, i think this would be a very nice addition. If your carrying an ACOG or the like and you need that bit more stability, would make sense to carry a couple of sandbags for this purpose. Edited April 20, 2009 by Shadow.D. ^BOB^ Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 20, 2009 (edited) Deploying guns on sanbagwall is ok as long as its high enough...CONF You need 9 bags high to cover Proneposs but allow weapon over... Allthough: I stacked a wall 9x4 (9 high and 4 in row)..Then i was able to pick up bags from the middle. Making some kind of window. Was nice but you know.. I also tried to shoot at it and it stops bullets, but it also stops M3 SMAAVF..?!?!? Hmmm...Gonna try drivecollision... PS: Suggestion...Like the HuntIR box...Place the bags in its own Box.. With like 500pcs.. PS2: Tried drivin, you need to add a seatbeltfeature...LOOOOL PS3: Tried to place a Bag on the Hummer, is possible...Problem is it stays in air when driving away... Edited April 20, 2009 by Andersson[SWEC] Share this post Link to post Share on other sites