Törni 0 Posted December 22, 2008 One more notice. Finnish hand grenades are not usable if Ai mods are used. They show up in the inventory ok, but cannot be selected or thrown. No other addons so far have this. Perhaps it is the way they are configured? Share this post Link to post Share on other sites
vilas 477 Posted December 22, 2008 One more notice. Finnish hand grenades are not usable if Ai mods are used. They show up in the inventory ok, but cannot be selected or thrown.No other addons so far have this. Perhaps it is the way they are configured? it is because game and AI mods are defining "throw" ability of AI if you have custom model grenades (like for example my infantry has F1) than Arma AI cannot use it without special weapon throw add, because it is not specified in magazines for "throw" i know it can sound silly, so to enlight: if AI throw grenade than it uses "throw" weapon, this is "weapon" defined by BIS and uses BIS grenades as magazines if you make other grenade, than you must define other "throw" weapon if AI mod redefines/changes "throw" < it uses BIS magazine (BIS classes for grenades) and no custom made grenade will be thrown by AI Share this post Link to post Share on other sites
Törni 0 Posted December 22, 2008 Well it is not just AI soldiers. As a player you cannot throw them either. They still show up in the gear ok. You can pick them up and drop etc. Your WW2 infantry can use addon grenades as can OFrP infantry (they both have custom grenades). EDIT: Have to check this. The easiest way might be just to change FDF hand grenade class definitions. Share this post Link to post Share on other sites
Gemini 359 Posted December 22, 2008 I noticed only one little bug, I don't know if the report may be usefull or not: there is no voice when you ask your group to form Delta formation. Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2008 Well it is not just AI soldiers. As a player you cannot throw them either. They still show up in the gear ok. You can pick them up and drop etc. Your WW2 infantry can use addon grenades as can OFrP infantry (they both have custom grenades). EDIT: Have to check this. The easiest way might be just to change FDF hand grenade class definitions. Yup I have noticed the same thing. I haven't had time to remove the AddOns/Mods I use to figure out which one causes the problem though. Share this post Link to post Share on other sites
HotShot 0 Posted December 22, 2008 I just tried it and I'm very impressed (not that I wasn't expecting to be so) with the units. I dont have QG so unable to try the island and campaign (though going by FDF OFP I have no doubt they are also awesome), but the units are great, as are the sounds. Share this post Link to post Share on other sites
Daniel 0 Posted December 22, 2008 Check the island anyway HotShot. It's one of the few worth persisting with the odd error message. Share this post Link to post Share on other sites
privatenoob 0 Posted December 22, 2008 Thank you FDF for restoring my faith in playing missions in Arma, your new campaign is simply put awesome, just like it was for OFP once. Â Â Â Share this post Link to post Share on other sites
hamis 0 Posted December 22, 2008 Quote[/b] ]Known issue listed in the readme. Without setting an identity to characters it randomly puts mixed or english speakers to characters. It looks like to be a ArmA limitation. There is no way that I know of that would fix this issue, sadly. Unlike in OFP in ArmA it seems impossible to put certain voices for certain sides. There is a way!Download this voice mod and take a look.Then just remake your config.@RA Share this post Link to post Share on other sites
Blake 0 Posted December 22, 2008 Thanks! It seems there is a way after all, we'll certainly give it a go when patch is done in the future Share this post Link to post Share on other sites
hamis 0 Posted December 22, 2008 Quote[/b] ]Thanks! It seems there is a way after all, we'll certainly give it a go when patch is done in the future Tulta muniloil! Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2008 I just tried the mission 06 of the campaign again with just vanilla arma and FDF and I still get the CTD when loading a save. Has anyone else reached this point and tried to load? Did you get the CTD as well or is it just me? I'm not sure if I should put this in the King's Gamble thread in missions since it wasn't opened by an FDF member. Let me know if I should put further inquiries there. Share this post Link to post Share on other sites
sic-disaster 311 Posted December 22, 2008 Put the news up over at www.tangodown.nl and spread the word. And yeah, the best mod for OFP is back Used to play FDF a lot back then. If the campaign is as high quality as the first campaign for OFP, it will be like that again. Downloading now finally, after not having enough time to do so before. Share this post Link to post Share on other sites
oldbear 390 Posted December 22, 2008 I had the same problem last night with "saved" game in mission "FDF06 - Brothers in Arms" and got ArmA crash each time (2x) I want to load a saved game. Share this post Link to post Share on other sites
Blake 0 Posted December 22, 2008 Quite strange since there should not be any special 'gimmicks' in mission 6. You could do me a favor by doing the following steps: (this way in XP, pretty similiar in Vista) 1. Go to your "Documents and Settings\YourUserName\Local Settings\Application Data\ArmA" folder. 2. Delete "arma.RPT" file. 3. Start ArmA+FDF 4. Load you Mission 6 savegame 5. After CTD get back to ""Documents and Settings\YourUserName\Local Settings\Application Data\ArmA" 6. Post arma.RPT file found there somewhere I can view it or send to gblake2(at)suomi24.fi. Share this post Link to post Share on other sites
icebreakr 3157 Posted December 22, 2008 Here's a pic of Podaga island in case someone can't test it out yet. Share this post Link to post Share on other sites
txalin 2 Posted December 22, 2008 That's what i get on arma.rpt when i try to play the campaign (games get frozen) ===FROZEN====>>>>>>BEG Version 1.14.5256 Fault address: 7C91E4F4 01:0000D4F4 C:\WINDOWS\system32\ntdll.dll Prev. code bytes: 5D C3 8D A4 24 00 00 00 00 8D 49 00 8B D4 0F 34 Fault code bytes: C3 8D A4 24 00 00 00 00 8D 64 24 00 8D 54 24 08 Registers: EAX:00000002 EBX:00094101 ECX:00000A18 EDX:00000000 ESI:0125FA38 EDI:00000000 CS:EIP:001B:7C91E4F4 SS:ESP:0023:0125F9D4 EBP:0125FA24 DS:0023 ES:0023 FS:003B GS:0000 Flags:00000246 ===FROZEN====>>>>>>END No alive in 10000 note: Minidump has been generated into the file C:\Documents and Settings\Txalin\Configuración local\Datos de programa\ArmA\arma.mdmp My system specs: amd athlon 3200+ 1gb ddr 400 dual channel nvidia 7800 gtx win xp Game lag like hell when i try to play with your island on editor... Share this post Link to post Share on other sites
Mysiini 0 Posted December 22, 2008 I'm eagerly waiting for hopping into the campaign, there's not too much high quality SP content around. How does the campaign work with AI enhancements such as TrueMod AI tweaks or VFAI? Will there be any conflict with effects mods like ArmaEffects or JTDSmoke? Share this post Link to post Share on other sites
Blake 0 Posted December 22, 2008 I'm eagerly waiting for hopping into the campaign, there's not too much high quality SP content around.How does the campaign work with AI enhancements such as TrueMod AI tweaks or VFAI? Will there be any conflict with effects mods like ArmaEffects or JTDSmoke? No conflicting addons except some grenades on some addons that I know of. FDF does not change default ArmA config. CTD or other bugs that few people seem to relate to hardware and driver issues for some reason. Txalo thanks for the report, but that does not tell me anything since im not a coder. The first mission of campaign takes place in United Sahrani so if it works fine you by itself it's pretty strage it does not work otherwise. Try loading united sahrani in editor, the exit the editor to main menu and then start the campaign. Load time should be shorter as the island is already loaded in the editor and see if CTD still appears. Share this post Link to post Share on other sites
TeRp 1 Posted December 22, 2008 Loading any save game on the 6th missions ctds ArmA for me, too I think I'm gonna cheat on that one, can't do it without saves Share this post Link to post Share on other sites
Yoma 0 Posted December 22, 2008 Thank you very much for what i consider the best arma Mod so far. Great campaign! Great models! Great sounds! You guys should get payed for this! And to all those moaning about "it needs QG": buy QG, install this mod, it'll cost you 10 € but you'll have a great campaign and a lot of new content for the price of 5 drinks... This surely deserves at least one of the community awards. Share this post Link to post Share on other sites
Maddmatt 1 Posted December 22, 2008 Been playing with the units a bit. Just have one minor complaint: The weapons are not fully compatible with 6thsense.eu tracers. The weapons still use the BIS style 'laser' tracers on top of the 6thsense tracers. One way to make it compatible is to just have your weapons inherit from matching BIS weapons and then don't define your own tracer colours. Works great with the other mods I'm running such as my own effects mod though. Share this post Link to post Share on other sites
manzilla 1 Posted December 22, 2008 I'm eagerly waiting for hopping into the campaign, there's not too much high quality SP content around.How does the campaign work with AI enhancements such as TrueMod AI tweaks or VFAI? Will there be any conflict with effects mods like ArmaEffects or JTDSmoke? I can confirm, to my knowledge, that no AI enhancements conflict at all.(Except the grenade thing) Maybe something will pop up but as of yet no problems occur. The campaign works well with them. What do I use? Â Well, pretty much you name it I use it. TrueMods v2, Six Pack 1 and 2, VFAI, FFN(with XEH replacement), and probably more but I'm to lazy to remember and check. If there's something I didn't mention feel free to post or PM me and I'll see if I use it. Bottom line, you guys at FDF did one helluva a job with compatibility. I thank you for that. It's such a pain in the ass when people don't worry about whether there stuff will conflict. But I can't blame them cause it's gotta be a painstaking process to figure out what may conflict. EDIT: JTD and ArmAEffects work fine as well. At least I haven't seen any problems yet. And as Matt stated, yes it seems I overlooked the "laser" thing with Six Tracers. Share this post Link to post Share on other sites
nubbin77 0 Posted December 22, 2008 I haven't had a chance to play yet (although I can't wait), but has anyone tried to use cSLA and FDF together? just curious how compatible they might be. Also curious if any of the ACE guys are messing with FDF to see if that's compatible as well. (when I say combpatible, i don't mean, FDF incoprorates all the wonderful things ACE does, just that it loads and everything works without CTD or other oddities.) I don't expect either mod to go through and make themselves seamlessly compatible. Share this post Link to post Share on other sites
txalin 2 Posted December 22, 2008 Fixed..... i didn't load QG.... Share this post Link to post Share on other sites