Raphier 0 Posted August 27, 2008 About the 1st person view - True mods made a good improvement for this. Not only it looks way cooler ( ) but its also more handy - you can easier estimate where the bullet will fly even without using sights. Not to mention it looks more realistic.Quote[/b] ]No it was vanilla ArmA. Same happens sometimes in Warfare here, when you free a city from resistance, some remaining resistance troops drop their weapon and wait until they get shot. That, actually, wasnt surrending, they just went into the water, got stuck in there for a while and lost their weapons. I bet you saw it in Dolores. hmm, gotta try that mod. Does it work in Multiplayer? If so that would be great! Share this post Link to post Share on other sites
hoot 0 Posted August 27, 2008 About the 1st person view - True mods made a good improvement for this. Not only it looks way cooler ( ) but its also more handy - you can easier estimate where the bullet will fly even without using sights. Not to mention it looks more realistic.Quote[/b] ]No it was vanilla ArmA. Same happens sometimes in Warfare here, when you free a city from resistance, some remaining resistance troops drop their weapon and wait until they get shot. That, actually, wasnt surrending, they just went into the water, got stuck in there for a while and lost their weapons. I bet you saw it in Dolores. Mhhh...it was not only Dolores, but okay, that's an answer But i feel certain i saw it during the campagin at Cayo/Tiberia with vanilla ArmA. Hallucinogens anyone? Share this post Link to post Share on other sites
Grimnirsson 0 Posted August 27, 2008 Quote[/b] ]version for Xbox 360 wont contain mission editor, but youll be able to play automatically generated scenarios Ok, if that is true, then BI lost me and many folks I know because such a dumbed down version of the game won't be bought by us, that simply sucks. It worked on the Xbox 1 and there's NO reason that it isn't included in the 360 version. OFP2 does have it included and BI isn't able to do it once more? To have a full editor on the 360 is much more important to me than shiny graphics, but without it the whole game isn't of much interest to me anymore. Â BI, I'm over to CM. Grim Share this post Link to post Share on other sites
sparks50 0 Posted August 27, 2008 Here it says that the 360 version has a editor, it may have been lost in translation though. Quote[/b] ]- Xbox 360 version will have less detailed textures and editor, x360 versions textures are on the quality of PC normal settings http://www.armaholic.com/forums.php?m=posts&p=32154#32154 Share this post Link to post Share on other sites
Grimnirsson 0 Posted August 27, 2008 I hope that you are right. But even if we get an editor, there's still no reason to - again - have a 'less detailed one'. The editor of Arma2 seems perfect for being used with a controller, so wtf? The Xbox 1 was maybe not able to handle it in its full version, but the 360 certainly is... Grim Share this post Link to post Share on other sites
Dwarden 1125 Posted August 27, 2008 Here it says that the 360 version has a editor, it may have been lost in translation though.Quote[/b] ]- Xbox 360 version will have less detailed textures and editor, x360 versions textures are on the quality of PC normal settings http://www.armaholic.com/forums.php?m=posts&p=32154#32154 he said the xbox360 will be w/o normal editor we know on PC yet there will be some way to edit / adjust missions etc. guess the reason is size or too complex to work in editor on xbox360 ... no idea ... Share this post Link to post Share on other sites
Yoma 0 Posted August 27, 2008 I hope that you are right. But even if we get an editor, there's still no reason to - again - have a 'less detailed one'. The editor of Arma2 seems perfect for being used with a controller, so wtf? Â The Xbox 1 was maybe not able to handle it in its full version, but the 360 certainly is... Grim Euhm that's gotta be pretty limited if you can't even set an init string (or go through a very painfull controller job). On the hardware part, i bet it would be pretty hard to run a game like Arma2 decently on a xbox 360 in a decent resolution, with a decent viewdistance. (last time i looked the 360 had a special 3 core IBM cpu that may be just fine, and a vga which goes running with it's tail between it's legs after looking at the latest pc vga cards but ONLY 512MB +10MB Ram for EVERYTHING (system+game+video)) Anyway i'm not a big fan of consoles, so never mind my words. Share this post Link to post Share on other sites
scruffy 22 Posted August 27, 2008 Is it just me or does the post processing look a bit over the top in the GC footage? I hope that is one of the many WIP fields, because I don't want to be blinded by everything with a bit brighter colour. The colour correction does look overdone to me, too. Maybe the effect can be deactivated as the blur can now. Share this post Link to post Share on other sites
.kju 3244 Posted August 27, 2008 Was it not possible to port missions from OFP to OFPE? I guess this should be even easier with ArmA2 as its the exactly same game. Share this post Link to post Share on other sites
jakerod 254 Posted August 27, 2008 I hope that you are right. But even if we get an editor, there's still no reason to - again - have a 'less detailed one'. The editor of Arma2 seems perfect for being used with a controller, so wtf? Â The Xbox 1 was maybe not able to handle it in its full version, but the 360 certainly is... Grim <sarcasm> Because it is so easy to type things into an init line or make a giant script on a controller. </sarcasm> I think that is what they mean. You may not be able to do more advanced scripting like you can in ArmA or OFP because there is no good way to interface it or something. There is also the problem of not being able to have as many units on the map as the PC version because of difference in hardware. There is probably a lot more to it than that too that is just my idea though. Quote[/b] ]It requires flash-player...you sure you have it? Its not that the video won't load I can't get the entire page to load. Thanks for trying to help though. But I did get to watch it on arma.info (i think) so no worries. Looked good too. Share this post Link to post Share on other sites
Grimnirsson 0 Posted August 27, 2008 Quote[/b] ]Was it not possible to port missions from OFP to OFPE? Yes, it was/still is possible to do that but only with a (soft)modded Xbox. Quote[/b] ]<sarcasm> Because it is so easy to type things into an init line or make a giant script on a controller. </sarcasm> No need for sarcasm my friend. First, one can use keypads and also keyboards with the 360, so it would be possible. Why writing command lines is easy as hell How much pain in the ass it actually is, well, BI should leave that to the gamers I'd say. Give us the opportunities to get the most out of our hardware and whether someone wants to use it and to what extent is their choice. And in one of these videos someone said - at least that's what I understood - that the 1200 script commands can be easily activated with a simple drag & drop procedure. If that's not perfect for a controller I don't know what is. OFP: Elite had a perfect flightstick setup built in, so it was easy to connect my Thrustmaster stick and I was ready to go without any problems. So BI could as well implement a keyboard support in Arma2 so we can use it for writing, scripting, whatever. Grim Share this post Link to post Share on other sites
sluggCDN 0 Posted August 27, 2008 Since in ArmA2 the Opfor is definitely Russian and not some mystical made-up race why are ArmA Russians still talking in English? There was no improvement in the sound department either considering the latest in-game footage (on armedassault.info)? It's the same "flat" marble-on-the-floor" tapping sounds for weapons. Does BIS care? AI is still as stupid as it was walking around in different formation patterns but still blindly like zombies, zig-zaging, stopping in the middle of open areas like roads. Share this post Link to post Share on other sites
WhoCares 0 Posted August 27, 2008 I'd have a couple of questions regarding the new 'High' Commander interface. (as it is still WIP, the questions are obviously meant whether the respective feature is supposed to be supported in the final version, I don't care that much about the current status  ) - Is the AI also capable to use it? E.g. If you put an officer with some infantry and armored squads on a map, will he treat his detachment just as a bunch of single soldiers+vehicles like in a single squad or will he be able to manage them as separate squads. => we could call this 'Macro-AI' - Does this feature come with (new) formations for those platoons/... or do I have to manually drag all those squads around. - Is there a command structure, like a Lieutenant commanding a Squad, a Captain multiple squads in a Platoon, a Major a Company of several Platoons? - Is it possible to reassign units from one squad to another, merge, divide, ...? - Do commanders of sub-units still have a kind of autonomy, e.g. in ordering flanking maneuvers and the like? - Vice versa, will the High Commander just issue commands to his sub-divisions or can he also address individual soldiers? Regarding something different, in one of the OFP2 videos CM advertises the persistence of descruction, e.g. if you blow up a building in the first mission it will stay like that for the rest of the campaign. Will ArmA2 support this as well? Would be particularly interesting for bridges, even though there seem to be no more rivers and the landscape does not seem to be cluttered with canyons that might need some bridges either. Considering that bridges caused some trouble in ArmA probably a smart 'omission'. PS: Assuming that I will not get a definite answer to all these questions here in this thread, in case you (as in you, the guy that is reading this right now) are preparing a questionaire for another BIS interview (by email, chat, telephone conference, fair, personal visit, ...) feel free to add these questions to your list   Share this post Link to post Share on other sites
Crystal 0 Posted August 27, 2008 Vehicle Video GC08 (Armabase.de) Share this post Link to post Share on other sites
Praelium 0 Posted August 27, 2008 Nice video. I thought what he said at 5:00 was funny. Â I still hope BIS adds fire control systems or FLIR and stuff. That kind of indepth gameplay could make Arma II much better. Share this post Link to post Share on other sites
Maddmatt 1 Posted August 27, 2008 There is another question i asked myself today: What happened with the rotor downwash. It seems to not affect flora anymore, but i'm sure i saw it with 1.01. Is that effect depending on the quality settings or was it just removed during patching? There was a comment from Suma about that after I asked the same thing in another thread. He said that feature was lost in 1.04 when they added grass flattening (when grass flattens when you go prone), but it will be fixed again in the next patch Share this post Link to post Share on other sites
Colossus 2 Posted August 27, 2008 Nice catch Looks beautiful! Can't wait! Empty -Air Mi-24D -Ammo -Armored 2K22M Tunguska AAV-7A1 BMP-2 BMP-2 BMP-2 BMP-2 (w/Q) ?? BMP-2 (w/Q) ?? BMP-3 BRDM-2 BRDM-2 BRDM-2 BRDM-2 (ATGM) BRDM-2 (ATGM) BRDM-2 (w/Q) ?? BTR-90 BTR-90 (w/Q) ?? LAV 25 LAV 25 (w/Q) ?? M1A1 M1A2 TUSK T-72 T-72 T-72 T-90M Vodnik (2xP4) ?? Vodnik (HMG) ZSU-23 Shilka ZSU-23 Shilka -Cars -Mines -Objects -Ship -Sounds -Static -Support -Test water -Warfare Buildings -Warfare That's all I could see at the moment. EDIT: ?? means I'm unsure what it says. Share this post Link to post Share on other sites
NeMeSiS 11 Posted August 27, 2008 I think the ?? indicate that it is from the eastern/western rebel fraction (Or whatever they are called)? But i really cant see what it is, i thought it said 'Wii'. Share this post Link to post Share on other sites
Crystal 0 Posted August 27, 2008 Quote[/b] ]-Test water? Quote[/b] ]Will you use modified ArmA engine or a completely new one? What differences between ArmA and Game 2 can we expect, for example in physics?The engine is in development with every new game, influenced by players and soldiers. It depends on each project - design, platform, publisher - what abilities the engine will have. In Game 2 the physics is completely different from ArmA. Game2 is not ArmA2, Game2 was canceled right? What's about the physic's in ArmA2 now? Any difference? I hope yes... they blog entry say's that Building Destruction will be new in ARMA 2. But the GC didn't show us something new. I hope BIS go realy to change much more things like physic's, new control system, animation system... Share this post Link to post Share on other sites
DrBobcat 0 Posted August 27, 2008 Quote[/b] ]-Test water? Quote[/b] ]Will you use modified ArmA engine or a completely new one? What differences between ArmA and Game 2 can we expect, for example in physics?The engine is in development with every new game, influenced by players and soldiers. It depends on each project - design, platform, publisher - what abilities the engine will have. In Game 2 the physics is completely different from ArmA. Game2 is not ArmA2, Game2 was canceled right? What's about the physic's in ArmA2 now? Any difference? I hope yes... they blog entry say's that Building Destruction will be new in ARMA 2. But the GC didn't show us something new. I hope BIS go realy to change much more things like physic's, new control system, animation system... Game 2 is now ArmA 2. - dRb Share this post Link to post Share on other sites
Colossus 2 Posted August 27, 2008 I think the ?? indicate that it is from the eastern/western rebel fraction (Or whatever they are called)? Nah, I was a just bit unsure it said (w/Q) and (ATGM), what ever w/Q could mean.. Either ways, it's definitely for different factions. Share this post Link to post Share on other sites
Commando84 0 Posted August 27, 2008 awesome vehicle movie! Love the extra vehicles Bis has worked hard into the game. Share this post Link to post Share on other sites
stakex 0 Posted August 28, 2008 Game2 is not ArmA2, Game2 was canceled right? Actually Game2 IS ArmA2... allot of things have just changed in between the time it was called Game2 and the time it was given an official name apparently. Share this post Link to post Share on other sites
thepiespy 2 Posted August 28, 2008 i (think) i like the footage im seeing coming out of GC, but it'd be really nice just to get some straight video of ingame instead of washed out and fuzzy camera shots of the monitor Share this post Link to post Share on other sites
4 IN 1 0 Posted August 28, 2008 atless it seems the M1A2 TUSK is right on scales Share this post Link to post Share on other sites