.kju 3245 Posted July 29, 2008 Can you please tell us the mission name. Please post bugs here: OAC bugtracker You don't have to register and you can post as anonymous user. Share this post Link to post Share on other sites
W0lle 1052 Posted July 29, 2008 Would it be possible to convert THobson's Abandoned Armies mission?Best mission for OFP in my opinion. Like Q already said, Abandoned armies is very complex with a million of scripts that maybe needs to be converted. In addition to that, Abandoned armies works a lot with objectIDs and as you might know working with objectIDs is now a lot different then like it was in OFP. That said, you need to place a gamelogic at every position where the according objectID was in OFP. No matter what island you use, CWR Malden or something else - the objectIDs are no more the same then they were in OFP. Finally to solve this you have to run ArmA and OFP at the same time, checking the location of an objectID in OFP, remember the location and place a GL on the ArmA map. You might already figure how much work that means if only 10 objectIDs have been used. And IIRC THobson used a lot of objectIDs in that mission. I'm not saying it's not possible but it would require a lot of time to convert that mission over, be it OAC, P'85 or CWR. This goes for all missions making excessive use of objectIDs. Share this post Link to post Share on other sites
stun 5 Posted July 29, 2008 Is it possible to get this running with the CWR Demo addons as I keep getting a CTD whenever I try to run it with CWR? It runs fine with Arma using other addons, just not CWR. Share this post Link to post Share on other sites
-Snafu- 78 Posted July 29, 2008 Quote[/b] ]Like Q already said, Abandoned armies is very complex with a million of scripts that maybe needs to be converted.In addition to that, Abandoned armies works a lot with objectIDs and as you might know working with objectIDs is now a lot different then like it was in OFP. That said, you need to place a gamelogic at every position where the according objectID was in OFP. No matter what island you use, CWR Malden or something else - the objectIDs are no more the same then they were in OFP. Finally to solve this you have to run ArmA and OFP at the same time, checking the location of an objectID in OFP, remember the location and place a GL on the ArmA map. You might already figure how much work that means if only 10 objectIDs have been used. And IIRC THobson used a lot of objectIDs in that mission. I'm not saying it's not possible but it would require a lot of time to convert that mission over, be it OAC, P'85 or CWR. This goes for all missions making excessive use of objectIDs. Of course, object id's! How could I forget? I remember people having problems with Abandoned Armies when they used vegetation replacements as that changed all object id's. Thanks for the answers. Share this post Link to post Share on other sites
.kju 3245 Posted July 29, 2008 objects ID is kinda nasty yeah. If you only have a few and know the objects you can set gamelogic / marker or sth and use [position] nearTargets objectID (different in the ArmA converted islands to OFP island IDs) @stun: Thanks for the report. I will look into it. PS: Expect an update of the OAC_compatibility addon tonight to fix a few issues. Share this post Link to post Share on other sites
Wolfrug 0 Posted July 29, 2008 Well, you obviously need to convert the absolutely stunning Retaliation campaign by those russian dudes. But that's a given, of course. Nice work Q! Regards, Wolfrug Share this post Link to post Share on other sites
.kju 3245 Posted July 29, 2008 Yeah Retaliation is on the top of the list. However permission is needed first .. Share this post Link to post Share on other sites
murkz 0 Posted July 30, 2008 As a Consumer, I would like to thank you for this excellent add on. Share this post Link to post Share on other sites
.kju 3245 Posted July 30, 2008 hehe - glad you like it murkz It has just begun. 2008-07-30 patch ofp_compatibility_addon_2008-07-30 Changelog [*] Fixed: Error of missing M2StaticMGE class [*] Added: A few missing weapon and magazines classes [*] Fixed: Placing mines, satchels and other bombs now works [*] Fixed: Content of ammo boxes. They now have correct content according to OFP definitions [*] Fixed: Magazines use for weapons. You can now use the fitting magazine for the corresponding weapons. How to update Download the pbo and overwrite the old ofp_compatibility_addon.pbo. Share this post Link to post Share on other sites
modemmaik 53 Posted July 30, 2008 Thanks Q I hope that many OFP missions will follow from the community. Meanwhile, the campaign and the SP missions are big fun I will check my OFP installation for some missions to be run on the OAC installation including bugtracker posts Share this post Link to post Share on other sites
(FPC) Bacon 0 Posted July 31, 2008 Can the OFP addons be added to this? Just tried and original OFP CTF map and west flag was there but no russian flag and also no ammo in east commamder gun although it was in the inventery when looking at gear map in question where these 2 Â (2-8_T_CaptureTheFlag3.noe.pbo) (2-8_T_CaptureTheFlag1.EDEN.pbo) also had some error message come when i scored the west flag at russian flag base. Share this post Link to post Share on other sites
action man 0 Posted July 31, 2008 This is brilliant Thank you very much! Can't wait for details of how to convert missions myself.EDIT= just downloaded the ofp_compatibility_addon.pbo. and replaced the old one with it,thing is though the old one is the same as this new one! I downloaded the demo on the 28th! When did you make the new repacement compatibility addon? Share this post Link to post Share on other sites
.kju 3245 Posted July 31, 2008 @(FPC) Bacon: Can you please upload the map and link it here. The compatibilty addon will be always WIP as missing OFP classes of addons or mods will be added. @action man: The update was made was made on 30th. Size: 242 KB (247.871 Bytes) Originial version: 223 KB (228.521 Bytes) As Yoma has released his new version the OAC YomaTools server will be up very soon and updating will work via his great tool! I try to finish the documentation in the coming days! Share this post Link to post Share on other sites
Yoma 0 Posted July 31, 2008 Keep in mind that my tool will have a forever beta status That said it does what it should do most of the time The caching features are completely optional so anyone having trouble with them can simply disable them. Share this post Link to post Share on other sites
Mr_Tea 0 Posted July 31, 2008 Thank`s for the update. While i somehow missed the ULOTC Campaign for OFP i can play it with ArmA now. Will be fun to give some of the other old missions a try for sure. Share this post Link to post Share on other sites
action man 0 Posted July 31, 2008 @action man:The update was made was made on 30th. Size: 242 KB (247.871 Bytes) Originial version: 223 KB (228.521 Bytes) Dohh sorry my bad Yes just double checked @oac folder were i extracted to! Winrar made another addon folder inside,(or somthing lol)imust have done it twice Anyway sorry for complicating it! Share this post Link to post Share on other sites
action man 0 Posted July 31, 2008 This things great . it makes me realise just how good A.A is! Untill the latest patch A.A was unplayable for me due to f.p.s! Iv'e started playing the game since then.Now to be able to switch textures for the old o.f.p islands without a lot of work is fantastic.Also it's so easy with A.A to be able to change unit's and vehicles ect on the fly via mod shortcut's it's a dream come true. In o.f.p i had to make individual configs to do this  thank you very much Share this post Link to post Share on other sites
gsleighter 0 Posted July 31, 2008 I tried opening the compatability addon up to see if I could make any sense of it, and failed miserably. There's all the Vilas addons for 80's US and Soviet infantry, M1 tanks, and Bradley IFV's, as well as the UKF chinook and Mapfact Apaches, would it be very difficult to work all these addons in? Maybe make some kind of standard addon list for OAC that can be updated as new higher-quality addons are released. Here's my idea for something like that, if anybody has the config know-how and spare time to create the conversion: Vilas addons, from the Vibi abrams and Bradley to the '85 US Army and Soviet addons. Mapfact Apache addon (Green) and Chinook addon. RHS Soviet Armor retextures RKSL Hind That would at least make a lot of the missions more atmospheric, give it that cold war feeling. Share this post Link to post Share on other sites
(FPC) Bacon 0 Posted July 31, 2008 Ok here is the link to the Maps in question Q. And thanks for the reply http://hosted.filefront.com/baconhead/ Share this post Link to post Share on other sites
igor7111 0 Posted August 1, 2008 I'd really like to see some of the dynamic missions converted, dynamic afghanistan, libya et al. i'd ask for the Tonal stuff too, but that might be pushing it. great addon, simply fantastic. Share this post Link to post Share on other sites
igor7111 0 Posted August 1, 2008 I'm getting two errors, probably misplaced or unuseable files. BAS Cargo requires 1.91 of application and include file catintro\CATintro\cfgWorlds.hpp not found how can i fix this? Share this post Link to post Share on other sites
.kju 3245 Posted August 1, 2008 @(FPC) Bacon: Thanks mate. Expect an update tomorrow! @gsleighter Patience .. a little more ... @igor7111 Igor don't forget that you would need those islands as well. From what I know BAS won't convert Tonal and not permission is given to let other people do it. In addition the more addons an island uses the harder the conversion process. About your two error messages: The current compatibility PBO is mainly supports CWC at this point. Resistance and WGL to a large degree. Not yet any BAS addons. Snake Man converted CATintro though. Not sure if he converted it that way to have the same island extension. Share this post Link to post Share on other sites
NoRailgunner 0 Posted August 1, 2008 Only made a quick test - nice idea to bring back OFP into new world of ArmA. Sadly only a few terrain textures have a proper look. Played mission found a little conversion bug: - change ArmA "MP5A5" in "MP5SD" that weapon fit more to OFP HK. - change OFP unit officer into ArmA team leader or squad leader Share this post Link to post Share on other sites
Snake Man 407 Posted August 2, 2008 Snake Man converted CATintro though. Not sure if he converted it that way to have the same island extension. Its identical to the original v1.2 as far as missions are concerned. Share this post Link to post Share on other sites
gsleighter 0 Posted August 2, 2008 NoRailGunner - You might try Grass05 if you haven't already, looks the best on Nogova, Malden, and okay on the other two, IMO. Share this post Link to post Share on other sites