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Well, it's just a "cosmetic suggestion", you can keep focusing on your project, I will still play it biggrin_o.gif

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That would be cool... I'm still waiting for some single player missions using my units whistle.gif

Given you've got practically a virtual monopoly on decent civilian units, I'm pretty sure it's just a matter of time Schnapsdrosel! I definitely know I'll be using them in my stuff, that's for sure.

although I would definitely like some more females in more rugged clothing (heck, even if it were just female heads on the current crop of males you put in 0.4!wink_o.gif the resistance can't be gender-specific! wink_o.gif

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Schnapsdrosel , i'd suggest you to make a mideast civilian pack to fit the island of Avgani , but this in a separate addon , not to add even more weight to your already great mercenaries pack. It could include women with burkas and such , that would be great.

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That would be cool... I'm still waiting for some single player missions using my units whistle.gif

Given you've got practically a virtual monopoly on decent civilian units, I'm pretty sure it's just a matter of time Schnapsdrosel! I definitely know I'll be using them in my stuff, that's for sure.

although I would definitely like some more females in more rugged clothing (heck, even if it were just female heads on the current crop of males you put in 0.4!wink_o.gif the resistance can't be gender-specific! wink_o.gif

Adding more female civilians shouldn't take to much time...

Schnapsdrosel , i'd suggest you to make a mideast civilian pack to fit the island of Avgani , but this in a separate addon , not to add even more weight to your already great mercenaries pack. It could include women with burkas and such , that would be great.

Well, I already thought about adding more mideast stuff, but for the next release I'll focus on improving and adding things to the existing categories of this addon. For next releases I plan to completely separate all the desert stuff and make an extra addon...

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Nice new units!

Possibly inspired by the film Tears Of The Sun maybe........

Like them a lot, keep up the good work........

notworthy.gif

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Adding more female civilians shouldn't take to much time...

Thank you so much for your addons, Schnapsdrosel. smile_o.gif

Your city civs are just what vanilla ArmA was missing for woodland and other missions.  Now how about some more city females?

The city females you've got so far are a great addition to ArmA but it's tough to populate a city with just 5 of them.  Unless you're doing a city of clones, I suppose! tounge2.gif

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Possibly inspired by the film Tears Of The Sun maybe........

Or the ArmA2 screens... tounge2.gif

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That's Bruce Willis or ArmA2 on medium details  wow_o.gif

I like those details, they look like "don't-fuck-with-me" mercs  pistols.gif

I like those rags(?) they have on the neck.

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Cool stuff Schnap - perhaps some different eyewear, like ballistic glasses or sunnies or some sort would add a bit more varietah? smile_o.gif Glad you're still cranking out the units.

Just a question, what's the average section count of your units?

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Just a question, what's the average section count of your units?

I'm trying not to go above 25... But most of the time it's between 10-15

So hows V.5 coming along?

Right now, it's coming along a bit slowly... I'm getting more and more involved in other projects and I'm also busy with real life stuff.

The next version should nevertheless come out soon, but will only contain the updated WDL Mercenaries and maybe some new civilians...

And especially for Salvatore_Lee:

mercs with bandanas

30239764za8.jpg

53141762xm5.jpg

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Quote[/b] ]I'm trying not to go above 25... But most of the time it's between 10-15

I see. I understand it's difficult, but you should be aiming for <10 if you can with the average infantry unit. This might mean you have to go back and combine some textures here and there (and you may have to step them up to 2048x2048), but it's really important for good performance with today's GPUs.

The latest build of Jonny's marines, for example, don't go above 4 or so (IIRC) sections per unit, which means they run superbly and you can place tonnes of them ingame.

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The look good too me. But the flag should be facing the other way, if you intend to leave it on there.

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The look good too me. But the flag should be facing the other way, if you intend to leave it on there.

Don't worry it's just an old texture I used for these screenshots, I fixed the flag already:

flagvo1.jpg

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I say remove the flag completely, supposed to be merc's, not US troops!

Other than the flag, these reworked units look great..............

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Looks absolutely beautiful. smile_o.gif Very nice woodland units, they will blend in nicely with Uhao. Waiting for release with an edgy editing finger. wink_o.gif

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I say remove the flag completely, supposed to be merc's, not US troops!

Other than the flag, these reworked units look great..............

Same opinion here. smile_o.gif

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I see. I understand it's difficult, but you should be aiming for <10 if you can with the average infantry unit. This might mean you have to go back and combine some textures here and there (and you may have to step them up to 2048x2048), but it's really important for good performance with today's GPUs.

The latest build of Jonny's marines, for example, don't go above 4 or so (IIRC) sections per unit, which means they run superbly and you can place tonnes of them ingame.

You are right, it's astonishing how the section count effects the performance in Arma, I will try to optimise it more in further releases…

I say remove the flag completely, supposed to be merc's, not US troops!

Other than the flag, these reworked units look great..............

Same opinion here. smile_o.gif

I removed the "ugly" flag:

crew3av5.jpg

Btw, new version is out:

Mercenaries + Civilians 0.5b

yay.gif

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