i0n0s 0 Posted April 18, 2008 (edited) Download Basing on RTE V3, inspired by Low Flys 3D-Editor. ew7u0bxQvzY Sample images using RTE: New features in RTEV: gSCRhSOK3-0 Videos about the RTE: Tutorial: Behaviour Used scripts: UNN_WideScreenDetect KRON_Strings SPON_LOS Set pitch / bank functions by General Barron Manual: (for revision 4.3) http://rte.jonasscholz.de/manual Download Required addons: Extended Eventhandler >= 1.9 Optional addons: ArmALib Thanks to: All creators of RTE V3, FABfm, HulkingUnicorn, kju, loki, Matt Rochelle, Old Bear, savedbygrace, Sickboy, Spooner, trooper_ryan, wipman Changelog: Version 5: Added synchronisation of waypoints and trigger Added 3D objects for waypoints, trigger and marker Used keys can get modified within the RTE* Project administration to save current projects* Added Bank & Pitch-Dialog Added gear dialogue to edit cargo of objects and gear of units * requires ArmALib or RTE Capture Revision 3: Added map Added trigger Added waypoints Added marker Added ability to merge exported objects with mission.sqm Added first person camera Revision 2: Readded ability to place units. Added ability to place groups Objects can get selected by single click Reworked GUI Reworked export Added debug console Revision 1: Added ability to rotate objects Added ability to change height of objects It's possibly to export and save objects Removed ability to place units because of incompatibility in export Download Edited June 28, 2009 by i0n0s Share this post Link to post Share on other sites
dmarkwick 261 Posted April 18, 2008 Whoo! Nice. Will try it out for sure. Share this post Link to post Share on other sites
mr burns 132 Posted April 18, 2008 Mirror @ armed-assault.de Share this post Link to post Share on other sites
mattxr 9 Posted April 18, 2008 Nice i just started using V3 in my missions. Share this post Link to post Share on other sites
imutep 0 Posted April 18, 2008 Great work. Thx Mirror from Assault Mission Studio ArmA RealTimeEditor4 Regards Imutep Share this post Link to post Share on other sites
Guest Posted April 18, 2008 Excellent news Frontpaged at the Armaholic.com homepage. The Armaholic.com download page can be found here: http://www.armaholic.com/page.php?id=3068 Share this post Link to post Share on other sites
wika_woo 182 Posted April 18, 2008 Looks real good man. Sure will help alot in making movies too Share this post Link to post Share on other sites
anc 0 Posted April 18, 2008 Lol, i was playign with the RTEV3 yesterday. Great work! Regards Share this post Link to post Share on other sites
bravo 6 0 Posted April 18, 2008 super! Cant wait to test this out. Very useful tool for mission makers! Merci Share this post Link to post Share on other sites
Stavanger 0 Posted April 18, 2008 Mirror by ePrison.de Real Time Editor V4 by i0n0s Regards, Stavanger Share this post Link to post Share on other sites
NoRailgunner 0 Posted April 18, 2008 Now we get an RTE - thanks!! One improvement could be that its possible to write down the height (Z) like "4.35". Now it allows me only to write "4". Another thing is that if you move object with mouse it goes back to ground level "0". There are some entries in arma.rpt: "KeepHeight: Function is quite slow". Nice and usefull tool - keep it going!! Share this post Link to post Share on other sites
frederf 0 Posted April 19, 2008 So can we place some objects in 3D and then save it to a mission file with this? Share this post Link to post Share on other sites
i0n0s 0 Posted April 19, 2008 Thanks for the mirrors. @Frederf: I don't support saving into mission.sqm. My program creates scripts, so you can dynamic create them on runtime. If you want to add the objects to your mission.sqm, take a look at Low Flys 3D Controller. @NoRailgunner: You have to type faster Err, no, I made me a note and will fix the in next release. And another error: The scripts (created from exported objects) will only work if RTE is installed. To change this add the following code on top of the scripts: <table border="0" align="center" width="95%" cellpadding="0" cellspacing="0"><tr><td>Code Sample </td></tr><tr><td id="CODE">if (isNil "ION_fSetPos") then { ION_fSetPos = compile "(_this select 0) setPos (_this select 1);"; }; (This code has to add to all scripts, created using RTE Capture) Share this post Link to post Share on other sites
Kaio23 0 Posted April 19, 2008 So, essentially this is VBS2's editor made possible in ArmA? Sounds awesome. I've seen plenty of scripts/add-ons out there trying to replicate this, but none have yet to do it with a smooth and friendly GUI interface. I'll be sure to give this a whirl. Share this post Link to post Share on other sites
desusdobrasil 0 Posted April 19, 2008 Hei love the RTE but hvat hapend to the solders ? Cant vi great solders like the RTE V3 Share this post Link to post Share on other sites
doc1236 0 Posted April 23, 2008 Hey man I was wondering, is it possible to play this online at all? Say like the two of you want to quickly place somthing then quickly open the RTE? Or do you need coding or somthing like that? Share this post Link to post Share on other sites
i0n0s 0 Posted April 23, 2008 @desusdobrasil: The current version on my PC can place soldiers. But I haven't any group management and there are some issues with soldiers I have to fix first. @doc1236: It is created for singleplayer. You should be able to use it in MP also, but I can't guarantee for error and I personally think that the released version has not the features to be useful in MP. The next release should be more useful at that point. But: A few days ago I read news about a project with exactly that aim: For the dynamic creation of maps while playing MP. Pitifully I forgot the name of it, but take a look in the forum, you may find it. Share this post Link to post Share on other sites
fromz 2 Posted April 24, 2008 Check my video, This RTE v4 can do these at singleplayer missions, It's funny I think. Ha, Thanks for the great addon! RTE v4 "cheat and real time director" Video Share this post Link to post Share on other sites
M.Andersson(SWE) 4 Posted April 25, 2008 "Requires addon ´Extended_event_handlers´" Share this post Link to post Share on other sites
Commando84 0 Posted April 25, 2008 best addon ever! extended event handler (XEH) is used by pretty many addons and makes addons work togheter with less or no bugs and mess. Share this post Link to post Share on other sites
i0n0s 0 Posted May 1, 2008 Larger Seems like we got an important guest at Labour Day, so we'll better give a WIP-report: Larger Bugs fixed:<ul> [*]Able to set a unit to 4.35 [*]Z-values stay when moving unit(s) What's new:<ul> [*]Units can be placed [*]Groups can be placed [*]Unit can change group [*]Groups will show up visuell [*]Init can be set (nearly forgotten) Larger What's missing: ( ): <ul> [*]Lack of bugs [*]Readd export (broken because of units) [*]GUI rework [*]Waypoints [*]The forgotten feature Larger (The red dots moving from a unit towards their leader to show their group) Sorry, there is no new release. I still have some bugs inside. As said before: Just a WIP-report... ...with some questions: Is here someone you uses ArmA Extended DLL? And a second one: Is there a way to say to a groupmember that he has to move to a position and stays there, without falling back to formation? Oh, and does anybody knows why the factory in the window on the second picture disappears when viewing through glass? (Ok, this isn't an RTE issue, but I'm interested in an answer ) Share this post Link to post Share on other sites
mattxr 9 Posted May 1, 2008 wow looks like a great update. the question to the factory dissapearing is a LOD issue with the glass or something, happend with the humvee windows too. Game Bug. Share this post Link to post Share on other sites
desusdobrasil 0 Posted May 2, 2008 Yes that is wery good Sir Share this post Link to post Share on other sites